Compilation of all projects that I worked on in the game industry as a game developer. On this page is a brief introduction of the project itself and my participation as a team member.
Space Papers (2022) at Tapps Games




All images were captured from the US Google App Store and are legally own by Tapps Games
Space Papers from Tapps Games is an dash game about planetary border control. The player is a newly recruited employee and must verify all aliens before they can enter the planet – but are there some irregularities between them? The player’s job is to verify documentation, wrong data, check illegal item transportation, and made sanitary verifications. There are always some funny pants trying to smuggle prohibited items and did you hear about a parasite red alert? Better keep your eyes peeled.
The game is currently under development and is a mix between a narrative comedic thriller and a time management minigame hub. Each station has its unique rules and the players must sort each alien to either approve or disapprove its passage.
My team has the responsibility to maintain, improve and extend the current game state. During the period, I work mainly on the implementation of World 2 minigames, the tutorial feature, and overall stabilization and game launch.
Skydome (2020-2021) at Kinship Entertainment
Skydome is early access free-to-play game by Kinship Entertainment. Is a novel take on the e-sports scene with unique gameplay that fuses MOBA with Tower Defense. The gameplay itself focuses primarily on PvE events but also uses PvP mechanic.
Skydome supports online player-vs-player gameplay in which teams of four players fight to protect their Artifact from the enemy hordes. You and your teammates must build a well-customizable maze to delay and hurt the enemy’s troops. At the same time, you should disturb and harm the enemy team to sabotage their defenses to make your own troops reach their objective.
I was responsible for maintaining the game, fixing bugs, guaranteeing overall stability, and inserting new in-game features and content.
My role was mainly focused in adding new in-game mechanics, characters, and systems. I programmed two new characters from scratch and greatly contributed to the new Invasion System that inserted PvP mechanics in our PvE-focused game. Also contributed to game AI (Behaviour Tree), VFX implementation, pooling systems, network programming, UI elements, and sound effects using the FMOD tool.
The Invasion System, which is shown in the following video, is another PvP mechanic introduction to the Skydome Arena. The feature itself has several parts involving jungle encounter events and a mechanic that allow the player to invade the enemy arena with a Shadowling or an Erebus avatar, both have specific abilities and play styles.
Regarding the champions implemented, Adara is an Area-of-Effect focused champion that thematically warps space using its knowledge in forbidden magic.









Vlogger Go Viral (2019) at Tapps Games



All images were captured from the US Google App Store and are legally own by Tapps Games
Vlogger Go Viral from Tapps Games is an idle-clicker mobile game about the dream of being a successful internet vlogger. The player begins in this bedroom studio and the player reaches fame throughout content making. It is all about finding the correct content for your channel and upgrading your studio to get a greater number of followers worldwide.
My team was responsible to maintain and increment the product. In this period, we have the opportunity to participate in a User Research study, novel to the company production pipeline. This set of studies, discussions, and design iterations allowed our team to know more about the target audience and make important features to the players. Among these novel features, stands out a well-received Plate system, that gives the player a clear objective, which was reflected later in a rising player engagement with the game.
Among the Human-Computer Interface, User Research, and Design techniques used are workshops, inferential analyses of quantitative data, hard data behavioral study, persona construction, and hypothesis elaboration and validation. After the results, the User Research applied in the game became a company internal reference and began to be replicated in all of the maintenance and creation development teams.
Evolution Galaxy (2018) at Tapps Games



All images were captured from the US Google App Store and are legally own by Tapps Games
Evolution Galaxy from Tapps Games is an idle and merge mobile game about a galaxy of exotic and everchanging alien creatures. The player has a collection of planets to play with and discover new animals. This product is an evolution of a well-received Tapps game named Cow Evolution and all its posterior sequels, which is all about animals, mutation, and discovery.
My team was responsible to maintain and increment the product. During my period working on this project, my team was responsible to raise and test new approaches to the game loop and game activities.