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Releases: Fishbiter/gz3doom

Misc fixes

28 Feb 20:27

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  • Better menu navigation (axes are exclusive)
  • Fix crash with mirrored sectors
  • Add experimental openvr_kill_momentum to disable sliding after move

Fix quitting from VR

23 Feb 19:51

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No longer have to press "Y"

Another attempt to fix lenovo

23 Feb 19:14

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Another speculative fix for no pose on levono

Fix joystick settings not being saved

22 Feb 19:07

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Joystick settings should now be saved correctly.

Fix not being able to move on moving lifts

12 Jan 15:21

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Fix not being able to move on moving lifts.

Added Weapon Scale option.

Fix oculus grip treated as touchpad

07 Jan 19:57

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Fix an issued with Oculus grip being treated as a touchpad (note I can't test because I'm not on Oculus)

Fix issues with turning on joystick

19 Dec 12:22

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Fixed a couple of problems with turning using joystick:

  • Turning interfered with head tracking
  • Turning was only processed at tic framerate (30fps, I think...)

Analogue Input and Room Scale movement

17 Dec 18:54

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WARNING: If you installed a previous version, you must delete your old settings file (gzdoom-USERNAME.ini) to get analogue input.

This release adds analogue input and room scale movement. Also, the controls should be usable by default, so you shouldn't need to redefine anything (although you still can).

  • OpenVR axes appear as joystick axes and can be configured from the joystick menu.
  • Physical movements should transfer to in-game position. I don't have enough space to test this extensively, but it seems to work okay.
  • Switching hands will also switch which joystick controls movement and the bindings of the triggers.

Fix crash with mods, weapons for heretic

26 Jul 18:46

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Fixed issue causing mods to crash when in free-cam mode.

New weapons from u/-Chell:

Updated Doom/Doom II models Link (credit to u/Dracrius for making the fist model)

Heretic weapons Link (a bunch of credit to u/migcar !!, They figured out how to get the weapons working and animated)

openvrdoom0.6

10 Jul 17:57

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This release fixes a bug where auto aim would cause targeting to mess up