Releases: Fishbiter/gz3doom
Misc fixes
Fix quitting from VR
No longer have to press "Y"
Another attempt to fix lenovo
Another speculative fix for no pose on levono
Fix joystick settings not being saved
Joystick settings should now be saved correctly.
Fix not being able to move on moving lifts
Fix not being able to move on moving lifts.
Added Weapon Scale option.
Fix oculus grip treated as touchpad
Fix an issued with Oculus grip being treated as a touchpad (note I can't test because I'm not on Oculus)
Fix issues with turning on joystick
Fixed a couple of problems with turning using joystick:
- Turning interfered with head tracking
- Turning was only processed at tic framerate (30fps, I think...)
Analogue Input and Room Scale movement
WARNING: If you installed a previous version, you must delete your old settings file (gzdoom-USERNAME.ini) to get analogue input.
This release adds analogue input and room scale movement. Also, the controls should be usable by default, so you shouldn't need to redefine anything (although you still can).
- OpenVR axes appear as joystick axes and can be configured from the joystick menu.
- Physical movements should transfer to in-game position. I don't have enough space to test this extensively, but it seems to work okay.
- Switching hands will also switch which joystick controls movement and the bindings of the triggers.
Fix crash with mods, weapons for heretic
Fixed issue causing mods to crash when in free-cam mode.
New weapons from u/-Chell:
Updated Doom/Doom II models Link (credit to u/Dracrius for making the fist model)
Heretic weapons Link (a bunch of credit to u/migcar !!, They figured out how to get the weapons working and animated)
openvrdoom0.6
This release fixes a bug where auto aim would cause targeting to mess up