
I’m an independent, self-taught 2D & 3D artist focused on gamedev. I create game-ready assets you can drop straight into your engine – from small props to full interiors and lit scenes. Retro pixels, low-poly, a touch of “Gothic-style” worlds and some gritty STALKER/METRO mood – that’s my playground. My first experiments go back to around ’97 on Atari 65XE and Amiga, playing with tools like Deluxe Paint and 3D Construction Kit; later came surreal landscapes, sketchbooks and a bit of graffiti. After years in web design I basically came full circle – I’m building pixel-flavoured worlds again, only now the floppy disks got replaced by Unity and Unreal, and I kind of love that loop.
Day-to-day I work in Blender, assemble scenes in Unity, and I’m starting to explore Unreal Engine and Godot. 10+ years in commercial web design taught me clean structure, a reliable pipeline and shipping on time, even if I sometimes enjoy over-polishing tiny scene details. On itch.io I share assets you can safely use in commercial games, jams, prototypes and promo materials. If you need custom tweaks or new variants, you can find me on Discord, Unity Asset Store, or CGTrader.

📝 My latest Blog: [Blog] Implementing Low Poly Style in Game Dev - itch.io
📝 My latest Blog: [Blog] Dead Trash – a bridge between Amiga “photorealism” and bodycam realism - itch.io
A couple of games that feature worlds I’ve worked on as an environment artist:
Metro VR - FPS Shooter w Meta Quest (Tested on Gogle VR Oculus Go 40-60 FPS)
NecroPOLY Playable PC DEMO
Say Hi!
Discord | Contact | Webpage | Facebook | Twitter | Bluesky | Mastodon | SketchFab
I believe there’s no challenge too big to take on – so stay tuned for new worlds, assets, blogs and characters I’m working on!