
Pokémon Gen. 3 Trainer Sprite
A downloadable sprite style
Note:
This asset requires the program Top Down Sprite Maker (version 1.2.0 or later).
Make Pokémon sprites faster than ever before!
This asset pack is a sprite style for Top Down Sprite Maker (TDSM) that lets users easily customize trainer overworld sprites in the style of the third generation of Pokémon games! The sprite style is more faithful to the perspective and art style of FireRed and LeafGreen, but also takes inspiration from Ruby, Sapphire and Emerald.
Key features for Pokémon game dev
The sprite style includes two settings specifically intended to assist ROM hackers:
- Quantize to GBA colors: Choose whether to snap all of the sprite colors to the nearest color supported by the Game Boy Advance's 15-bit color model
- Warn if sprite sheet contains more than 15 colors: When enabled, the program prompts the user to replace certain colors present in the sprite sheet with similar colors that occur if the sprite sheet contains more than 15 non-transparent colors. This is based on a limitation of the Game Boy Advance.
Supported animations
These are the animations currently supported by the sprite style:
Users can configure which animations and directions to include when exporting a sprite sheet, and in which order. More information about the granular control that TDSM provides can be found on the program's store page.
What is a "sprite style"?
Unlike conventional pixel art character customization programs that are built around a specific sprite style (art style, directions, supported animations, etc.), TDSM supports multiple sprite styles, which can be uploaded to the program as ZIP files.
Usage
Simply upload the downloaded ZIP file to Top Down Sprite Maker by pressing the
(+) icon on the top-right of the Customization screen to parse and load the sprite style into the program.
Editing and extending the sprite style
The sprite style can be easily modified to add or change clothing options, hairstyles, etc. Such simple changes will not require any programming or changes to be made to the manifest.tds file inside the ZIP.
If you wish to add or change customization elements, it is recommended that you use the art program Stipple Effect. This is because the ZIP file contains the Stipple Effect workspace files, automation scripts, and color palettes needed to make efficient, iterative changes to various layers.
Further instructions can be found in the README file in the ZIP.
For a more comprehensive guide on making/editing sprite styles for Top Down Sprite Maker, please read the tutorials on GitHub.
Roadmap
This is a rough outline of what you can expect from future updates to this asset:
-
More animations
- Swimming
- More clothing options
- Facial hair layer
| Status | Released |
| Category | Assets |
| Author | Jordan Bunke |
| Tags | 16-bit, Character Customization, Characters, Game Boy, Game Boy Advance, Game Boy ROM, Pixel Art, pokemon, Sprites |
| Content | No generative AI was used |

Comments
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What about the license ? can we use it in commercial or non commercial
Sprite sheets made with the Pokémon sprite styles should only be used in non-commercial projects.
Suggestion.
Body type for kids
More Hair variations
Hey i bought this tool to use for Pokemon Essentials (Rpg Maker). How can I export it properly? I am unfamiliar with padding and when I do get the sprite sheet, the character is really tiny.
Can you remind me what the sprite sheet layout that Pokémon Essentials expects is?
It's a 4x4 grid and the dimensions are 128x192. (The whole sprite sheet)
Hi, your tool seems very useful to me. The game I am making uses gen 3 style NPCs. However, currently I am trying to make as much of my assets Creative Commons Licensable as possible. I will be open sourcing as much of my framework, assets, and monster designs as possible (I've already released some here). Would the spritesheets produced with this tool/asset pack be releasable under a creative commons license, or do they have a license on them that would prevent that? Totally understand if they do, just asking.
Hi, I appreciate your interest in the program!
TDSM itself does not impose any licensing restrictions on the use of art created in the program, but individual sprite styles may.
In this case, the art assets that comprise the Pokémon sprite styles are adapted from art that is the copyright of The Pokémon Company.