Skip to content

Releases: Anuken/Mindustry

v8 Build 158.1

25 May 00:13

Choose a tag to compare

  • Fixed vault-related save reload item duplication bug
  • Fixed occasional crash caused by logic-controlled landing pads
  • Fixed health never being visible when controlling shielded payload units (e.g. Oct)
  • Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol
  • Fixed certain status effects not being displayed

v8 Build 158

23 May 22:34

Choose a tag to compare

  • Fixed save corruption caused by large build queues
  • Fixed use of @queries world logic variable causing save corruption
  • Fixed message block content limits being inconsistently enforced (now always 400)
  • Fixed patched message blocks causing network issues; the length limit is non-patchable
  • Fixed some sync issues with payload control
  • Fixed Quell bullet not tracking cursor correctly
  • Fixed liquids under walls counting towards sector resources
  • Fixed containers dropped adjacent to cores clearing their items
  • Fixed several issues relating to data patch map softlocks
  • Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
  • Fixed a launch pad item import exploit
  • Fixed naval/flying units sometimes circling patrol points forever
  • Increased max map size to 800x800
  • Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
  • Improved performance of block removal/team change events (reduces campaign core destruction lag)
  • Improved performance of logic block link changes (fixes some lag machines)
  • Added more stats of Mass Driver to database
  • Added shield bar to HUD when controlling a unit with shields
  • Added schematic descriptions to schematic info dialog
  • Added 'fill under liquids' bucket tool mode
  • Added option to filter maps by planet
  • Added option to clear saves/research by planet
  • Made Scathe display different missiles in itself depending on ammo type used
  • Many various Serpulo/Erekir rebalancing changes

v8 Build 157.4

22 Apr 01:24
caf6658

Choose a tag to compare

  • Fixed spawn bullet instruction causing save issues
  • Fixed sensor name conflict with bullet properties
  • Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
  • Made players respawn instantly upon joining a server, even when the host paused it
  • Added a world logic spatial query instruction
  • Made "core is under attack" warning clickable; pans to last attacked core
  • Minor map submission fixes

v8 Build 157.3

18 Apr 01:03
5b0ab3e

Choose a tag to compare

  • Added a processor instruction for spawning bullets
  • Added sensors for player ping text/position
  • Added a global steam ban system for known griefers
  • Fixed Horizon units not being able to circle large blocks
  • Fixed bullets fired from core units while moving backwards lasting longer

v8 Build 157.2

15 Apr 17:26

Choose a tag to compare

  • Fixed waves spawning in Ground Zero before the tutorial is completed
  • Fixed incorrect sounds being spammed in a specific submitted sector
  • Translation updates

v8 Build 157.1

14 Apr 21:10
3193fd8

Choose a tag to compare

After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes:

  • A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors
  • Difficulty modifiers for the campaign
  • Many unit control improvements, including a new stance and group system
  • New ammo types for Erekir turrets
  • Countless additions to world processor scripting in maps
  • A data patch system to change stats, weapons and behavior of blocks or units per-map
  • Rendering performance optimizations
  • New decorative metal & colored blocks
  • Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more
  • Completely reworked most sound effects, as well as the audio engine

Note that this release does not include any Neoplasm-related content; that will be worked on in v9.

Changes since Build 157:

  • Fixed empty packets causing UDP errors and server disconnects
  • Fixed naval units not pathfinding around destructible blocks on water properly
  • Fixed some minor JSON and data patcher bugs
  • Made core unit projectiles inherit unit speed as before, but keep range the same
  • Re-ordered some tech tree requirements in Serpulo
  • Reverted changes related to display scaling on Windows

v8 Build 157 - Beta

09 Apr 01:46

Choose a tag to compare

v8 Build 157 - Beta Pre-release
Pre-release

If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.

  • Changed desktop fullscreen implementation - it should always use borderless fullscreen now
  • Removed redundant "borderless fullscreen" setting
  • Added the Javascript console to mobile (it must be enabled in the settings first)
  • Made glowing red wire blocks turn dark when nearby cores are destroyed or the sector is captured on Serpulo
  • Added a sector migration warning to users upgrading from build 146
  • Added descriptions to sectors that were missing them
  • Changed layout of megabase on Serpulo; added a map submission for the center
  • Made several Serpulo sectors hidden
  • Fixed various issues relating to window scaling on Windows
  • Fixed ambient sounds restarting when paused
  • Fixed location pings not being filter-able on servers
  • Fixed remote units exploding near walls on non-headless servers under certain conditions
  • Fixed player units teleporting when controlled under specific circumstances

v8 Build 156.2 - Beta

27 Mar 17:10

Choose a tag to compare

v8 Build 156.2 - Beta Pre-release
Pre-release
  • Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
  • Updated Littoral Shipyard sector submission
  • Fixed holding of payload pickup/drop key causing rate limit issues on servers
  • Fixed status effects not scaling correctly in UI
  • Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly

v8 Build 156.1 - Beta

25 Mar 15:46

Choose a tag to compare

v8 Build 156.1 - Beta Pre-release
Pre-release
  • Fixed server player data being wiped on startup
  • Fixed "disable pausing" rule not working properly on mobile
  • Fixed some minor transparency bugs with other player's build plans
  • Fixed ping location on minimap being offset on some phones
  • Fixed maps not being sorted properly
  • Fixed world processors and related blocks being healed by menders
  • Locked Pyratite behind Cratered Battlegrounds
  • Updated a few sector submissions
  • Minor optimizations to in-world schematic plan rendering

v8 Build 156 - Beta

23 Mar 19:44

Choose a tag to compare

v8 Build 156 - Beta Pre-release
Pre-release
  • Fixed schematics having a blank thumbnail on Steam
  • Fixed wait time not saving in processors
  • Fixed many various data patcher bugs
  • Fixed a server memory usage exploit
  • Fixed Japanese font not displaying correctly
  • Fixed many languages (e.g. Chinese) not being displayed in monospace font
  • Fixed some UI layout/overlap issues on mobile
  • Optimized build plan rendering
  • Updated a large amount of Serpulo sector submissions
  • Enabled animated shields and planet atmosphere on Android by default
  • Made boosting a stance instead of a command
  • Improved filtering options for map UI
  • Added a "hold position" stance for repair/rebuild units
  • Added a new 3x3 canvas block
  • Added canvas image import/export options
  • Added a button for pausing building on mobile
  • Added a 'ping location' button (P on desktop, triple tap screen/double tap full-screen minimap on mobile)
  • Added sync of other player's build queues
  • Added a setting for adding padding to the top/bottom of the screen on mobile
  • Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
  • Added a variant of labels for plugins that use an ID, to prevent flickering
  • Added Littoral Shipyard sector
  • Added an additional basic gameplay tutorial to Frozen Forest