I like! [Edit: all fixed!]
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Awesome. New updates make it 10x the fun.
No real 'problems' now. I don't think there's any save, which there probably should be (good use for the Start menu). Starting off is a little slow, maybe $50-100 for the first +1max would help. Otherwise, here are some ideas (rather than suggestions), roughly in order of complexity:
1. Sword Tiers. Currently sword does I guess 1 damage, goblins have 3hp. Upgrade to Tier II, it does 2 damage; Tier II does 3 damage.
- Bonus: Instead of $ currency, tier upgrades cost... BONES (more below)
2. BONES. I'm killin' all these goblins, and what I get? Nothin. How about instead I get a second currency: BONES! Used for... all sorts of awesome new stuff. Or at least sword upgrades.
3. DEFENSE. Later game (I'm at 10 Lemmins), it becomes more a goblin-killing game than a mining game. Cool! For a bit. But before long, dang that's a lot of goblins. What would make it awesome: DEFENSES. Like:
- THE WALL. New building to the left of the smasher. Goblins have to scale it to get past, which slows them down some. Maybe the wall also holds in the ores (unless the pile gets higher than the wall). Possible upgrades for height, or to slow the goblins scaling it, etc.
- SWORDSMEN. You know we all want it. Simple version, they just attack the goblins. Fancier versions, goblins fight back, maybe knock them out for a bit. Either way. With the wall, player can drop them on either side, or on top.
- ARCHERS. Like swordsman, but... archers. Could be a free-moving unit like the others, or could just be fixed on top of the wall or whatever.
I'd still like to have Lemmins that mine for me (basically full automation potential), but defenders would be the most awesome :)
Lame. Expensive upgrades, earning money is slow, "click the hate comments or lose money" is a dumb mechanic. I was still going to try to earn enough for the video... and then one of the hate comments pops up with the 'X' outside the bounds of the screen, making it impossible to close. Bye-bye all my savings. Yeah, well, bye-bye game. Not wasting my time with this again.
The main screen should have a button/link/something that goes to the mining. It took me a few minutes to figure out that it's under Control Panel -> Mine -> that.. Exit looking button bottom corner.
Otherwise it looks like.. I start with 0 dollars, can't build any of the three things, and can't upgrade any of the three things in Control Panel.. nothing to do -> broken game -> give up.
I kept looking because it looked neat (and so far, it is!), but a lot of players might not.
Other suggestions:
1. Let me hold down the mouse button to keep mining instead of clicking.
2. The value of higher tier ores should scale better with the tophat bonuses; right now I get $9 for dirt, $10 for stone... and wish I hadn't upgraded that minecart since dirt is so much faster to mine.
3. Drag and drop lemming/s to the mine for auto-mining
4. SAVE GAME (auto-save ideally). Very very important
Well.. the concept, I like. But.. at full power, the launcher can't even get the ball all the way to the top to come out? And there doesn't seem to be any upgrade to make it stronger? That's kind of counterintuitive - that's the first upgrade I'm looking for, because why do I want to upgrade paddles and stuff if the ball is just stuck in the launch tube?
SOMETIMES some of the balls pop out of there, but like... shooting through the sides? (And they also sometimes just go off to the right side the same way.) I'm not even sure if that's intentional, but it's the only time a ball ever gets into the main play area.
The screen shake.. I'm glad I can turn it off at least. Might want to tone that way, way down.
Could be fun. But.. no save? Lame. That's kind of a basic, even essential (and simple to implement) game feature. Especially if the game is so buggy that players will definitely try refreshing to see e.g. "Will this make my missing players return?" Disappointing when the answer is "Nope! Also... all your progress is also gone now!" Eh.
In case it's helpful for the dev: I noticed the players seem to go missing after they run off screen. They take a ball with them, like they're targeting some off-screen goal. (Players also regularly get 'stuck' with a ball and just stand there, until/unless you go kick it for them. Seems to happen more often when you upgrade their kick strength)
Has potential. Better controls would help a lot. Using the common w/a/s/d is a problem because CTRL + S is a safe file shortcut, so many players will have to use the arrow keys - two hands on keyboard.
I'd recommend making it playable with one hand plus mouse; so Left Click rather than CTRL as action button. I don't care for the force-stopping when mining either. I'd suggest that holding e.g. Left + Action Button will just let me walk left, unless/until there is something to mine in front of me. So you can just hold it down to strip-mine a whole row, for instance. I'd use another button for ladders, maybe just L.
There's space at the bottom of the screen, so you might put a little UI strip with instructions/controls down there; better if players don't have to scroll down to the description to see how to play.
I think those changes would reduce the control-related friction that can make it confusing/awkward to play. And then of course, whatever cool upgrades and stuff you might add would make it more fun :)
Almost great, but instead kind of terrible. The enemies that come in around 200 seconds are a MASSIVE jump in difficulty. I thought with a good strategy and some luck, I'd be able to keep going. No. And then it wasn't fun, just frustrating.
Good games like this usually have some persistent upgrades; earn a few points each run, and eventually upgrade your way past the wall. If this game had that, it would be a blast. It's slick and polished pretty much otherwise; with persistent upgrades, I'd happily buy it
Super fun game! Definitely not perfect, but if you suffer through the early part (like other people say, upgrades initially cost too much compared to your income) the pace picks up and it gets really enjoyable. Prestige, thank goodness, actually DOUBLES your income (not just +10% like displayed). Every time, it appears. I've prestiged 3x now I think. The houses, by the way, can get bigger! Nice surprise, looking forward to see if there are even bigger ones still or other surprises as I go on. Biggest annoyance, apart from the too-slow early game: The post-run collection screen is intensely obnoxious after seeing it a hundred times, and furiously clicking to speed it along. Need a little checkbox option to skip it entirely, or 'Next Day' button right there so I can jump back into a run.