A downloadable game

Buy Now$20.00 USD or more


You don’t spend the game wondering whether you’re a good person. You instead wonder if you are ready to kill for the island or die for it — whether it’ll be your friend, lover, or father who will hold the knife and whether they’ll smile as they do it. 

 Thomas Manuel for Rascal News

Harvest gives us laden orchards and barren fields; desperate fervour and doubts grown thick as weeds; calves born and pigs slaughtered; proud traditions, failing wealth, and hostile stares; juice-stained lips and dirt under nails; and always the questions echoing down through the generations: Whose blood must be spilled to feed the land? and Whose hand will hold the knife?

In Harvest, you play the residents of a remote island community stranded somewhere off the British coast around the end of the eighteenth century. On the mainland, old traditions are fed into the engine of Empire—languages crushed and folkways flattened under the imperial heel. Trains chew through the countryside as industry marches grimly onwards. Yet here, separated from towering smokestacks by the fathomless sea, they survive unchanged.

The Island is a sheltered paradise, cradled by the churning waters and blessed with rich soil and perfect weather. Folk live simple and contented lives off the fat of the land—the sea offers up teeming nets, the orchards fill our baskets in abundance, and our fields produce record yields, year after year. Life is good. And here the old rituals and stories still endure, stubborn and hardy, as full of stark beauty as the twisted willow.

But this golden haven comes at a price—the Island hungers, and demands that its generosity be repaid. There must be death to pay for life—hot blood soaking into the thirsty black soil—and no-one can know until the time comes whose blood will feed the land, and whose hand will hold the knife.


Harvest is a game for 3-5 players across 3-4 sessions, and uses the Belonging Outside Belonging system, invented by Avery Alder and Benjamin Rosenbaum for their paired games Dream Askew & Dream Apart

This system is a diceless, GMless, token-driven engine that rewards the characters for taking complicating or compromising action with the resources they can spend to embody the community’s values and hold it together in a tight, circulating economy. But temptation beckons—calling them to sacrifice tokens for good to invoke the vast and ancient Powers of the Island’s folklore (and the cruel Imperial forces of the mainland).

As play proceeds and the stock of tokens dwindles, there is only one way to unlock more: discover omens of the Island’s terrible hunger and advance the progress of the Sacrifice.

In a game of Harvest, each player will choose a member of the community to play – such as the established Old Name, the restless Young Blood, or the conflicted Homecomer. Together, you will sketch the landscape of the island: its beauty and its terror. Across three escalating acts, you’ll explore the island’s buried secrets, succumb to community pressure and private desperation, and turn against each other.

Because this much is certain: One of you must die, blood spilled to feed the land. And another must wield the knife. The only question is – who? 

If you want a physical copy of Harvest, you can buy one over on Warehouse23 here.

Rascal News wrote about Harvest's relationship to folk horror, and Thomas Manuel described it as "probably his game of the year".

Luke was interviewed about Harvest (and its sister game, Grand Guignol, and Belonging Outside Belonging design) on the Yes Indie'd podcast.

Luke was interviewed about Harvest (and Grand Guignol, and the history of Australian convention roleplaying) by Craig Shipman of the Third Floor Wars podcast.


The defining choices this game will ask you to make offer answers that lay bare the cruelty and anguish beneath the Island's idyllic veneer. They reflect sacrifice, poverty, violence, punishment, old ghosts, and social pressure, and do not shy away from the failings of institutions like the British monarchy, the Church of England, the academic establishment, and the family. Nor do they shy away from mentions of romantic intimacy, danger to children, intoxication, mortality, and terminal illness, among other things.

Some of these choices—and many of the omens of the sacrifice to come—also feature frightening or gruesome depictions of death, gore, decay, burial, transformation, drowning, flaying, cannibalism, nightmares, and sleepwalking. 

You need not always—or indeed, ever—choose these answers, but if their presence on the page will distress you or you find no appeal in any of them then Harvest may not be for you.

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

PC30-1302_-_Harvest.pdf 26 MB

Download demo

Download
Harvest Release Letter Playkit.pdf 233 kB
Download
Harvest Release A4 Playkit.pdf 243 kB

Development log

Comments

Log in with itch.io to leave a comment.

Hi! I've recently managed to pick up a physical copy of this game from a lovely weird comic/rpg store in Berlin (ALL THE PROBLEMS IN THIS WORLD). Would it be possible to also receive the PDF version of the game or would I need to buy this separately? If not, completely understandable and no problem but I thought I'd ask. 


In any case, thank you for making such a wonderful game!

Shoutout Berlin! Complimentary PDF is no problem - flick an email to main@possumcreekgames.com and they’ll sort you out.

Great, thanks! I'll send them an email.

Hello! We just finished Act 1, and we had a tie of powers when the Act ran out of tokens, so we picked the one who would be the most fun narratively (homecomer) to be the one who wields the knife going forward as we couldn't find anything on ties for number of tokens in that situation in the text. I'm assuming that's okay, but would you recommend any kind of mechanical way to solve this also when I play this again? (is so lovely, i know of a few folks i'd want to take on this journey when i take it again)

(1 edit)

I could swear I’ve talked about this somewhere before, but a cursory search failed to find it. Basically, I think there’s two options:

  • if you want the arbitrary cruelty of chance, pick randomly (flip a coin, paper scissors rock, cut the omen deck and highest wins, whichever); or
  • if you want the poignant tasty irony, then as y’all did picking the messiest option is good

OR (i remember now I was talking about the how-to-do-oneshots question below with my partner) you could say the signs point to both, they both answer questions (together or separately as makes sense), and this is unprecedented and any neighbours who are in the know are Freaked Out

OOOHHH that's even more delicious, thank you!!!

Can this game work in a one-shot format? (No doubt better as a full 4 session game but I'd love to try this in a stand alone session)

(1 edit) (+1)

The full thing (Setting the Stage + Acts 1-3), probably not. My advice would be:

  • Skip Acts 1 & 2. Set up as for Act 3, but with more tokens (9 for a shorter oneshot, 12 for a longer one).
  • Consider allocating playbooks and making characters in advance, then tweaking choices as needed after you make the Island.
  • Open in medias res; all the PCs have already seen omens.
  • To flesh out which:
  1. Everyone draws from the omen deck and consults the Act 1 chart. Matching values mean you encountered it together.
  2. As above, but consulting the Act 2 chart.
  • (This means everyone starts with 2 tokens)
  • Frame a public vignette where at least two PCs are present (a community event) and discover the first omen of Act 3.

Great advice, thank you!

(+1)

I wanted to buy this, but it seems it only accepts Paypal (which I can't use.) Is the game marked "adult" for some reason and thus under Itch's restrictions? Is there anywhere else I can buy this without Paypal?

Alas setting up Stripe as an Australian sole trader was a deeply ungratifying failure.

You can also get it from Steve Jackson Games, who should be set up to handle card: https://warehouse23.com/products/harvest-pdf

(+1)

I brought this to a community game night and played with a couple of folks who’d never experienced a No-Dice-No-Masters game before. We had a great time, got super into our characters, and although we had to cheat a little to fit things into our allotted playtime we all barrelled towards our inevitable tragic conclusion at maximum speed.

Full marks, would myopically write off the whole world and murder my kin to keep my island home prosperous again.

(+1)

Is there a way to buy a physical copy if you have not backed the project on backerkit?

(+1)

Physical copies will be available on Warehouse23 (the Steve Jackson Games website) hopefully soon! I’ll drop you a reply when I can confirm they’re listed.

Thank you, that's really appreciated!

Physical copies are up! https://warehouse23.com/collections/new/products/harvest-softcover

Yay! I have bought a copy :)

Is there plans to have it in general retail?

Maybe even in Europe? :)

On retail, I believe so but no promises; on Europe, maybe and that’s up to Steve Jackon Games! I just wrote the thing; distribution is way above my pay grade.

(+3)

JUST HAD MY FIRST READING PASS OF THIS: AND HOLY GOOD LORD?! The whole text sings and the 3 types of "alignments" per playbook is stupendously dense and wonderful. i feel like i have to sink my teeth into more of the text's music to be able to sufficiently "comment". thanks for all the obvious care that went into making this game! 

(+2)

Harvest might be one of my favorite RPG experiences of all time. I think back to our 4 session campaign fondly and frequently 🩶

Is this available (or will it be) as a physical product? 

(+3)

It will be, yes! The plan is to send Harvest and Grand Guignol (the sister game it crowdfunded with) to the printer at the same time once they’re both out in PDF, and the Grand Guignol PDF release is so close now.

Right now my best estimate is early-mid Q1 next year, but it could be sooner if the stars align.

Cool - I'll keep a look out

Physical version is now on sale! https://warehouse23.com/collections/new/products/harvest-softcover

does seem to ship to UK from that retailer 

(+3)

Absolutely brilliant game, so evocative and beautifully written!!! I can't wait to give this a go

(+3)

Amazing art and intriguing premise, Luke and team.