Iwad: doom2.wad  
Map:      27
Skill:     4
Category:  UV-Tyson
Exe:       GLBoom+ v2.5.1.3
Time:      8:02

-complevel 2

Author:	   j4rio


This was bad. I was looking forward to this map due to how many obvious timesavers could be implemented and eventually get another
tyson time halved, but boy was this immensely frustrating. I'm not even going into detail which part sucked the most because it was
all equally terrible. The one significantly responsible factor is that fucking slime pit at the start. Everything bad about the map 
revolves around it. The fastest route requires me to squeeze around overcrowded sections around the pit, because there's no teleporter
down there, only a stupidly slow lift. There is also one way to traverse around the room by jumping around the corner of the pit, but 
it's just last-resort-scenario kind of unreliable, as it's delicately guarded by a wall, forcing you to take an awkward angle if you 
were to manage doing so. There's also this lights-off linedef that makes the first room absolute hell, which is required to walk on 
to reveal the imp trap, but for some reason this can be bypassed by letting an arachnotron shoot at you and that for some reason also
activates the trap without turning those lights off. Another problem is very distant berserk, requiring you to go through YK locked 
room. The room housing YK is shit as well, as it's a hitscan carnage you have to handle with just 100HP, berserkless and armorless. 
There's also a bunch of linedefs you have to activate to reveal all room contents and the worst of all, hellknight filled closet with
a vile that you just have to pray to squeeze through as you narrowly grab first invulnerability. Now, invul usage is the absolute key
here and entirely responsible for time saved. 2 invuls are used against each mancubus parade, the third one on av and hk horde from
BK and YK contents. This first one is the most critical, as you have to run far from invul position to the desired destination beyond
YK door, grab berserk and make the most of it with revealed mancs. 3 taken out here is probably the best possible result, and with the 
rev infight going on as it did, this was probably the best handling of this room I've ever managed here. With this taken care of, I
move back towards starting room with slime pit, rush for invul and take out all leftovers here. This part contains another disgusting 
checkpoint. You may see me looking thoroughly at the pit once I'm done with the clean-up. This is because there's about 1 in 3 chance
that a ghost monster is dwelling there, meaning instant restart. There are many ways monters get squished in YK room and there's no
way to prevent that whatsoever, just have to pray archvile behaves. Taking out av prematurely is also futile, as you're berserkless
at that point. I've opted for taking out the 4 pe combo now, as the room has anoter green armor which I've almost certainly exhausted
at this point, the one at the back of YK housing room. These guys are disobedient, their starting height makes them prone to infight 
with their skull children mid-air while being out of reach of fist. I partly try to prevent this by shooting each of them first, but
more than usually them being angry with me from that pistol shot gets exhausted before they're punched out. With this done, I move to
the last section, which is indentical to the BK room, but houses invulnerability not far away which can be fortunately used here with
much longer duration. The problem is, there's a small hitscanner-filled lift required to get through to grab that invul, and it's a 
bad spot as well. Hitscanners can make your health plummet in an instant. There's also an invis sphere, which I've been contemplating
to ignore in most attempts, but always regretted as I got instascrewed by hitscan shortly after. The problem with invis is, well, very
obviously shown in the demo itself. Damned if you take it, damned if you don't. Now at this point you just need to take out hk and av
guarding exit - I've purposefully ignored this soulsphere slapped here so I can use it to rush barney no matter how bad shape I get 
here in. Overall, I hated recording this. First exit in almost a week of demotivating tries.  


