![[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit](https://img.itch.zone/aW1nLzIzOTk5NzQ1LnBuZw==/original/gmiLix.png)
[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit
A downloadable kitbash
Low‑poly • Lore: retro science fiction (inspired by “Alien” ’79) • Purpose: rapid corridor/service builds for FPS/immersive sims and prototypes.
Project status: This is the LITE version (FREE v0.1). The pack will be expanded regularly: new modules, signage/labels, doors/airlocks, technical details, FX, and ready room presets. Assets are created in Blender as base sets with carefully designed A/B/C variants (controlled differences in proportions and detail layout), using a consistent naming scheme Category_Name_01a/01b/… and a crafted, plastic look rather than ruler‑straight forms — all with export to a game engine and full‑scene building in mind. A Unity port is planned. I’ll post blog/devlog updates; once the project grows larger, it will move to beta, then to a full release. Tell me if you’d also like a Godot or Roblox version.
What’s inside (LITE v0.1)
Structure
Floor modules: 2×3 / 2×4 (01a–01h)
Wall modules: 4×4 (01a–01e) + corner BR_4×4_01a
Props (utility)
Barriers, service pedestal, 4‑seat bench, regulator/pump, pipe bundles, lighting/signaling, container, curb, mechanism. Product list
Scenes / preview
- Blender: preview scene with nice Eevee lighting (key/fill/rim, soft shadows, subtle volumetrics) — attractive look out of the box.
- Game engine: final look will differ per engine/pipeline (Unity port planned).
Say Hi! Discord | Contact | Webpage | Facebook | Twitter | Bluesky | Mastodon
Technical
- Trim‑sheet 2k/4k; color picking via grid color texture (solid‑color pick).
- Pivots arranged for modular snap; consistent naming: Category_Name_01a/01b/….
- At migration: FBX/texture export and a Unity prefab pipeline.
I’d like this pack to grow with the community. Ask anything, share feedback, and propose elements you need. Comment on the project page, ping me on Discord (link in profile), DM, or email.
Licence:
You may use and modify the assets in your game/app/video (“End Product”). You may not resell, redistribute, repackage, or share the source files (FBX, PNG, PSD, BLEND, UnityPackage, etc.), whether original or modified, or as part of another asset pack. Distribution inside a compiled End Product is allowed.
If you need any support, please don't hesitate to contact me on my help email address: emaceart@gmail.com
Download
Install instructions
Install / Use (Blender 3.6.20)
- Engines (Unity, Godot, others): the pack includes FBX files with applied transforms, correct pivots, and configured LODs (LOD system ready for import), plus GLB files ready to import into Godot. Use them together with the included PNG textures.
- Blender 3.6.20: open the project in this version — it works out of the box. The scene has ready lighting and exposure; the layout is set up for a clear presentation, and the Outliner is organized.
- Viewport: Viewport Shading → Material Preview (materials), Rendered (lighting), Solid (geometry).
- Textures: a PSD (should auto-connect in Blender) and a PNG are included.
Thanks for reading — see you!
Development log
- [Devlog #6] – Corridor Barriers and Technical Props58 days ago
- [Devlog #5] – New modular floor variants65 days ago
- Update: Floors & Wall Panels Rescaled from 4.4 to 4 Units66 days ago
- [Devlog #4] Walls tightly fitted, floors better aligned with the grid + T / ✛...75 days ago
- [Devlog #3] — Core walls ready. Before the ceiling: bends and junctions81 days ago
- [Devlog #2] — Modular Walls in Sci-Fi Corridors Alien 1979 Vibe83 days ago
- [Devlog #1]: Retro-Industrial Set — update94 days ago



















Comments
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Pack looks great, definitely will use! Could use some various work stations like terminals with screens and boards with switches and keyboards
Thanks a lot for the kind words, glad the pack will be useful!
Your idea with workstations / terminals with screens, switches and keyboards is really good – that’s exactly the kind of asset that helps bring corridors to life and adds points of interest.
I’ve actually already started experimenting with something along these lines, so your suggestion fits perfectly with what I’ve been tinkering with :
Hey!
This is your space for suggestions for Corridor Science Fiction — I don’t bite, write away 🙂
I want to develop the project around your needs, not mine.
When I see activity and requests here, I add daily micro-updates.
Missing a piece for your game or have something specific in mind? Post it here — I’ll gladly add it to this batch.
Thanks for every bit of feedback and testing — let’s shape the roadmap together! 🚀