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Show new changes starting from 19:24, 23 June 2026
   
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23 June 2026

     13:44  Doom 3: BFG Edition‎‎ (2 changes | history) . . (+1,179). . [Xymph‎; FixbotWill‎]
 m    13:44 (cur | prev) . . (0). . Xymph (talk | contribs) (Differences with Doom 3: fix wls)
      13:19 (cur | prev) . . (+1,179). . FixbotWill (talk | contribs) (Elaborating on the "starting inventory" issue - Cyberdemon potentially invulnerable, and a bug concerning the grabber. Seems rather like the designers didn't intend this to be the case with the starting inventory.)
     10:28  Demo‎‎ (2 changes | history) . . (+465). . [Xymph‎; SamuelPickles98‎]
      10:28 (cur | prev) . . (0). . Xymph (talk | contribs) (Master Levels for Doom II: correct durations (rounded))
      09:57 (cur | prev) . . (+465). . SamuelPickles98 (talk | contribs) (Added Master Levels demos)

22 June 2026

 m   08:00  Heretic‎ (diff | hist) . . (+96). . SamuelPickles98 (talk | contribs) (Added disclaimer to distinguish original 1994 video game and two episode expansion. Trust me, this confused me many times.)
     00:22  Doom 3: BFG Edition‎ (diff | hist) . . (+318). . FixbotWill (talk | contribs) (Differences with Doom 3: I suppose we ought to add "but not in the BFG Edition" to the starting inventory stats in each individual level....? I'm not sure whether this is actually intended, but it is the case nevertheless.)