diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml
new file mode 100644
index 000000000..490051876
--- /dev/null
+++ b/.github/FUNDING.yml
@@ -0,0 +1 @@
+github: iliakan
diff --git a/1-js/02-first-steps/04-variables/article.md b/1-js/02-first-steps/04-variables/article.md
index 93c221999..8407ef764 100644
--- a/1-js/02-first-steps/04-variables/article.md
+++ b/1-js/02-first-steps/04-variables/article.md
@@ -103,16 +103,26 @@ In older scripts, you may also find another keyword: `var` instead of `let`:
 *!*var*/!* message = 'Hello';
 ```
 
+<<<<<<< HEAD
 Das `var` Schlüsselwort ist *fast* dasselbe wie `let`. Es deklariert auch eine Variable, aber auf eine etwas andere, "altbackene" Weise.
 
 Es gibt subtile Unterschiede zwischen `let` und `var`, aber sie sind für uns noch nicht wichtig. Wir werden sie im Kapitel <info:var> ausführlich behandeln.
+=======
+The `var` keyword is *almost* the same as `let`. It also declares a variable but in a slightly different, "old-school" way.
+
+There are subtle differences between `let` and `var`, but they do not matter to us yet. We'll cover them in detail in the chapter <info:var>.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 ````
 
 ## Eine Analogie aus dem wirklichen Leben
 
 Wir können das Konzept einer "Variablen" leicht verstehen, wenn wir sie uns als eine "Kiste" für Daten vorstellen, mit einem eindeutig benannten Aufkleber darauf.
 
+<<<<<<< HEAD
 Zum Beispiel kann man sich die Variable `message` als eine Kiste vorstellen mit der Bezeichnung `"message"` und dem Wert `"Hello!"` darin:
+=======
+For instance, the variable `message` can be imagined as a box labelled `"message"` with the value `"Hello!"` in it:
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 ![](variable.svg)
 
@@ -238,19 +248,27 @@ Variables named `apple` and `APPLE` are two different variables.
 ```
 
 ````smart header="Non-Latin letters are allowed, but not recommended"
+<<<<<<< HEAD
 It is possible to use any language, including cyrillic letters, Chinese logograms and so on, like this:
 >>>>>>> d694e895efe89922a109702085b6ca1efeffea10
+=======
+It is possible to use any language, including Cyrillic letters, Chinese logograms and so on, like this:
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 ```js
 let имя = '...';
 let 我 = '...';
 ```
 
+<<<<<<< HEAD
 <<<<<<< HEAD
 Technisch gesehen gibt es hier keinen Fehler, solche Namen sind erlaubt, aber es gibt eine internationale Tradition, Englisch in Variablennamen zu verwenden. Selbst wenn wir ein kleines Script schreiben, kann es ein langes Leben vor sich haben. Menschen aus anderen Ländern müssen es vielleicht irgendwann einmal lesen.
 =======
 Technically, there is no error here. Such names are allowed, but there is an international convention to use English in variable names. Even if we're writing a small script, it may have a long life ahead. People from other countries may need to read it some time.
 >>>>>>> d35baee32dcce127a69325c274799bb81db1afd8
+=======
+Technically, there is no error here. Such names are allowed, but there is an international convention to use English in variable names. Even if we're writing a small script, it may have a long life ahead. People from other countries may need to read it sometime.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 ````
 
 ````warn header="Reservierte Namen"
@@ -305,16 +323,24 @@ const myBirthday = '18.04.1982';
 myBirthday = '01.01.2001'; // Fehler, Konstante kann nicht neu zugewiesen werden!
 ```
 
+<<<<<<< HEAD
 Wenn ein Programmierer sicher ist, dass eine Variable sich nie ändern wird, kann er sie mit `const` deklarieren, um diese Tatsache zu garantieren und jedem klar zu kommunizieren.
 
 <<<<<<< HEAD
+=======
+When a programmer is sure that a variable will never change, they can declare it with `const` to guarantee and communicate that fact to everyone.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 ### Konstanten in Großbuchstaben
 =======
 ### Uppercase constants
 >>>>>>> d694e895efe89922a109702085b6ca1efeffea10
 
+<<<<<<< HEAD
 Es ist eine weit verbreitete Vorgehensweise, Konstanten als Alias für schwer zu merkende Werte zu verwenden, die bereits vor der Ausführung bekannt sind.
+=======
+There is a widespread practice to use constants as aliases for difficult-to-remember values that are known before execution.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 Solche Konstanten werden mit Großbuchstaben und Unterstrichen benannt.
 
@@ -339,7 +365,11 @@ Vorteile:
 
 Wann sollten wir Großbuchstaben für eine Konstante verwenden und wann sollten wir sie normal benennen? Lass uns das klarstellen.
 
+<<<<<<< HEAD
 Eine "Konstante" zu sein bedeutet nur, dass sich der Wert einer Variablen nie ändert. Aber es gibt Konstanten, die vor der Ausführung bekannt sind (wie ein hexadezimaler Wert für die Farbe rot) und es gibt Konstanten, die zur Laufzeit, also während der Ausführung, *berechnet* werden, sich aber nach ihrer anfänglichen Zuweisung nicht mehr ändern.
+=======
+Being a "constant" just means that a variable's value never changes. But some constants are known before execution (like a hexadecimal value for red) and some constants are *calculated* in run-time, during the execution, but do not change after their initial assignment.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 <<<<<<< HEAD
 Zum Beispiel:
@@ -351,7 +381,11 @@ For instance:
 const pageLoadTime = /* Zeit, die eine Website braucht, um geladen zu werden */;
 ```
 
+<<<<<<< HEAD
 Der Wert von `pageLoadTime` ist vor dem Laden der Seite nicht bekannt, daher wird er normal benannt. Aber es ist immer noch eine Konstante, weil er sich nach der Zuweisung nicht mehr ändert.
+=======
+The value of `pageLoadTime` is not known before the page load, so it's named normally. But it's still a constant because it doesn't change after the assignment.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 <<<<<<< HEAD
 Mit anderen Worten, großgeschriebene Konstanten werden nur als Aliase für "hart kodierte" Werte verwendet.  
@@ -365,18 +399,31 @@ Apropos Variablen, es gibt noch eine extrem wichtige Sache.
 
 Ein Variablenname sollte eine saubere, offensichtliche Bedeutung haben, die die Daten beschreibt, die er speichert.
 
+<<<<<<< HEAD
 Die Benennung von Variablen ist eine der wichtigsten und komplexesten Fähigkeiten in der Programmierung. Ein schneller Blick auf Variablennamen kann zeigen, welcher Code von einem Anfänger im Gegensatz zu einem erfahrenen Entwickler geschrieben wurde.
 
 In einem echten Projekt wird die meiste Zeit damit verbracht, eine bestehende Codebasis zu modifizieren und zu erweitern, anstatt etwas völlig Neues zu schreiben. Wenn wir zu irgendeinem Code zurückkehren, nachdem wir eine Weile etwas anderes gemacht haben, ist es viel einfacher Informationen zu finden, die gut beschriftet sind. Oder, mit anderen Worten, wenn die Variablen gute Namen haben.
+=======
+Variable naming is one of the most important and complex skills in programming. A glance at variable names can reveal which code was written by a beginner versus an experienced developer.
+
+In a real project, most of the time is spent modifying and extending an existing code base rather than writing something completely separate from scratch. When we return to some code after doing something else for a while, it's much easier to find information that is well-labelled. Or, in other words, when the variables have good names.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 Bitte denk über den richtigen Namen für eine Variable nach, bevor du sie deklarierst. Das wird sich ordentlich auszahlen.
 
 Einige Regeln, die gut zu befolgen sind:
 
+<<<<<<< HEAD
 - Verwende menschenlesbare Namen, wie `userName` oder `shoppingCart`.
 - Halte dich fern von Abkürzungen oder Kürzel wie `a`, `b`, `c`, es sei denn, du weißt wirklich, was du tust.
 - Mach Namen maximal beschreibend und prägnant. Beispiele für schlechte Namen sind `data` und `value`. Solche Namen sagen nichts aus. Es ist nur in Ordnung, sie zu benutzen, wenn der Kontext des Codes es außergewöhnlich offensichtlich macht, auf welche Daten oder Werte die Variable verweist.
 - Mach dir mit dir selbst und deinem Team Bedingungen aus. Wenn ein Website Besucher "user" genannt wird, dann sollten verwandte Variablen `currentUser` oder `newUser` heißen, anstatt `currentVisitor` oder `newManInTown`.
+=======
+- Use human-readable names like `userName` or `shoppingCart`.
+- Stay away from abbreviations or short names like `a`, `b`, and `c`, unless you know what you're doing.
+- Make names maximally descriptive and concise. Examples of bad names are `data` and `value`. Such names say nothing. It's only okay to use them if the context of the code makes it exceptionally obvious which data or value the variable is referencing.
+- Agree on terms within your team and in your mind. If a site visitor is called a "user" then we should name related variables `currentUser` or `newUser` instead of `currentVisitor` or `newManInTown`.
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 Klingt einfach? Ist es auch, aber die Erstellung von beschreibenden und prägnanten Variablennamen ist es in der Praxis nicht. Nur zu.
 
diff --git a/1-js/02-first-steps/05-types/article.md b/1-js/02-first-steps/05-types/article.md
index 9dfe4b3bc..f3550cab5 100644
--- a/1-js/02-first-steps/05-types/article.md
+++ b/1-js/02-first-steps/05-types/article.md
@@ -114,6 +114,7 @@ const bigInt = 1234567890123456789012345678901234567890n;
 
 Da `BigInt`-Zahlen selten benötigt werden, behandeln wir sie hier nicht, sondern widmen ihnen ein eigenes Kapitel <info:bigint>. Lies es, wenn du so große Zahlen brauchst.
 
+<<<<<<< HEAD
 <<<<<<< HEAD
 ```smart header="Compatability issues"
 Im Moment wird `BigInt` in Firefox/Chrome/Edge unterstützt, aber nicht in Safari/IE.
@@ -126,6 +127,8 @@ Right now, `BigInt` is supported in Firefox/Chrome/Edge/Safari, but not in IE.
 
 You can check [*MDN* BigInt compatibility table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigInt#Browser_compatibility) to know which versions of a browser are supported.
 
+=======
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 ## String
 
 Ein String in JavaScript muss in Anführungszeichen gesetzt werden.
diff --git a/1-js/03-code-quality/06-polyfills/article.md b/1-js/03-code-quality/06-polyfills/article.md
index e6f32386b..aa609f93b 100644
--- a/1-js/03-code-quality/06-polyfills/article.md
+++ b/1-js/03-code-quality/06-polyfills/article.md
@@ -15,7 +15,11 @@ Es ist also durchaus üblich, dass eine Engine nur einen Teil des Standards impl
 So it's quite common for an engine to implement only part of the standard.
 >>>>>>> d694e895efe89922a109702085b6ca1efeffea10
 
+<<<<<<< HEAD
 Eine gute Seite, um den aktuellen Stand der Unterstützung für Sprachfunktionen zu sehen, ist <https://kangax.github.io/compat-table/es6/> (es ist groß, wir haben noch viel zu lernen).
+=======
+A good page to see the current state of support for language features is <https://compat-table.github.io/compat-table/es6/> (it's big, we have a lot to study yet).
+>>>>>>> b258d7d5b635c88228f7556e14fbe5e5ca7f736d
 
 As programmers, we'd like to use most recent features. The more good stuff - the better!
 
@@ -129,7 +133,6 @@ JavaScript is a highly dynamic language. Scripts may add/modify any function, ev
 
 Two interesting polyfill libraries are:
 - [core js](https://github.com/zloirock/core-js) that supports a lot, allows to include only needed features.
-- [polyfill.io](https://polyfill.io/) service that provides a script with polyfills, depending on the features and user's browser.
 
 
 ## Summary
@@ -141,7 +144,7 @@ Just don't forget to use a transpiler (if using modern syntax or operators) and
 For example, later when you're familiar with JavaScript, you can setup a code build system based on [webpack](https://webpack.js.org/) with the [babel-loader](https://github.com/babel/babel-loader) plugin.
 
 Good resources that show the current state of support for various features:
-- <https://kangax.github.io/compat-table/es6/> - for pure JavaScript.
+- <https://compat-table.github.io/compat-table/es6/> - for pure JavaScript.
 - <https://caniuse.com/> - for browser-related functions.
 
 P.S. Google Chrome is usually the most up-to-date with language features, try it if a tutorial demo fails. Most tutorial demos work with any modern browser though.
diff --git a/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md b/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md
index a2a19c620..7d2ef8c15 100644
--- a/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md
+++ b/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md
@@ -4,7 +4,7 @@ importance: 2
 
 # Chaining
 
-There's a `ladder` object that allows to go up and down:
+There's a `ladder` object that allows you to go up and down:
 
 ```js
 let ladder = {
@@ -21,7 +21,7 @@ let ladder = {
 };
 ```
 
-Now, if we need to make several calls in sequence, can do it like this:
+Now, if we need to make several calls in sequence, we can do it like this:
 
 ```js
 ladder.up();
@@ -32,10 +32,10 @@ ladder.down();
 ladder.showStep(); // 0
 ```
 
-Modify the code of `up`, `down` and `showStep` to make the calls chainable, like this:
+Modify the code of `up`, `down`, and `showStep` to make the calls chainable, like this:
 
 ```js
 ladder.up().up().down().showStep().down().showStep(); // shows 1 then 0
 ```
 
-Such approach is widely used across JavaScript libraries.
+Such an approach is widely used across JavaScript libraries.
diff --git a/1-js/04-object-basics/09-object-toprimitive/article.md b/1-js/04-object-basics/09-object-toprimitive/article.md
index 0a16b5399..fa68da583 100644
--- a/1-js/04-object-basics/09-object-toprimitive/article.md
+++ b/1-js/04-object-basics/09-object-toprimitive/article.md
@@ -253,7 +253,7 @@ let obj = {
   }
 };
 
-alert(obj + 2); // 22 ("2" + 2), conversion to primitive returned a string => concatenation
+alert(obj + 2); // "22" ("2" + 2), conversion to primitive returned a string => concatenation
 ```
 
 ## Summary
diff --git a/1-js/05-data-types/02-number/article.md b/1-js/05-data-types/02-number/article.md
index c704bd980..96a7b622a 100644
--- a/1-js/05-data-types/02-number/article.md
+++ b/1-js/05-data-types/02-number/article.md
@@ -4,7 +4,7 @@ In modern JavaScript, there are two types of numbers:
 
 1. Regular numbers in JavaScript are stored in 64-bit format [IEEE-754](https://en.wikipedia.org/wiki/IEEE_754), also known as "double precision floating point numbers". These are numbers that we're using most of the time, and we'll talk about them in this chapter.
 
-2. BigInt numbers represent integers of arbitrary length. They are sometimes needed because a regular integer number can't safely exceed <code>(2<sup>53</sup>-1)</code> or be less than <code>-(2<sup>53</sup>-1)</code>, as we mentioned earlier in the chapter <info:types>. As bigints are used in few special areas, we devote them a special chapter <info:bigint>.
+2. BigInt numbers represent integers of arbitrary length. They are sometimes needed because a regular integer number can't safely exceed <code>(2<sup>53</sup>-1)</code> or be less than <code>-(2<sup>53</sup>-1)</code>, as we mentioned earlier in the chapter <info:types>. As bigints are used in a few special areas, we devote them to a special chapter <info:bigint>.
 
 So here we'll talk about regular numbers. Let's expand our knowledge of them.
 
@@ -41,7 +41,7 @@ In other words, `e` multiplies the number by `1` with the given zeroes count.
 1.23e6 === 1.23 * 1000000; // e6 means *1000000
 ```
 
-Now let's write something very small. Say, 1 microsecond (one millionth of a second):
+Now let's write something very small. Say, 1 microsecond (one-millionth of a second):
 
 ```js
 let mсs = 0.000001;
@@ -103,13 +103,13 @@ alert( num.toString(16) );  // ff
 alert( num.toString(2) );   // 11111111
 ```
 
-The `base` can vary from `2` to `36`. By default it's `10`.
+The `base` can vary from `2` to `36`. By default, it's `10`.
 
 Common use cases for this are:
 
 - **base=16** is used for hex colors, character encodings etc, digits can be `0..9` or `A..F`.
 - **base=2** is mostly for debugging bitwise operations, digits can be `0` or `1`.
-- **base=36** is the maximum, digits can be `0..9` or `A..Z`. The whole latin alphabet is used to represent a number. A funny, but useful case for `36` is when we need to turn a long numeric identifier into something shorter, for example to make a short url. Can simply represent it in the numeral system with base `36`:
+- **base=36** is the maximum, digits can be `0..9` or `A..Z`. The whole Latin alphabet is used to represent a number. A funny, but useful case for `36` is when we need to turn a long numeric identifier into something shorter, for example, to make a short url. Can simply represent it in the numeral system with base `36`:
 
     ```js run
     alert( 123456..toString(36) ); // 2n9c
@@ -137,7 +137,7 @@ There are several built-in functions for rounding:
 : Rounds up: `3.1` becomes `4`, and `-1.1` becomes `-1`.
 
 `Math.round`
-: Rounds to the nearest integer: `3.1` becomes `3`, `3.6` becomes `4`, the middle case: `3.5` rounds up to `4` too.
+: Rounds to the nearest integer: `3.1` becomes `3`, `3.6` becomes `4`. In the middle cases `3.5` rounds up to `4`, and `-3.5` rounds up to `-3`.
 
 `Math.trunc` (not supported by Internet Explorer)
 : Removes anything after the decimal point without rounding: `3.1` becomes `3`, `-1.1` becomes `-1`.
@@ -147,8 +147,10 @@ Here's the table to summarize the differences between them:
 |   | `Math.floor` | `Math.ceil` | `Math.round` | `Math.trunc` |
 |---|---------|--------|---------|---------|
 |`3.1`|  `3`    |   `4`  |    `3`  |   `3`   |
+|`3.5`|  `3`    |   `4`  |    `4`  |   `3`   |
 |`3.6`|  `3`    |   `4`  |    `4`  |   `3`   |
 |`-1.1`|  `-2`    |   `-1`  |    `-1`  |   `-1`   |
+|`-1.5`|  `-2`    |   `-1`  |    `-1`  |   `-1`   |
 |`-1.6`|  `-2`    |   `-1`  |    `-2`  |   `-1`   |
 
 
@@ -188,7 +190,7 @@ There are two ways to do so:
     alert( num.toFixed(5) ); // "12.34000", added zeroes to make exactly 5 digits
     ```
 
-    We can convert it to a number using the unary plus or a `Number()` call, e.g write `+num.toFixed(5)`.
+    We can convert it to a number using the unary plus or a `Number()` call, e.g. write `+num.toFixed(5)`.
 
 ## Imprecise calculations
 
@@ -222,7 +224,13 @@ But why does this happen?
 
 A number is stored in memory in its binary form, a sequence of bits - ones and zeroes. But fractions like `0.1`, `0.2` that look simple in the decimal numeric system are actually unending fractions in their binary form.
 
-What is `0.1`? It is one divided by ten `1/10`, one-tenth. In decimal numeral system such numbers are easily representable. Compare it to one-third: `1/3`. It becomes an endless fraction `0.33333(3)`.
+```js run
+alert(0.1.toString(2)); // 0.0001100110011001100110011001100110011001100110011001101
+alert(0.2.toString(2)); // 0.001100110011001100110011001100110011001100110011001101
+alert((0.1 + 0.2).toString(2)); // 0.0100110011001100110011001100110011001100110011001101
+```
+
+What is `0.1`? It is one divided by ten `1/10`, one-tenth. In the decimal numeral system, such numbers are easily representable. Compare it to one-third: `1/3`. It becomes an endless fraction `0.33333(3)`.
 
 So, division by powers `10` is guaranteed to work well in the decimal system, but division by `3` is not. For the same reason, in the binary numeral system, the division by powers of `2` is guaranteed to work, but `1/10` becomes an endless binary fraction.
 
@@ -242,7 +250,7 @@ That's why `0.1 + 0.2` is not exactly `0.3`.
 ```smart header="Not only JavaScript"
 The same issue exists in many other programming languages.
 
-PHP, Java, C, Perl, Ruby give exactly the same result, because they are based on the same numeric format.
+PHP, Java, C, Perl, and Ruby give exactly the same result, because they are based on the same numeric format.
 ```
 
 Can we work around the problem? Sure, the most reliable method is to round the result with the help of a method [toFixed(n)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toFixed):
@@ -266,7 +274,7 @@ alert( (0.1 * 10 + 0.2 * 10) / 10 ); // 0.3
 alert( (0.28 * 100 + 0.14 * 100) / 100); // 0.4200000000000001
 ```
 
-So, multiply/divide approach reduces the error, but doesn't remove it totally.
+So, the multiply/divide approach reduces the error, but doesn't remove it totally.
 
 Sometimes we could try to evade fractions at all. Like if we're dealing with a shop, then we can store prices in cents instead of dollars. But what if we apply a discount of 30%? In practice, totally evading fractions is rarely possible. Just round them to cut "tails" when needed.
 
@@ -288,7 +296,7 @@ Another funny consequence of the internal representation of numbers is the exist
 
 That's because a sign is represented by a single bit, so it can be set or not set for any number including a zero.
 
-In most cases the distinction is unnoticeable, because operators are suited to treat them as the same.
+In most cases, the distinction is unnoticeable, because operators are suited to treat them as the same.
 ```
 
 ## Tests: isFinite and isNaN
@@ -337,7 +345,7 @@ Please note that an empty or a space-only string is treated as `0` in all numeri
 ````smart header="`Number.isNaN` and `Number.isFinite`"
 [Number.isNaN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isNaN) and [Number.isFinite](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isFinite) methods are the more "strict" versions of `isNaN` and `isFinite` functions. They do not autoconvert their argument into a number, but check if it belongs to the `number` type instead.
 
-- `Number.isNaN(value)` returns `true` if the argument belongs to the `number` type and it is `NaN`. In any other case it returns `false`.
+- `Number.isNaN(value)` returns `true` if the argument belongs to the `number` type and it is `NaN`. In any other case, it returns `false`.
 
     ```js run
     alert( Number.isNaN(NaN) ); // true
@@ -348,7 +356,7 @@ Please note that an empty or a space-only string is treated as `0` in all numeri
     alert( isNaN("str") ); // true, because isNaN converts string "str" into a number and gets NaN as a result of this conversion
     ```
 
-- `Number.isFinite(value)` returns `true` if the argument belongs to the `number` type and it is not `NaN/Infinity/-Infinity`. In any other case it returns `false`.
+- `Number.isFinite(value)` returns `true` if the argument belongs to the `number` type and it is not `NaN/Infinity/-Infinity`. In any other case, it returns `false`.
 
     ```js run
     alert( Number.isFinite(123) ); // true
@@ -367,7 +375,7 @@ In a way, `Number.isNaN` and `Number.isFinite` are simpler and more straightforw
 There is a special built-in method `Object.is` that compares values like `===`, but is more reliable for two edge cases:
 
 1. It works with `NaN`: `Object.is(NaN, NaN) === true`, that's a good thing.
-2. Values `0` and `-0` are different: `Object.is(0, -0) === false`, technically that's correct, because internally the number has a sign bit that may be different even if all other bits are zeroes.
+2. Values `0` and `-0` are different: `Object.is(0, -0) === false`, technically that's correct because internally the number has a sign bit that may be different even if all other bits are zeroes.
 
 In all other cases, `Object.is(a, b)` is the same as `a === b`.
 
@@ -385,7 +393,7 @@ alert( +"100px" ); // NaN
 
 The sole exception is spaces at the beginning or at the end of the string, as they are ignored.
 
-But in real life we often have values in units, like `"100px"` or `"12pt"` in CSS. Also in many countries the currency symbol goes after the amount, so we have `"19€"` and would like to extract a numeric value out of that.
+But in real life, we often have values in units, like `"100px"` or `"12pt"` in CSS. Also in many countries, the currency symbol goes after the amount, so we have `"19€"` and would like to extract a numeric value out of that.
 
 That's what `parseInt` and `parseFloat` are for.
 
@@ -479,4 +487,4 @@ For fractions:
 
 More mathematical functions:
 
-- See the [Math](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Math) object when you need them. The library is very small, but can cover basic needs.
+- See the [Math](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Math) object when you need them. The library is very small but can cover basic needs.
diff --git a/1-js/05-data-types/03-string/3-truncate/task.md b/1-js/05-data-types/03-string/3-truncate/task.md
index e6d4e59f3..fa9de8f7b 100644
--- a/1-js/05-data-types/03-string/3-truncate/task.md
+++ b/1-js/05-data-types/03-string/3-truncate/task.md
@@ -11,7 +11,7 @@ Das Ergebnis der Funktion sollte der gekürzte (falls nötig) String sein.
 Zum Beispiel:
 
 ```js
-truncate("What I'd like to tell on this topic is:", 20) = "What I'd like to te…"
+truncate("What I'd like to tell on this topic is:", 20) == "What I'd like to te…"
 
-truncate("Hi everyone!", 20) = "Hi everyone!"
+truncate("Hi everyone!", 20) == "Hi everyone!"
 ```
diff --git a/1-js/05-data-types/04-array/article.md b/1-js/05-data-types/04-array/article.md
index ee2e3d713..e71e86a5b 100644
--- a/1-js/05-data-types/04-array/article.md
+++ b/1-js/05-data-types/04-array/article.md
@@ -426,7 +426,7 @@ let matrix = [
   [7, 8, 9]
 ];
 
-alert( matrix[1][1] ); // 5, the central element
+alert( matrix[0][1] ); // 2, the second value of the first inner array
 ```
 
 ## toString
diff --git a/1-js/05-data-types/05-array-methods/article.md b/1-js/05-data-types/05-array-methods/article.md
index 4db1a16b6..853645958 100644
--- a/1-js/05-data-types/05-array-methods/article.md
+++ b/1-js/05-data-types/05-array-methods/article.md
@@ -1,6 +1,6 @@
 # Array methods
 
-Arrays provide a lot of methods. To make things easier, in this chapter they are split into groups.
+Arrays provide a lot of methods. To make things easier, in this chapter, they are split into groups.
 
 ## Add/remove items
 
@@ -32,11 +32,11 @@ alert( arr.length ); // 3
 
 The element was removed, but the array still has 3 elements, we can see that `arr.length == 3`.
 
-That's natural, because `delete obj.key` removes a value by the `key`. It's all it does. Fine for objects. But for arrays we usually want the rest of elements to shift and occupy the freed place. We expect to have a shorter array now.
+That's natural, because `delete obj.key` removes a value by the `key`. It's all it does. Fine for objects. But for arrays we usually want the rest of the elements to shift and occupy the freed place. We expect to have a shorter array now.
 
 So, special methods should be used.
 
-The [arr.splice](mdn:js/Array/splice) method is a swiss army knife for arrays. It can do everything: insert, remove and replace elements.
+The [arr.splice](mdn:js/Array/splice) method is a Swiss army knife for arrays. It can do everything: insert, remove and replace elements.
 
 The syntax is:
 
@@ -62,7 +62,7 @@ alert( arr ); // ["I", "JavaScript"]
 
 Easy, right? Starting from the index `1` it removed `1` element.
 
-In the next example we remove 3 elements and replace them with the other two:
+In the next example, we remove 3 elements and replace them with the other two:
 
 ```js run
 let arr = [*!*"I", "study", "JavaScript",*/!* "right", "now"];
@@ -84,7 +84,7 @@ let removed = arr.splice(0, 2);
 alert( removed ); // "I", "study" <-- array of removed elements
 ```
 
-The `splice` method is also able to insert the elements without any removals. For that we need to set `deleteCount` to `0`:
+The `splice` method is also able to insert the elements without any removals. For that, we need to set `deleteCount` to `0`:
 
 ```js run
 let arr = ["I", "study", "JavaScript"];
@@ -114,7 +114,7 @@ alert( arr ); // 1,2,3,4,5
 
 ### slice
 
-The method [arr.slice](mdn:js/Array/slice) is much simpler than similar-looking `arr.splice`.
+The method [arr.slice](mdn:js/Array/slice) is much simpler than the similar-looking `arr.splice`.
 
 The syntax is:
 
@@ -124,7 +124,7 @@ arr.slice([start], [end])
 
 It returns a new array copying to it all items from index `start` to `end` (not including `end`). Both `start` and `end` can be negative, in that case position from array end is assumed.
 
-It's similar to a string method `str.slice`, but instead of substrings it makes subarrays.
+It's similar to a string method `str.slice`, but instead of substrings, it makes subarrays.
 
 For instance:
 
@@ -206,7 +206,7 @@ The [arr.forEach](mdn:js/Array/forEach) method allows to run a function for ever
 The syntax:
 ```js
 arr.forEach(function(item, index, array) {
-  // ... do something with item
+  // ... do something with an item
 });
 ```
 
@@ -239,7 +239,7 @@ The methods [arr.indexOf](mdn:js/Array/indexOf) and [arr.includes](mdn:js/Array/
 - `arr.indexOf(item, from)` -- looks for `item` starting from index `from`, and returns the index where it was found, otherwise `-1`.
 - `arr.includes(item, from)` -- looks for `item` starting from index `from`, returns `true` if found.
 
-Usually these methods are used with only one argument: the `item` to search. By default, the search is from the beginning.
+Usually, these methods are used with only one argument: the `item` to search. By default, the search is from the beginning.
 
 For instance:
 
@@ -255,7 +255,7 @@ alert( arr.includes(1) ); // true
 
 Please note that `indexOf` uses the strict equality `===` for comparison. So, if we look for `false`, it finds exactly `false` and not the zero.
 
-If we want to check if `item` exists in the array, and don't need the index, then `arr.includes` is preferred.
+If we want to check if `item` exists in the array and don't need the index, then `arr.includes` is preferred.
 
 The method [arr.lastIndexOf](mdn:js/Array/lastIndexOf) is the same as `indexOf`, but looks for from right to left.
 
@@ -274,12 +274,12 @@ const arr = [NaN];
 alert( arr.indexOf(NaN) ); // -1 (wrong, should be 0)
 alert( arr.includes(NaN) );// true (correct)
 ```
-That's because `includes` was added to JavaScript much later and uses the more up to date comparison algorithm internally.
+That's because `includes` was added to JavaScript much later and uses the more up-to-date comparison algorithm internally.
 ````
 
 ### find and findIndex/findLastIndex
 
-Imagine we have an array of objects. How do we find an object with the specific condition?
+Imagine we have an array of objects. How do we find an object with a specific condition?
 
 Here the [arr.find(fn)](mdn:js/Array/find) method comes in handy.
 
@@ -297,7 +297,7 @@ The function is called for elements of the array, one after another:
 - `index` is its index.
 - `array` is the array itself.
 
-If it returns `true`, the search is stopped, the `item` is returned. If nothing found, `undefined` is returned.
+If it returns `true`, the search is stopped, the `item` is returned. If nothing is found, `undefined` is returned.
 
 For example, we have an array of users, each with the fields `id` and `name`. Let's find the one with `id == 1`:
 
@@ -313,11 +313,11 @@ let user = users.find(item => item.id == 1);
 alert(user.name); // John
 ```
 
-In real life arrays of objects is a common thing, so the `find` method is very useful.
+In real life, arrays of objects are a common thing, so the `find` method is very useful.
 
 Note that in the example we provide to `find` the function `item => item.id == 1` with one argument. That's typical, other arguments of this function are rarely used.
 
-The [arr.findIndex](mdn:js/Array/findIndex) method has the same syntax, but returns the index where the element was found instead of the element itself. The value of `-1` is returned if nothing is found.
+The [arr.findIndex](mdn:js/Array/findIndex) method has the same syntax but returns the index where the element was found instead of the element itself. The value of `-1` is returned if nothing is found.
 
 The [arr.findLastIndex](mdn:js/Array/findLastIndex) method is like `findIndex`, but searches from right to left, similar to `lastIndexOf`.
 
@@ -450,11 +450,11 @@ alert(arr);  // *!*1, 2, 15*/!*
 
 Now it works as intended.
 
-Let's step aside and think what's happening. The `arr` can be array of anything, right? It may contain numbers or strings or objects or whatever. We have a set of *some items*. To sort it, we need an *ordering function* that knows how to compare its elements. The default is a string order.
+Let's step aside and think about what's happening. The `arr` can be an array of anything, right? It may contain numbers or strings or objects or whatever. We have a set of *some items*. To sort it, we need an *ordering function* that knows how to compare its elements. The default is a string order.
 
 The `arr.sort(fn)` method implements a generic sorting algorithm. We don't need to care how it internally works (an optimized [quicksort](https://en.wikipedia.org/wiki/Quicksort) or [Timsort](https://en.wikipedia.org/wiki/Timsort) most of the time). It will walk the array, compare its elements using the provided function and reorder them, all we need is to provide the `fn` which does the comparison.
 
-By the way, if we ever want to know which elements are compared -- nothing prevents from alerting them:
+By the way, if we ever want to know which elements are compared -- nothing prevents us from alerting them:
 
 ```js run
 [1, -2, 15, 2, 0, 8].sort(function(a, b) {
@@ -526,7 +526,7 @@ Here's the situation from real life. We are writing a messaging app, and the per
 
 The [str.split(delim)](mdn:js/String/split) method does exactly that. It splits the string into an array by the given delimiter `delim`.
 
-In the example below, we split by a comma followed by space:
+In the example below, we split by a comma followed by a space:
 
 ```js run
 let names = 'Bilbo, Gandalf, Nazgul';
@@ -593,9 +593,9 @@ Arguments:
 - `index` -- is its position.
 - `array` -- is the array.
 
-As function is applied, the result of the previous function call is passed to the next one as the first argument.
+As the function is applied, the result of the previous function call is passed to the next one as the first argument.
 
-So, the first argument is essentially the accumulator that stores the combined result of all previous executions. And at the end it becomes the result of `reduce`.
+So, the first argument is essentially the accumulator that stores the combined result of all previous executions. And at the end, it becomes the result of `reduce`.
 
 Sounds complicated?
 
@@ -664,7 +664,7 @@ arr.reduce((sum, current) => sum + current);
 
 So it's advised to always specify the initial value.
 
-The method [arr.reduceRight](mdn:js/Array/reduceRight) does the same, but goes from right to left.
+The method [arr.reduceRight](mdn:js/Array/reduceRight) does the same but goes from right to left.
 
 ## Array.isArray
 
@@ -689,7 +689,7 @@ alert(Array.isArray([])); // true
 
 Almost all array methods that call functions -- like `find`, `filter`, `map`, with a notable exception of `sort`, accept an optional additional parameter `thisArg`.
 
-That parameter is not explained in the sections above, because it's rarely used. But for completeness we have to cover it.
+That parameter is not explained in the sections above, because it's rarely used. But for completeness, we have to cover it.
 
 Here's the full syntax of these methods:
 
@@ -749,7 +749,7 @@ A cheat sheet of array methods:
   - `concat(...items)` -- returns a new array: copies all members of the current one and adds `items` to it. If any of `items` is an array, then its elements are taken.
 
 - To search among elements:
-  - `indexOf/lastIndexOf(item, pos)` -- look for `item` starting from position `pos`, return the index or `-1` if not found.
+  - `indexOf/lastIndexOf(item, pos)` -- look for `item` starting from position `pos`, and return the index or `-1` if not found.
   - `includes(value)` -- returns `true` if the array has `value`, otherwise `false`.
   - `find/filter(func)` -- filter elements through the function, return first/all values that make it return `true`.
   - `findIndex` is like `find`, but returns the index instead of a value.
@@ -795,7 +795,7 @@ These methods are the most used ones, they cover 99% of use cases. But there are
 
 For the full list, see the [manual](mdn:js/Array).
 
-From the first sight it may seem that there are so many methods, quite difficult to remember. But actually that's much easier.
+At first sight, it may seem that there are so many methods, quite difficult to remember. But actually, that's much easier.
 
 Look through the cheat sheet just to be aware of them. Then solve the tasks of this chapter to practice, so that you have experience with array methods.
 
diff --git a/1-js/05-data-types/06-iterable/article.md b/1-js/05-data-types/06-iterable/article.md
index 76f74036c..e2c0d4f97 100644
--- a/1-js/05-data-types/06-iterable/article.md
+++ b/1-js/05-data-types/06-iterable/article.md
@@ -174,7 +174,7 @@ When we use JavaScript for practical tasks in a browser or any other environment
 
 For instance, strings are both iterable (`for..of` works on them) and array-like (they have numeric indexes and `length`).
 
-But an iterable may be not array-like. And vice versa an array-like may be not iterable.
+But an iterable may not be array-like. And vice versa an array-like may not be iterable.
 
 For example, the `range` in the example above is iterable, but not array-like, because it does not have indexed properties and `length`.
 
diff --git a/1-js/05-data-types/10-destructuring-assignment/article.md b/1-js/05-data-types/10-destructuring-assignment/article.md
index 41e36db2c..0c52741d1 100644
--- a/1-js/05-data-types/10-destructuring-assignment/article.md
+++ b/1-js/05-data-types/10-destructuring-assignment/article.md
@@ -5,18 +5,18 @@ The two most used data structures in JavaScript are `Object` and `Array`.
 - Objects allow us to create a single entity that stores data items by key.
 - Arrays allow us to gather data items into an ordered list.
 
-Although, when we pass those to a function, it may need not be an object/array as a whole. It may need individual pieces.
+However, when we pass these to a function, we may not need all of it. The function might only require certain elements or properties.
 
 *Destructuring assignment* is a special syntax that allows us to "unpack" arrays or objects into a bunch of variables, as sometimes that's more convenient.
 
-Destructuring also works great with complex functions that have a lot of parameters, default values, and so on. Soon we'll see that.
+Destructuring also works well with complex functions that have a lot of parameters, default values, and so on. Soon we'll see that.
 
 ## Array destructuring
 
 Here's an example of how an array is destructured into variables:
 
 ```js
-// we have an array with the name and surname
+// we have an array with a name and surname
 let arr = ["John", "Smith"]
 
 *!*
@@ -40,10 +40,10 @@ alert(firstName); // John
 alert(surname);  // Smith
 ```
 
-As you can see, the syntax is simple. There are several peculiar details though. Let's see more examples, to better understand it.
+As you can see, the syntax is simple. There are several peculiar details though. Let's see more examples to understand it better.
 
 ````smart header="\"Destructuring\" does not mean \"destructive\"."
-It's called "destructuring assignment," because it "destructurizes" by copying items into variables. But the array itself is not modified.
+It's called "destructuring assignment," because it "destructurizes" by copying items into variables. However, the array itself is not modified.
 
 It's just a shorter way to write:
 ```js
@@ -65,7 +65,7 @@ let [firstName, , title] = ["Julius", "Caesar", "Consul", "of the Roman Republic
 alert( title ); // Consul
 ```
 
-In the code above, the second element of the array is skipped, the third one is assigned to `title`, and the rest of the array items is also skipped (as there are no variables for them).
+In the code above, the second element of the array is skipped, the third one is assigned to `title`, and the rest of the array items are also skipped (as there are no variables for them).
 ````
 
 ````smart header="Works with any iterable on the right-side"
@@ -95,9 +95,9 @@ alert(user.surname); // Smith
 ````
 
 ````smart header="Looping with .entries()"
-In the previous chapter we saw the [Object.entries(obj)](mdn:js/Object/entries) method.
+In the previous chapter, we saw the [Object.entries(obj)](mdn:js/Object/entries) method.
 
-We can use it with destructuring to loop over keys-and-values of an object:
+We can use it with destructuring to loop over the keys-and-values of an object:
 
 ```js run
 let user = {
@@ -105,7 +105,7 @@ let user = {
   age: 30
 };
 
-// loop over keys-and-values
+// loop over the keys-and-values
 *!*
 for (let [key, value] of Object.entries(user)) {
 */!*
@@ -169,7 +169,7 @@ If we'd like also to gather all that follows -- we can add one more parameter th
 let [name1, name2, *!*...rest*/!*] = ["Julius", "Caesar", *!*"Consul", "of the Roman Republic"*/!*];
 
 *!*
-// rest is array of items, starting from the 3rd one
+// rest is an array of items, starting from the 3rd one
 alert(rest[0]); // Consul
 alert(rest[1]); // of the Roman Republic
 alert(rest.length); // 2
@@ -187,7 +187,7 @@ let [name1, name2, *!*...titles*/!*] = ["Julius", "Caesar", "Consul", "of the Ro
 
 ### Default values
 
-If the array is shorter than the list of variables at the left, there'll be no errors. Absent values are considered undefined:
+If the array is shorter than the list of variables on the left, there will be no errors. Absent values are considered undefined:
 
 ```js run
 *!*
@@ -418,7 +418,7 @@ alert( title ); // Menu
 
 ## Nested destructuring
 
-If an object or an array contain other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions.
+If an object or an array contains other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions.
 
 In the code below `options` has another object in the property `size` and an array in the property `items`. The pattern on the left side of the assignment has the same structure to extract values from them:
 
@@ -449,7 +449,7 @@ alert(item1);  // Cake
 alert(item2);  // Donut
 ```
 
-All properties of `options` object except `extra` that is absent in the left part, are assigned to corresponding variables:
+All properties of `options` object except `extra` which is absent in the left part, are assigned to corresponding variables:
 
 ![](destructuring-complex.svg)
 
@@ -459,9 +459,9 @@ Note that there are no variables for `size` and `items`, as we take their conten
 
 ## Smart function parameters
 
-There are times when a function has many parameters, most of which are optional. That's especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, items list and so on.
+There are times when a function has many parameters, most of which are optional. That's especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, an item list and so on.
 
-Here's a bad way to write such function:
+Here's a bad way to write such a function:
 
 ```js
 function showMenu(title = "Untitled", width = 200, height = 100, items = []) {
@@ -469,7 +469,7 @@ function showMenu(title = "Untitled", width = 200, height = 100, items = []) {
 }
 ```
 
-In real-life, the problem is how to remember the order of arguments. Usually IDEs try to help us, especially if the code is well-documented, but still... Another problem is how to call a function when most parameters are ok by default.
+In real-life, the problem is how to remember the order of arguments. Usually, IDEs try to help us, especially if the code is well-documented, but still... Another problem is how to call a function when most parameters are ok by default.
 
 Like this?
 
@@ -534,7 +534,7 @@ function({
 })
 ```
 
-Then, for an object of parameters, there will be a variable `varName` for property `incomingProperty`, with `defaultValue` by default.
+Then, for an object of parameters, there will be a variable `varName` for the property `incomingProperty`, with `defaultValue` by default.
 
 Please note that such destructuring assumes that `showMenu()` does have an argument. If we want all values by default, then we should specify an empty object:
 
@@ -561,7 +561,7 @@ In the code above, the whole arguments object is `{}` by default, so there's alw
 - Destructuring assignment allows for instantly mapping an object or array onto many variables.
 - The full object syntax:
     ```js
-    let {prop : varName = default, ...rest} = object
+    let {prop : varName = defaultValue, ...rest} = object
     ```
 
     This means that property `prop` should go into the variable `varName` and, if no such property exists, then the `default` value should be used.
@@ -571,9 +571,9 @@ In the code above, the whole arguments object is `{}` by default, so there's alw
 - The full array syntax:
 
     ```js
-    let [item1 = default, item2, ...rest] = array
+    let [item1 = defaultValue, item2, ...rest] = array
     ```
 
-    The first item goes to `item1`; the second goes into `item2`, all the rest makes the array `rest`.
+    The first item goes to `item1`; the second goes into `item2`, and all the rest makes the array `rest`.
 
 - It's possible to extract data from nested arrays/objects, for that the left side must have the same structure as the right one.
diff --git a/1-js/05-data-types/12-json/article.md b/1-js/05-data-types/12-json/article.md
index 25bb52fe3..133ffb353 100644
--- a/1-js/05-data-types/12-json/article.md
+++ b/1-js/05-data-types/12-json/article.md
@@ -405,7 +405,7 @@ To decode a JSON-string, we need another method named [JSON.parse](mdn:js/JSON/p
 
 The syntax:
 ```js
-let value = JSON.parse(str, [reviver]);
+let value = JSON.parse(str[, reviver]);
 ```
 
 str
diff --git a/1-js/08-prototypes/04-prototype-methods/article.md b/1-js/08-prototypes/04-prototype-methods/article.md
index 71f118e1b..34b977e9f 100644
--- a/1-js/08-prototypes/04-prototype-methods/article.md
+++ b/1-js/08-prototypes/04-prototype-methods/article.md
@@ -14,7 +14,7 @@ The only usage of `__proto__`, that's not frowned upon, is as a property when cr
 
 Although, there's a special method for this too:
 
-- [Object.create(proto, [descriptors])](mdn:js/Object/create) -- creates an empty object with given `proto` as `[[Prototype]]` and optional property descriptors.
+- [Object.create(proto[, descriptors])](mdn:js/Object/create) -- creates an empty object with given `proto` as `[[Prototype]]` and optional property descriptors.
 
 For instance:
 
@@ -201,7 +201,7 @@ alert(Object.keys(chineseDictionary)); // hello,bye
 - To create an object with the given prototype, use:
 
     - literal syntax: `{ __proto__: ... }`, allows to specify multiple properties
-    - or [Object.create(proto, [descriptors])](mdn:js/Object/create), allows to specify property descriptors.
+    - or [Object.create(proto[, descriptors])](mdn:js/Object/create), allows to specify property descriptors.
 
     The `Object.create` provides an easy way to shallow-copy an object with all descriptors:
 
diff --git a/1-js/11-async/02-promise-basics/article.md b/1-js/11-async/02-promise-basics/article.md
index 207fb2c8c..b15643f0a 100644
--- a/1-js/11-async/02-promise-basics/article.md
+++ b/1-js/11-async/02-promise-basics/article.md
@@ -46,7 +46,7 @@ Later we'll see how "fans" can subscribe to these changes.
 
 Here's an example of a promise constructor and a simple executor function with  "producing code" that takes time (via `setTimeout`):
 
-```js run
+```js
 let promise = new Promise(function(resolve, reject) {
   // the function is executed automatically when the promise is constructed
 
diff --git a/1-js/13-modules/02-import-export/article.md b/1-js/13-modules/02-import-export/article.md
index ccbf18cf5..1b5649c69 100644
--- a/1-js/13-modules/02-import-export/article.md
+++ b/1-js/13-modules/02-import-export/article.md
@@ -97,9 +97,9 @@ Well, there are few reasons.
 2. Explicit list of imports gives better overview of the code structure: what is used and where. It makes code support and refactoring easier.
 
 ```smart header="Don't be afraid to import too much"
-Modern build tools, such as [webpack](https://webpack.js.org/) and others, bundle modules together and optimize them to speedup loading. They also removed unused imports.
+Modern build tools, such as [webpack](https://webpack.js.org/) and others, bundle modules together and optimize them to speedup loading. They also remove unused imports.
 
-For instance, if you `import * as library` from a huge code library, and then use only few methods, then unused ones [will not be included](https://github.com/webpack/webpack/tree/main/examples/harmony-unused#examplejs) into the optimzed bundle.
+For instance, if you `import * as library` from a huge code library, and then use only few methods, then unused ones [will not be included](https://github.com/webpack/webpack/tree/main/examples/harmony-unused#examplejs) into the optimized bundle.
 ```
 
 ## Import "as"
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/article.md b/1-js/99-js-misc/07-weakref-finalizationregistry/article.md
new file mode 100644
index 000000000..777bf703c
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/article.md
@@ -0,0 +1,483 @@
+
+# WeakRef and FinalizationRegistry
+
+```warn header="\"Hidden\" features of the language"
+This article covers a very narrowly focused topic, that most developers extremely rarely encounter in practice (and may not even be aware of its existence).  
+
+We recommend skipping this chapter if you have just started learning JavaScript.
+```
+
+Recalling the basic concept of the *reachability principle* from the <info:garbage-collection> chapter,
+we can note that the JavaScript engine is guaranteed to keep values in memory that are accessible or in use.
+
+For example:
+
+
+```js
+//  the user variable holds a strong reference to the object
+let user = { name: "John" };
+
+// let's overwrite the value of the user variable
+user = null;
+
+// the reference is lost and the object will be deleted from memory
+
+```
+
+Or a similar, but slightly more complicated code with two strong references:
+
+```js
+//  the user variable holds a strong reference to the object
+let user = { name: "John" };
+
+// copied the strong reference to the object into the admin variable
+*!*
+let admin = user;
+*/!*
+
+// let's overwrite the value of the user variable
+user = null;
+
+// the object is still reachable through the admin variable
+```
+The object `{ name: "John" }` would only be deleted from memory if there were no strong references to it (if we also overwrote the value of the `admin` variable).  
+
+In JavaScript, there is a concept called `WeakRef`, which behaves slightly differently in this case.
+
+
+````smart header="Terms: \"Strong reference\", \"Weak reference\""
+**Strong reference** - is a reference to an object or value, that prevents them from being deleted by the garbage collector. Thereby, keeping the object or value in memory, to which it points.  
+
+This means, that the object or value remains in memory and is not collected by the garbage collector as long, as there are active strong references to it.  
+
+In JavaScript, ordinary references to objects are strong references. For example:
+
+```js
+// the user variable holds a strong reference to this object
+let user = { name: "John" };
+```
+**Weak reference** - is a reference to an object or value, that does *not* prevent them from being deleted by the garbage collector.
+An object or value can be deleted by the garbage collector if, the only remaining references to them are weak references.
+````
+
+## WeakRef
+
+
+````warn header="Note of caution"
+Before we dive into it, it is worth noting that the correct use of the structures discussed in this article requires very careful thought, and they are best avoided if possible. 
+````
+
+`WeakRef` - is an object, that contains a weak reference to another object, called `target` or `referent`. 
+
+The peculiarity of `WeakRef` is that it does not prevent the garbage collector from deleting its referent-object. In other words, a `WeakRef` object does not keep the `referent` object alive.  
+
+Now let's take the `user` variable as the "referent" and create a weak reference from it to the `admin` variable.
+To create a weak reference, you need to use the `WeakRef` constructor, passing in the target object (the object you want a weak reference to).
+
+In our case — this is the `user` variable:
+
+
+```js
+//  the user variable holds a strong reference to the object
+let user = { name: "John" };
+
+//  the admin variable holds a weak reference to the object
+*!*
+let admin = new WeakRef(user);
+*/!*
+
+```
+
+The diagram below depicts two types of references: a strong reference using the `user` variable and a weak reference using the `admin` variable:
+
+![](weakref-finalizationregistry-01.svg)  
+
+Then, at some point, we stop using the `user` variable - it gets overwritten, goes out of scope, etc., while keeping the `WeakRef` instance in the `admin` variable:
+
+```js
+// let's overwrite the value of the user variable
+user = null;
+```
+
+A weak reference to an object is not enough to keep it "alive". When the only remaining references to a referent-object are weak references, the garbage collector is free to destroy this object and use its memory for something else.
+
+However, until the object is actually destroyed, the weak reference may return it, even if there are no more strong references to this object.
+That is, our object becomes a kind of "[Schrödinger's cat](https://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat)" – we cannot know for sure whether it's "alive" or "dead":
+
+![](weakref-finalizationregistry-02.svg)
+
+At this point, to get the object from the `WeakRef` instance, we will use its `deref()` method.  
+
+The `deref()` method returns the referent-object that the `WeakRef` points to, if the object is still in memory. If the object has been deleted by the garbage collector, then the `deref()` method will return `undefined`:
+
+
+```js
+let ref = admin.deref();
+
+if (ref) {
+  // the object is still accessible: we can perform any manipulations with it
+} else {
+  // the object has been collected by the garbage collector
+}
+```
+
+## WeakRef use cases
+
+`WeakRef` is typically used to create caches or [associative arrays](https://en.wikipedia.org/wiki/Associative_array) that store resource-intensive objects.
+This allows one to avoid preventing these objects from being collected by the garbage collector solely based on their presence in the cache or associative array.  
+
+One of the primary examples - is a situation when we have numerous binary image objects (for instance, represented as `ArrayBuffer` or `Blob`), and we want to associate a name or path with each image.
+Existing data structures are not quite suitable for these purposes:
+
+- Using `Map` to create associations between names and images, or vice versa, will keep the image objects in memory since they are present in the `Map` as keys or values.
+- `WeakMap` is ineligible for this goal either: because the objects represented as `WeakMap` keys use weak references, and are not protected from deletion by the garbage collector.
+
+But, in this situation, we need a data structure that would use weak references in its values.
+
+For this purpose, we can use a `Map` collection, whose values are `WeakRef` instances referring to the large objects we need.
+Consequently, we will not keep these large and unnecessary objects in memory longer than they should be.  
+
+Otherwise, this is a way to get the image object from the cache if it is still reachable.
+If it has been garbage collected, we will re-generate or re-download it again.  
+
+This way, less memory is used in some situations.  
+
+## Example №1: using WeakRef for caching
+
+Below is a code snippet that demonstrates the technique of using `WeakRef`.  
+
+In short, we use a `Map` with string keys and `WeakRef` objects as their values.
+If the `WeakRef` object has not been collected by the garbage collector, we get it from the cache.
+Otherwise, we re-download it again and put it in the cache for further possible reuse:  
+
+```js
+function fetchImg() {
+    // abstract function for downloading images...
+}
+
+function weakRefCache(fetchImg) { // (1)
+    const imgCache = new Map(); // (2)
+
+    return (imgName) => { // (3)
+        const cachedImg = imgCache.get(imgName); // (4)
+
+        if (cachedImg?.deref()) { // (5)
+            return cachedImg?.deref();
+        }
+
+        const newImg = fetchImg(imgName); // (6)
+        imgCache.set(imgName, new WeakRef(newImg)); // (7)
+
+        return newImg;
+    };
+}
+
+const getCachedImg = weakRefCache(fetchImg);
+```  
+
+Let's delve into the details of what happened here:
+1. `weakRefCache` - is a higher-order function that takes another function, `fetchImg`, as an argument. In this example, we can neglect a detailed description of the `fetchImg` function, since it can be any logic for downloading images.
+2. `imgCache` - is a cache of images, that stores cached results of the `fetchImg` function, in the form of string keys (image name) and `WeakRef` objects as their values.
+3. Return an anonymous function that takes the image name as an argument. This argument will be used as a key for the cached image.
+4. Trying to get the cached result from the cache, using the provided key (image name).
+5. If the cache contains a value for the specified key, and the `WeakRef` object has not been deleted by the garbage collector, return the cached result.
+6. If there is no entry in the cache with the requested key, or `deref()` method returns `undefined` (meaning that the `WeakRef` object has been garbage collected), the `fetchImg` function downloads the image again.
+7. Put the downloaded image into the cache as a `WeakRef` object.  
+
+Now we have a `Map` collection, where the keys - are image names as strings, and values - are `WeakRef` objects containing the images themselves.
+
+This technique helps to avoid allocating a large amount of memory for resource-intensive objects, that nobody uses anymore.
+It also saves memory and time in case of reusing cached objects.  
+
+Here is a visual representation of what this code looks like:  
+
+![](weakref-finalizationregistry-03.svg) 
+
+But, this implementation has its drawbacks: over time, `Map` will be filled with strings as keys, that point to a `WeakRef`, whose referent-object has already been garbage collected:  
+
+![](weakref-finalizationregistry-04.svg)
+
+One way to handle this problem - is to periodically scavenge the cache and clear out "dead" entries.
+Another way - is to use finalizers, which we will explore next.  
+
+
+## Example №2: Using WeakRef to track DOM objects
+
+Another use case for `WeakRef` - is tracking DOM objects.  
+
+Let's imagine a scenario where some third-party code or library interacts with elements on our page as long as they exist in the DOM.
+For example, it could be an external utility for monitoring and notifying about the system's state (commonly so-called "logger" – a program that sends informational messages called "logs").
+
+Interactive example:  
+
+[codetabs height=420 src="weakref-dom"]  
+
+When the "Start sending messages" button is clicked, in the so-called "logs display window" (an element with the `.window__body` class), messages (logs) start to appear.  
+
+But, as soon as this element is deleted from the DOM, the logger should stop sending messages.
+To reproduce the removal of this element, just click the "Close" button in the top right corner.  
+
+In order not to complicate our work, and not to notify third-party code every time our DOM-element is available, and when it is not, it will be enough to create a weak reference to it using `WeakRef`.    
+
+Once the element is removed from the DOM, the logger will notice it and stop sending messages.  
+
+Now let's take a closer look at the source code (*tab `index.js`*):
+
+1. Get the DOM-element of the "Start sending messages" button.
+2. Get the DOM-element of the "Close" button.
+3. Get the DOM-element of the logs display window using the `new WeakRef()` constructor. This way, the `windowElementRef` variable holds a weak reference to the DOM-element.
+4. Add an event listener on the "Start sending messages" button, responsible for starting the logger when clicked.
+5. Add an event listener on the "Close" button, responsible for closing the logs display window when clicked.
+6. Use `setInterval` to start displaying a new message every second.
+7. If the DOM-element of the logs display window is still accessible and kept in memory, create and send a new message.
+8. If the `deref()` method returns `undefined`, it means that the DOM-element has been deleted from memory. In this case, the logger stops displaying messages and clears the timer.
+9. `alert`, which will be called, after the DOM-element of the logs display window is deleted from memory (i.e. after clicking the "Close" button). **Note, that deletion from memory may not happen immediately, as it depends only on the internal mechanisms of the garbage collector.**
+
+   We cannot control this process directly from the code. However, despite this, we still have the option to force garbage collection from the browser.
+
+   In Google Chrome, for example, to do this, you need to open the developer tools (`key:Ctrl` + `key:Shift` + `key:J` on Windows/Linux or `key:Option` + `key:⌘` + `key:J` on macOS), go to the "Performance" tab, and click on the bin icon button – "Collect garbage":
+
+   ![](google-chrome-developer-tools.png)
+
+    <br>
+    This functionality is supported in most modern browsers. After the actions are taken, the <code>alert</code> will trigger immediately.
+
+## FinalizationRegistry
+
+Now it is time to talk about finalizers. Before we move on, let's clarify the terminology:  
+
+**Cleanup callback (finalizer)** - is a function that is executed, when an object, registered in the `FinalizationRegistry`, is deleted from memory by the garbage collector.  
+
+Its purpose - is to provide the ability to perform additional operations, related to the object, after it has been finally deleted from memory.  
+
+**Registry** (or `FinalizationRegistry`) - is a special object in JavaScript that manages the registration and unregistration of objects and their cleanup callbacks.  
+
+This mechanism allows registering an object to track and associate a cleanup callback with it.
+Essentially it is a structure that stores information about registered objects and their cleanup callbacks, and then automatically invokes those callbacks when the objects are deleted from memory.  
+
+To create an instance of the `FinalizationRegistry`, it needs to call its constructor, which takes a single argument - the cleanup callback (finalizer).  
+
+Syntax:
+
+```js
+function cleanupCallback(heldValue) { 
+  // cleanup callback code 
+}
+
+const registry = new FinalizationRegistry(cleanupCallback);
+```
+
+Here:
+
+- `cleanupCallback` - a cleanup callback that will be automatically called when a registered object is deleted from memory.
+- `heldValue` - the value that is passed as an argument to the cleanup callback. If `heldValue` is an object, the registry keeps a strong reference to it.
+- `registry` - an instance of `FinalizationRegistry`.
+
+`FinalizationRegistry` methods:
+
+- `register(target, heldValue [, unregisterToken])` - used to register objects in the registry.
+
+  `target` - the object being registered for tracking. If the `target` is garbage collected, the cleanup callback will be called with `heldValue` as its argument.
+
+  Optional `unregisterToken` – an unregistration token. It can be passed to unregister an object before the garbage collector deletes it. Typically, the `target` object is used as `unregisterToken`, which is the standard practice.
+- `unregister(unregisterToken)` - the `unregister` method is used to unregister an object from the registry. It takes one argument - `unregisterToken` (the unregister token that was obtained when registering the object).  
+
+Now let's move on to a simple example. Let's use the already-known `user` object and create an instance of `FinalizationRegistry`:  
+
+```js
+let user = { name: "John" };
+
+const registry = new FinalizationRegistry((heldValue) => {
+  console.log(`${heldValue} has been collected by the garbage collector.`);
+});
+```
+
+Then, we will register the object, that requires a cleanup callback by calling the `register` method:
+
+```js
+registry.register(user, user.name);
+```
+
+The registry does not keep a strong reference to the object being registered, as this would defeat its purpose. If the registry kept a strong reference, then the object would never be garbage collected.  
+
+If the object is deleted by the garbage collector, our cleanup callback may be called at some point in the future, with the `heldValue` passed to it:
+
+```js
+// When the user object is deleted by the garbage collector, the following message will be printed in the console:
+"John has been collected by the garbage collector."
+```
+
+There are also situations where, even in implementations that use a cleanup callback, there is a chance that it will not be called.
+
+For example:
+- When the program fully terminates its operation (for example, when closing a tab in a browser).
+- When the `FinalizationRegistry` instance itself is no longer reachable to JavaScript code.
+  If the object that creates the `FinalizationRegistry` instance goes out of scope or is deleted, the cleanup callbacks registered in that registry might also not be invoked.
+
+## Caching with FinalizationRegistry
+
+Returning to our *weak* cache example, we can notice the following:
+- Even though the values wrapped in the `WeakRef` have been collected by the garbage collector, there is still an issue of "memory leakage" in the form of the remaining keys, whose values have been collected by the garbage collector.
+
+Here is an improved caching example using `FinalizationRegistry`:
+
+```js
+function fetchImg() {
+  // abstract function for downloading images...
+}
+
+function weakRefCache(fetchImg) {
+  const imgCache = new Map();
+
+  *!*
+  const registry = new FinalizationRegistry((imgName) => { // (1)
+    const cachedImg = imgCache.get(imgName);
+    if (cachedImg && !cachedImg.deref()) imgCache.delete(imgName);
+  });
+  */!*
+
+  return (imgName) => {
+    const cachedImg = imgCache.get(imgName);
+    
+    if (cachedImg?.deref()) {
+      return cachedImg?.deref();
+    }
+
+    const newImg = fetchImg(imgName);
+    imgCache.set(imgName, new WeakRef(newImg));
+    *!*
+    registry.register(newImg, imgName); // (2)
+    */!*
+
+    return newImg;
+  };
+}
+
+const getCachedImg = weakRefCache(fetchImg);
+```
+
+1. To manage the cleanup of "dead" cache entries, when the associated `WeakRef` objects are collected by the garbage collector, we create a `FinalizationRegistry` cleanup registry.
+
+   The important point here is, that in the cleanup callback, it should be checked, if the entry was deleted by the garbage collector and not re-added, in order not to delete a "live" entry.
+2. Once the new value (image) is downloaded and put into the cache, we register it in the finalizer registry to track the `WeakRef` object.
+
+This implementation contains only actual or "live" key/value pairs.
+In this case, each `WeakRef` object is registered in the `FinalizationRegistry`.
+And after the objects are cleaned up by the garbage collector, the cleanup callback will delete all `undefined` values.
+
+Here is a visual representation of the updated code:  
+
+![](weakref-finalizationregistry-05.svg)
+
+A key aspect of the updated implementation is that finalizers allow parallel processes to be created between the "main" program and cleanup callbacks.
+In the context of JavaScript, the "main" program - is our JavaScript-code, that runs and executes in our application or web page.  
+
+Hence, from the moment an object is marked for deletion by the garbage collector, and to the actual execution of the cleanup callback, there may be a certain time gap.
+It is important to understand that during this time gap, the main program can make any changes to the object or even bring it back to memory.  
+
+That's why, in the cleanup callback, we must check to see if an entry has been added back to the cache by the main program to avoid deleting "live" entries.
+Similarly, when searching for a key in the cache, there is a chance that the value has been deleted by the garbage collector, but the cleanup callback has not been executed yet.  
+
+Such situations require special attention if you are working with `FinalizationRegistry`.
+
+## Using WeakRef and FinalizationRegistry in practice
+
+Moving from theory to practice, imagine a real-life scenario, where a user synchronizes their photos on a mobile device with some cloud service
+(such as [iCloud](https://en.wikipedia.org/wiki/ICloud) or [Google Photos](https://en.wikipedia.org/wiki/Google_Photos)),
+and wants to view them from other devices. In addition to the basic functionality of viewing photos, such services offer a lot of additional features, for example:  
+
+- Photo editing and video effects.
+- Creating "memories" and albums.
+- Video montage from a series of photos.
+- ...and much more.
+
+Here, as an example, we will use a fairly primitive implementation of such a service.
+The main point - is to show a possible scenario of using `WeakRef` and `FinalizationRegistry` together in real life.
+
+Here is what it looks like:
+
+![](weakref-finalizationregistry-demo-01.png)
+
+<br>
+On the left side, there is a cloud library of photos (they are displayed as thumbnails).
+We can select the images we need and create a collage, by clicking the "Create collage" button on the right side of the page.
+Then, the resulting collage can be downloaded as an image.
+</br><br>
+
+To increase page loading speed, it would be reasonable to download and display photo thumbnails in *compressed* quality.
+But, to create a collage from selected photos, download and use them in *full-size* quality.  
+
+Below, we can see, that the intrinsic size of the thumbnails is 240x240 pixels.
+The size was chosen on purpose to increase loading speed.
+Moreover, we do not need full-size photos in preview mode.
+
+![](weakref-finalizationregistry-demo-02.png)
+
+<br>
+Let's assume, that we need to create a collage of 4 photos: we select them, and then click the "Create collage" button.
+At this stage, the already known to us <code>weakRefCache</code> function checks whether the required image is in the cache.
+If not, it downloads it from the cloud and puts it in the cache for further use.
+This happens for each selected image:
+</br><br>
+
+![](weakref-finalizationregistry-demo-03.gif)
+
+</br>
+
+Paying attention to the output in the console, you can see, which of the photos were downloaded from the cloud - this is indicated by <span style="background-color:#133159;color:white;font-weight:500">FETCHED_IMAGE</span>.
+Since this is the first attempt to create a collage, this means, that at this stage the "weak cache" was still empty, and all the photos were downloaded from the cloud and put in it.
+
+But, along with the process of downloading images, there is also a process of memory cleanup by the garbage collector.
+This means, that the object stored in the cache, which we refer to, using a weak reference, is deleted by the garbage collector.
+And our finalizer executes successfully, thereby deleting the key, by which the image was stored in the cache.
+<span style="background-color:#901e30;color:white;font-weight:500;">CLEANED_IMAGE</span> notifies us about it:
+
+![](weakref-finalizationregistry-demo-04.jpg)
+
+<br>
+Next, we realize that we do not like the resulting collage, and decide to change one of the images and create a new one.
+To do this, just deselect the unnecessary image, select another one, and click the "Create collage" button again:
+</br><br>
+
+![](weakref-finalizationregistry-demo-05.gif)
+
+<br>
+But this time not all images were downloaded from the network, and one of them was taken from the weak cache: the <span style="background-color:#385950;color:white;font-weight:500;">CACHED_IMAGE</span> message tells us about it.
+This means that at the time of collage creation, the garbage collector had not yet deleted our image, and we boldly took it from the cache,
+thereby reducing the number of network requests and speeding up the overall time of the collage creation process:
+</br><br>
+
+![](weakref-finalizationregistry-demo-06.jpg)
+
+<br>
+Let's "play around" a little more, by replacing one of the images again and creating a new collage:
+</br><br>
+
+![](weakref-finalizationregistry-demo-07.gif)
+
+<br>
+This time the result is even more impressive. Of the 4 images selected, 3 of them were taken from the weak cache, and only one had to be downloaded from the network.
+The reduction in network load was about 75%. Impressive, isn't it?
+</br><br>
+
+![](weakref-finalizationregistry-demo-08.jpg)
+
+</br>
+
+Of course, it is important to remember, that such behavior is not guaranteed, and depends on the specific implementation and operation of the garbage collector.  
+
+Based on this, a completely logical question immediately arises: why do not we use an ordinary cache, where we can manage its entities ourselves, instead of relying on the garbage collector?
+That's right, in the vast majority of cases there is no need to use `WeakRef` and `FinalizationRegistry`.  
+
+Here, we simply demonstrated an alternative implementation of similar functionality, using a non-trivial approach with interesting language features.
+Still, we cannot rely on this example, if we need a constant and predictable result.
+
+You can [open this example in the sandbox](sandbox:weakref-finalizationregistry).
+
+## Summary
+
+`WeakRef` - designed to create weak references to objects, allowing them to be deleted from memory by the garbage collector if there are no longer strong references to them.
+This is beneficial for addressing excessive memory usage and optimizing the utilization of system resources in applications.
+
+`FinalizationRegistry` - is a tool for registering callbacks, that are executed when objects that are no longer strongly referenced, are destroyed.
+This allows releasing resources associated with the object or performing other necessary operations before deleting the object from memory.
\ No newline at end of file
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/google-chrome-developer-tools.png b/1-js/99-js-misc/07-weakref-finalizationregistry/google-chrome-developer-tools.png
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diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css
new file mode 100644
index 000000000..f6df812d0
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css
@@ -0,0 +1,49 @@
+.app {
+    display: flex;
+    flex-direction: column;
+    gap: 16px;
+}
+
+.start-messages {
+    width: fit-content;
+}
+
+.window {
+    width: 100%;
+    border: 2px solid #464154;
+    overflow: hidden;
+}
+
+.window__header {
+    position: sticky;
+    padding: 8px;
+    display: flex;
+    justify-content: space-between;
+    align-items: center;
+    background-color: #736e7e;
+}
+
+.window__title {
+    margin: 0;
+    font-size: 24px;
+    font-weight: 700;
+    color: white;
+    letter-spacing: 1px;
+}
+
+.window__button {
+    padding: 4px;
+    background: #4f495c;
+    outline: none;
+    border: 2px solid #464154;
+    color: white;
+    font-size: 16px;
+    cursor: pointer;
+}
+
+.window__body {
+    height: 250px;
+    padding: 16px;
+    overflow: scroll;
+    background-color: #736e7e33;
+}
\ No newline at end of file
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+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.html
@@ -0,0 +1,28 @@
+<!DOCTYPE HTML>
+<html lang="en">
+
+<head>
+  <meta charset="utf-8">
+  <link rel="stylesheet" href="index.css">
+  <title>WeakRef DOM Logger</title>
+</head>
+
+<body>
+
+<div class="app">
+  <button class="start-messages">Start sending messages</button>
+  <div class="window">
+    <div class="window__header">
+      <p class="window__title">Messages:</p>
+      <button class="window__button">Close</button>
+    </div>
+    <div class="window__body">
+      No messages.
+    </div>
+  </div>
+</div>
+
+
+<script type="module" src="index.js"></script>
+</body>
+</html>
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js
new file mode 100644
index 000000000..ea55b4478
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js
@@ -0,0 +1,24 @@
+const startMessagesBtn = document.querySelector('.start-messages'); // (1)
+const closeWindowBtn = document.querySelector('.window__button'); // (2)
+const windowElementRef = new WeakRef(document.querySelector(".window__body")); // (3)
+
+startMessagesBtn.addEventListener('click', () => { // (4)
+    startMessages(windowElementRef);
+    startMessagesBtn.disabled = true;
+});
+
+closeWindowBtn.addEventListener('click', () =>  document.querySelector(".window__body").remove()); // (5)
+
+
+const startMessages = (element) => {
+    const timerId = setInterval(() => { // (6)
+        if (element.deref()) { // (7)
+            const payload = document.createElement("p");
+            payload.textContent = `Message: System status OK: ${new Date().toLocaleTimeString()}`;
+            element.deref().append(payload);
+        } else { // (8)
+            alert("The element has been deleted."); // (9)
+            clearInterval(timerId);
+        }
+    }, 1000);
+};
\ No newline at end of file
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg
new file mode 100644
index 000000000..2a507dbcd
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
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+  <defs>
+    <style bx:fonts="Open Sans">@import url(https://fonts.googleapis.com/css2?family=Open+Sans%3Aital%2Cwght%400%2C300%3B0%2C400%3B0%2C500%3B0%2C600%3B0%2C700%3B0%2C800%3B1%2C300%3B1%2C400%3B1%2C500%3B1%2C600%3B1%2C700%3B1%2C800&amp;display=swap);</style>
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+      <text id="user" style="fill: rgb(175, 110, 36); font-family: 'Open Sans'; font-size: 14px; font-weight: 600; white-space: pre;" transform="matrix(0.735667, 0, 0, 0.753868, 7.56361, 10.722544)" x="31.917" y="-40.191">user</text>
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+      <g transform="matrix(1, 0, 0, 1, -9.930843, 12.564639)">
+        <path d="M 66.874 14.118 L 73.888 26.443 L 59.86 26.443 L 66.874 14.118 Z" style="fill-rule: nonzero; fill: rgb(192, 99, 52);" transform="matrix(1, 0, 0, -1, 0, 0)" bx:shape="triangle 59.86 14.118 14.028 12.325 0.5 0 1@9d4d6098"/>
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+      <text id="text-1" style="fill: rgb(172, 67, 67); font-family: 'Open Sans'; font-size: 14px; font-weight: 600; white-space: pre;" transform="matrix(0.735667, 0, 0, 0.753868, 87.03299, 10.790039)" x="31.917" y="-40.191">admin</text>
+    </g>
+  </g>
+</svg>
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diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg
new file mode 100644
index 000000000..6cc199a12
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<svg viewBox="-56.888 -212.944 192.167 294.011" width="178.044px" height="272.403px" xmlns="http://www.w3.org/2000/svg" xmlns:bx="https://boxy-svg.com">
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+      <path id="Rectangle-4" fill="#FBF2EC" stroke="#DBAF88" stroke-width="2" d="M 39.02 4.206 L 125.8 4.206 L 125.8 48.227 L 39.02 48.227 L 39.02 4.206 Z" style=""/>
+      <path id="Rectangle-1" fill="#FBF2EC" stroke="#DBAF88" stroke-width="2" d="M 36.398 -102.608 L 129.398 -102.608 L 129.398 -76.608 L 36.398 -76.608 L 36.398 -102.608 Z"/>
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+  </g>
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diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg
new file mode 100644
index 000000000..949a14f9f
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+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg
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+<?xml version="1.0" encoding="utf-8"?>
+<svg viewBox="-46.534 -212.944 529.701 256.516" width="540.055px" height="256.516px" xmlns="http://www.w3.org/2000/svg" xmlns:bx="https://boxy-svg.com">
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+    <style bx:fonts="Open Sans">@import url(https://fonts.googleapis.com/css2?family=Open+Sans%3Aital%2Cwght%400%2C300%3B0%2C400%3B0%2C500%3B0%2C600%3B0%2C700%3B0%2C800%3B1%2C300%3B1%2C400%3B1%2C500%3B1%2C600%3B1%2C700%3B1%2C800&amp;display=swap);</style>
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diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css
new file mode 100644
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--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css
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+:root {
+    --mineralGreen: 60, 98, 85;
+    --viridianGreen: 97, 135, 110;
+    --swampGreen: 166, 187, 141;
+    --fallGreen: 234, 231, 177;
+    --brinkPink: #FA7070;
+    --silverChalice: 178, 178, 178;
+    --white: 255, 255, 255;
+    --black: 0, 0, 0;
+
+    --topBarHeight: 64px;
+    --itemPadding: 32px;
+    --containerGap: 8px;
+}
+
+@keyframes zoom-in {
+    0% {
+        transform: scale(1, 1);
+    }
+
+    100% {
+        transform: scale(1.30, 1.30);
+    }
+}
+
+body, html {
+    margin: 0;
+    padding: 0;
+}
+
+.app {
+    min-height: 100vh;
+    background-color: rgba(var(--viridianGreen), 0.5);
+}
+
+.header {
+    height: var(--topBarHeight);
+    padding: 0 24px;
+    display: flex;
+    justify-content: space-between;
+    align-items: center;
+    background-color: rgba(var(--mineralGreen), 1);
+}
+
+.header-text {
+    color: white;
+}
+
+.container {
+    display: flex;
+    gap: 24px;
+    padding: var(--itemPadding);
+}
+
+.item {
+    width: 50%;
+}
+
+.item--scrollable {
+    overflow-y: scroll;
+    height: calc(100vh - var(--topBarHeight) - (var(--itemPadding) * 2));
+}
+
+.thumbnails-container {
+    display: flex;
+    flex-wrap: wrap;
+    gap: 8px;
+    justify-content: center;
+    align-items: center;
+}
+
+.thumbnail-item {
+    width: calc(25% - var(--containerGap));
+    cursor: pointer;
+    position: relative;
+}
+
+.thumbnail-item:hover {
+    z-index: 1;
+    animation: zoom-in 0.1s forwards;
+}
+
+.thumbnail-item--selected {
+    outline: 3px solid rgba(var(--fallGreen), 1);
+    outline-offset: -3px;
+}
+
+.badge {
+    width: 16px;
+    height: 16px;
+    display: flex;
+    justify-content: center;
+    align-items: center;
+    padding: 4px;
+    position: absolute;
+    right: 8px;
+    bottom: 8px;
+    border-radius: 50%;
+    border: 2px solid rgba(var(--fallGreen), 1);
+    background-color: rgba(var(--swampGreen), 1);
+}
+
+.check {
+    display: inline-block;
+    transform: rotate(45deg);
+    border-bottom: 2px solid white;
+    border-right: 2px solid white;
+    width: 6px;
+    height: 12px;
+}
+
+.img {
+    width: 100%;
+    height: 100%;
+    object-fit: cover;
+}
+
+.actions {
+    display: flex;
+    flex-wrap: wrap;
+    justify-content: center;
+    align-content: center;
+    padding: 0 0 16px 0;
+    gap: 8px;
+}
+
+.select {
+    padding: 16px;
+    cursor: pointer;
+    font-weight: 700;
+    color: rgba(var(--black), 1);
+    border: 2px solid rgba(var(--swampGreen), 0.5);
+    background-color: rgba(var(--swampGreen), 1);
+}
+
+.select:disabled {
+    cursor: not-allowed;
+    background-color: rgba(var(--silverChalice), 1);
+    color: rgba(var(--black), 0.5);
+    border: 2px solid rgba(var(--black), 0.25);
+}
+
+.btn {
+    outline: none;
+    padding: 16px;
+    cursor: pointer;
+    font-weight: 700;
+    color: rgba(var(--black), 1);
+    border: 2px solid rgba(var(--black), 0.5);
+}
+
+.btn--primary {
+    background-color: rgba(var(--mineralGreen), 1);
+}
+
+.btn--primary:hover:not([disabled]) {
+    background-color: rgba(var(--mineralGreen), 0.85);
+}
+
+.btn--secondary {
+    background-color: rgba(var(--viridianGreen), 0.5);
+}
+
+.btn--secondary:hover:not([disabled]) {
+    background-color: rgba(var(--swampGreen), 0.25);
+}
+
+.btn--success {
+    background-color: rgba(var(--fallGreen), 1);
+}
+
+.btn--success:hover:not([disabled]) {
+    background-color: rgba(var(--fallGreen), 0.85);
+}
+
+.btn:disabled {
+    cursor: not-allowed;
+    background-color: rgba(var(--silverChalice), 1);
+    color: rgba(var(--black), 0.5);
+    border: 2px solid rgba(var(--black), 0.25);
+}
+
+.previewContainer {
+    margin-bottom: 16px;
+    display: flex;
+    width: 100%;
+    height: 40vh;
+    overflow: scroll;
+    border: 3px solid rgba(var(--black), 1);
+}
+
+.previewContainer--disabled {
+    background-color: rgba(var(--black), 0.1);
+    cursor: not-allowed;
+}
+
+.canvas {
+    margin: auto;
+    display: none;
+}
+
+.canvas--ready {
+    display: block;
+}
+
+.spinnerContainer {
+    display: flex;
+    gap: 8px;
+    flex-direction: column;
+    align-content: center;
+    align-items: center;
+    margin: auto;
+}
+
+.spinnerContainer--hidden {
+    display: none;
+}
+
+.spinnerText {
+    margin: 0;
+    color: rgba(var(--mineralGreen), 1);
+}
+
+.spinner {
+    display: inline-block;
+    width: 50px;
+    height: 50px;
+    margin: auto;
+    border: 3px solid rgba(var(--mineralGreen), 0.3);
+    border-radius: 50%;
+    border-top-color: rgba(var(--mineralGreen), 0.9);
+    animation: spin 1s ease-in-out infinite;
+}
+
+@keyframes spin {
+    to {
+        transform: rotate(360deg);
+    }
+}
+
+.loggerContainer {
+    display: flex;
+    flex-direction: column;
+    gap: 8px;
+    padding: 0 8px 8px 8px;
+    width: 100%;
+    min-height: 30vh;
+    max-height: 30vh;
+    overflow: scroll;
+    border-left: 3px solid rgba(var(--black), 0.25);
+}
+
+.logger-title {
+    display: flex;
+    align-items: center;
+    padding: 8px;
+    position: sticky;
+    height: 40px;
+    min-height: 40px;
+    top: 0;
+    left: 0;
+    background-color: rgba(var(--viridianGreen), 1);
+    font-size: 24px;
+    font-weight: 700;
+    margin: 0;
+}
+
+.logger-item {
+    font-size: 14px;
+    padding: 8px;
+    border: 2px solid #5a5a5a;
+    color: white;
+}
+
+.logger--primary {
+    background-color: #13315a;
+}
+
+.logger--success {
+    background-color: #385a4e;
+}
+
+.logger--error {
+    background-color: #5a1a24;
+}
\ No newline at end of file
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html
new file mode 100644
index 000000000..7ce52f927
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html
@@ -0,0 +1,49 @@
+<!DOCTYPE HTML>
+<html lang="en">
+
+<head>
+  <meta charset="utf-8">
+  <link rel="stylesheet" href="index.css">
+  <title>Photo Library Collage</title>
+</head>
+
+<body>
+
+<div class="app">
+  <header class="header">
+    <h1 class="header-text">
+      Photo Library Collage
+    </h1>
+  </header>
+  <div class="container">
+    <div class="item item--scrollable">
+      <!--Thumbnails-->
+      <div class="thumbnails-container"></div>
+    </div>
+    <div class="item">
+      <div>
+        <div class=actions>
+          <select class="select"></select>
+          <button class="btn btn--primary btn-create-collage"> Create collage </button>
+          <button class="btn btn--secondary btn-start-over"> Start over </button>
+          <button class="btn btn--success btn-download" onClick={downloadCollage}> Download </button>
+        </div>
+        <div class="previewContainer">
+          <div class="spinnerContainer spinnerContainer--hidden">
+            <div class="spinner"></div>
+            <p class="spinnerText"></p>
+          </div>
+          <canvas class="canvas"></canvas>
+        </div>
+        <div class="loggerContainer">
+          <p class="logger-title">Logger:</p>
+        </div>
+      </div>
+    </div>
+  </div>
+</div>
+
+
+<script type="module" src="index.js"></script>
+</body>
+</html>
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js
new file mode 100644
index 000000000..983b34d9a
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js
@@ -0,0 +1,228 @@
+import {
+    createImageFile,
+    loadImage,
+    weakRefCache,
+    LAYOUTS,
+    images,
+    THUMBNAIL_PARAMS,
+    stateObj,
+} from "./utils.js";
+
+export const state = new Proxy(stateObj, {
+    set(target, property, value) {
+        const previousValue = target[property];
+
+        target[property] = value;
+
+        if (previousValue !== value) {
+            handleStateChange(target);
+        }
+
+        return true;
+    },
+});
+
+// Elements.
+const thumbnailsContainerEl = document.querySelector(".thumbnails-container");
+const selectEl = document.querySelector(".select");
+const previewContainerEl = document.querySelector(".previewContainer");
+const canvasEl = document.querySelector(".canvas");
+const createCollageBtn = document.querySelector(".btn-create-collage");
+const startOverBtn = document.querySelector(".btn-start-over");
+const downloadBtn = document.querySelector(".btn-download");
+const spinnerContainerEl = document.querySelector(".spinnerContainer");
+const spinnerTextEl = document.querySelector(".spinnerText");
+const loggerContainerEl = document.querySelector(".loggerContainer");
+
+// Renders.
+// Render thumbnails previews.
+images.forEach((img) => {
+    const thumbnail = document.createElement("div");
+    thumbnail.classList.add("thumbnail-item");
+
+    thumbnail.innerHTML = `
+        <img src='${img.img}?${THUMBNAIL_PARAMS}' class="img">
+  `;
+
+    thumbnail.addEventListener("click", (e) => handleSelection(e, img));
+
+    thumbnailsContainerEl.appendChild(thumbnail);
+});
+// Render layouts select.
+LAYOUTS.forEach((layout) => {
+    const option = document.createElement("option");
+    option.value = JSON.stringify(layout);
+    option.innerHTML = layout.name;
+    selectEl.appendChild(option);
+});
+
+const handleStateChange = (state) => {
+    if (state.loading) {
+        selectEl.disabled = true;
+        createCollageBtn.disabled = true;
+        startOverBtn.disabled = true;
+        downloadBtn.disabled = true;
+        previewContainerEl.classList.add("previewContainer--disabled");
+        spinnerContainerEl.classList.remove("spinnerContainer--hidden");
+        spinnerTextEl.innerText = "Loading...";
+        canvasEl.classList.remove("canvas--ready");
+    } else if (!state.loading) {
+        selectEl.disabled = false;
+        createCollageBtn.disabled = false;
+        startOverBtn.disabled = false;
+        downloadBtn.disabled = false;
+        previewContainerEl.classList.remove("previewContainer--disabled");
+        spinnerContainerEl.classList.add("spinnerContainer--hidden");
+        canvasEl.classList.add("canvas--ready");
+    }
+
+    if (!state.selectedImages.size) {
+        createCollageBtn.disabled = true;
+        document.querySelectorAll(".badge").forEach((item) => item.remove());
+    } else if (state.selectedImages.size && !state.loading) {
+        createCollageBtn.disabled = false;
+    }
+
+    if (!state.collageRendered) {
+        downloadBtn.disabled = true;
+    } else if (state.collageRendered) {
+        downloadBtn.disabled = false;
+    }
+};
+handleStateChange(state);
+
+const handleSelection = (e, imgName) => {
+    const imgEl = e.currentTarget;
+
+    imgEl.classList.toggle("thumbnail-item--selected");
+
+    if (state.selectedImages.has(imgName)) {
+        state.selectedImages.delete(imgName);
+        state.selectedImages = new Set(state.selectedImages);
+        imgEl.querySelector(".badge")?.remove();
+    } else {
+        state.selectedImages = new Set(state.selectedImages.add(imgName));
+
+        const badge = document.createElement("div");
+        badge.classList.add("badge");
+        badge.innerHTML = `
+            <div class="check" />
+        `;
+        imgEl.prepend(badge);
+    }
+};
+
+// Make a wrapper function.
+let getCachedImage;
+(async () => {
+    getCachedImage = await weakRefCache(loadImage);
+})();
+
+const calculateGridRows = (blobsLength) =>
+    Math.ceil(blobsLength / state.currentLayout.columns);
+
+const drawCollage = (images) => {
+    state.drawing = true;
+
+    let context = canvasEl.getContext("2d");
+
+    /**
+     * Calculate canvas dimensions based on the current layout.
+     * */
+    context.canvas.width =
+        state.currentLayout.itemWidth * state.currentLayout.columns;
+    context.canvas.height =
+        calculateGridRows(images.length) * state.currentLayout.itemHeight;
+
+    let currentRow = 0;
+    let currentCanvasDx = 0;
+    let currentCanvasDy = 0;
+
+    for (let i = 0; i < images.length; i++) {
+        /**
+         * Get current row of the collage.
+         * */
+        if (i % state.currentLayout.columns === 0) {
+            currentRow += 1;
+            currentCanvasDx = 0;
+
+            if (currentRow > 1) {
+                currentCanvasDy += state.currentLayout.itemHeight;
+            }
+        }
+
+        context.drawImage(
+            images[i],
+            0,
+            0,
+            images[i].width,
+            images[i].height,
+            currentCanvasDx,
+            currentCanvasDy,
+            state.currentLayout.itemWidth,
+            state.currentLayout.itemHeight,
+        );
+
+        currentCanvasDx += state.currentLayout.itemWidth;
+    }
+
+    state.drawing = false;
+    state.collageRendered = true;
+};
+
+const createCollage = async () => {
+    state.loading = true;
+
+    const images = [];
+
+    for (const image of state.selectedImages.values()) {
+        const blobImage = await getCachedImage(image.img);
+
+        const url = URL.createObjectURL(blobImage);
+        const img = await createImageFile(url);
+
+        images.push(img);
+        URL.revokeObjectURL(url);
+    }
+
+    state.loading = false;
+
+    drawCollage(images);
+};
+
+/**
+ * Clear all settled data to start over.
+ * */
+const startOver = () => {
+    state.selectedImages = new Set();
+    state.collageRendered = false;
+    const context = canvasEl.getContext("2d");
+    context.clearRect(0, 0, canvasEl.width, canvasEl.height);
+
+    document
+        .querySelectorAll(".thumbnail-item--selected")
+        .forEach((item) => item.classList.remove("thumbnail-item--selected"));
+
+    loggerContainerEl.innerHTML = '<p class="logger-title">Logger:</p>';
+};
+
+const downloadCollage = () => {
+    const date = new Date();
+    const fileName = `Collage-${date.getDay()}-${date.getMonth()}-${date.getFullYear()}.png`;
+    const img = canvasEl.toDataURL("image/png");
+    const link = document.createElement("a");
+    link.download = fileName;
+    link.href = img;
+    link.click();
+    link.remove();
+};
+
+const changeLayout = ({ target }) => {
+    state.currentLayout = JSON.parse(target.value);
+};
+
+// Listeners.
+selectEl.addEventListener("change", changeLayout);
+createCollageBtn.addEventListener("click", createCollage);
+startOverBtn.addEventListener("click", startOver);
+downloadBtn.addEventListener("click", downloadCollage);
diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js
new file mode 100644
index 000000000..f0140c116
--- /dev/null
+++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js
@@ -0,0 +1,321 @@
+const loggerContainerEl = document.querySelector(".loggerContainer");
+
+export const images = [
+    {
+        img: "https://images.unsplash.com/photo-1471357674240-e1a485acb3e1",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1589118949245-7d38baf380d6",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1527631746610-bca00a040d60",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1500835556837-99ac94a94552",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1503220317375-aaad61436b1b",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1501785888041-af3ef285b470",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1528543606781-2f6e6857f318",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1523906834658-6e24ef2386f9",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1539635278303-d4002c07eae3",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1533105079780-92b9be482077",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1516483638261-f4dbaf036963",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1502791451862-7bd8c1df43a7",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1663047367140-91adf819d007",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1506197603052-3cc9c3a201bd",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1517760444937-f6397edcbbcd",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1518684079-3c830dcef090",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1505832018823-50331d70d237",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1524850011238-e3d235c7d4c9",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1661277758451-b5053309eea1",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1541410965313-d53b3c16ef17",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1528702748617-c64d49f918af",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1502003148287-a82ef80a6abc",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1661281272544-5204ea3a481a",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1503457574462-bd27054394c1",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1499363536502-87642509e31b",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1551918120-9739cb430c6d",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1661382219642-43e54f7e81d7",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1497262693247-aa258f96c4f5",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1525254134158-4fd5fdd45793",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1661274025419-4c54107d5c48",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1553697388-94e804e2f0f6",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1574260031597-bcd9eb192b4f",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1536323760109-ca8c07450053",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1527824404775-dce343118ebc",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1612278675615-7b093b07772d",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1522010675502-c7b3888985f6",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1501555088652-021faa106b9b",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1669223469435-27e091439169",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1506012787146-f92b2d7d6d96",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1511739001486-6bfe10ce785f",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1553342385-111fd6bc6ab3",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1516546453174-5e1098a4b4af",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1527142879-95b61a0b8226",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1520466809213-7b9a56adcd45",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1516939884455-1445c8652f83",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1545389336-cf090694435e",
+    },
+    {
+        img: "https://plus.unsplash.com/premium_photo-1669223469455-b7b734c838f4",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1454391304352-2bf4678b1a7a",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1433838552652-f9a46b332c40",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1506125840744-167167210587",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1522199873717-bc67b1a5e32b",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1495904786722-d2b5a19a8535",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1614094082869-cd4e4b2905c7",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1474755032398-4b0ed3b2ae5c",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1501554728187-ce583db33af7",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1515859005217-8a1f08870f59",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1531141445733-14c2eb7d4c1f",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1500259783852-0ca9ce8a64dc",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1510662145379-13537db782dc",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1573790387438-4da905039392",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1512757776214-26d36777b513",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1518855706573-84de4022b69b",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1500049242364-5f500807cdd7",
+    },
+    {
+        img: "https://images.unsplash.com/photo-1528759335187-3b683174c86a",
+    },
+];
+export const THUMBNAIL_PARAMS = "w=240&h=240&fit=crop&auto=format";
+
+// Console styles.
+export const CONSOLE_BASE_STYLES = [
+    "font-size: 12px",
+    "padding: 4px",
+    "border: 2px solid #5a5a5a",
+    "color: white",
+].join(";");
+export const CONSOLE_PRIMARY = [
+    CONSOLE_BASE_STYLES,
+    "background-color: #13315a",
+].join(";");
+export const CONSOLE_SUCCESS = [
+    CONSOLE_BASE_STYLES,
+    "background-color: #385a4e",
+].join(";");
+export const CONSOLE_ERROR = [
+    CONSOLE_BASE_STYLES,
+    "background-color: #5a1a24",
+].join(";");
+
+// Layouts.
+export const LAYOUT_4_COLUMNS = {
+    name: "Layout 4 columns",
+    columns: 4,
+    itemWidth: 240,
+    itemHeight: 240,
+};
+export const LAYOUT_8_COLUMNS = {
+    name: "Layout 8 columns",
+    columns: 8,
+    itemWidth: 240,
+    itemHeight: 240,
+};
+export const LAYOUTS = [LAYOUT_4_COLUMNS, LAYOUT_8_COLUMNS];
+
+export const createImageFile = async (src) =>
+    new Promise((resolve, reject) => {
+        const img = new Image();
+        img.src = src;
+        img.onload = () => resolve(img);
+        img.onerror = () => reject(new Error("Failed to construct image."));
+    });
+
+export const loadImage = async (url) => {
+    try {
+        const response = await fetch(url);
+        if (!response.ok) {
+            throw new Error(String(response.status));
+        }
+
+        return await response.blob();
+    } catch (e) {
+        console.log(`%cFETCHED_FAILED: ${e}`, CONSOLE_ERROR);
+    }
+};
+
+export const weakRefCache = (fetchImg) => {
+    const imgCache = new Map();
+    const registry = new FinalizationRegistry(({ imgName, size, type }) => {
+        const cachedImg = imgCache.get(imgName);
+        if (cachedImg && !cachedImg.deref()) {
+            imgCache.delete(imgName);
+            console.log(
+                `%cCLEANED_IMAGE: Url: ${imgName}, Size: ${size}, Type: ${type}`,
+                CONSOLE_ERROR,
+            );
+
+            const logEl = document.createElement("div");
+            logEl.classList.add("logger-item", "logger--error");
+            logEl.innerHTML = `CLEANED_IMAGE: Url: ${imgName}, Size: ${size}, Type: ${type}`;
+            loggerContainerEl.appendChild(logEl);
+            loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight;
+        }
+    });
+
+    return async (imgName) => {
+        const cachedImg = imgCache.get(imgName);
+
+        if (cachedImg?.deref() !== undefined) {
+            console.log(
+                `%cCACHED_IMAGE: Url: ${imgName}, Size: ${cachedImg.size}, Type: ${cachedImg.type}`,
+                CONSOLE_SUCCESS,
+            );
+
+            const logEl = document.createElement("div");
+            logEl.classList.add("logger-item", "logger--success");
+            logEl.innerHTML = `CACHED_IMAGE: Url: ${imgName}, Size: ${cachedImg.size}, Type: ${cachedImg.type}`;
+            loggerContainerEl.appendChild(logEl);
+            loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight;
+
+            return cachedImg?.deref();
+        }
+
+        const newImg = await fetchImg(imgName);
+        console.log(
+            `%cFETCHED_IMAGE: Url: ${imgName}, Size: ${newImg.size}, Type: ${newImg.type}`,
+            CONSOLE_PRIMARY,
+        );
+
+        const logEl = document.createElement("div");
+        logEl.classList.add("logger-item", "logger--primary");
+        logEl.innerHTML = `FETCHED_IMAGE: Url: ${imgName}, Size: ${newImg.size}, Type: ${newImg.type}`;
+        loggerContainerEl.appendChild(logEl);
+        loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight;
+
+        imgCache.set(imgName, new WeakRef(newImg));
+        registry.register(newImg, {
+            imgName,
+            size: newImg.size,
+            type: newImg.type,
+        });
+
+        return newImg;
+    };
+};
+
+export const stateObj = {
+    loading: false,
+    drawing: true,
+    collageRendered: false,
+    currentLayout: LAYOUTS[0],
+    selectedImages: new Set(),
+};
diff --git a/2-ui/3-event-details/6-pointer-events/article.md b/2-ui/3-event-details/6-pointer-events/article.md
index de4d8e632..ecc144712 100644
--- a/2-ui/3-event-details/6-pointer-events/article.md
+++ b/2-ui/3-event-details/6-pointer-events/article.md
@@ -126,7 +126,7 @@ Here is the flow of user actions and the corresponding events:
 So the issue is that the browser "hijacks" the interaction: `pointercancel` fires in the beginning of the "drag-and-drop" process, and no more `pointermove` events are generated.
 
 ```online
-Here's the drag'n'drop demo with loggin of pointer events (only `up/down`, `move` and `cancel`) in the `textarea`:
+Here's the drag'n'drop demo with logging of pointer events (only `up/down`, `move` and `cancel`) in the `textarea`:
 
 [iframe src="ball" height=240 edit]
 ```
diff --git a/2-ui/4-forms-controls/3-events-change-input/article.md b/2-ui/4-forms-controls/3-events-change-input/article.md
index 097217f52..480197ae5 100644
--- a/2-ui/4-forms-controls/3-events-change-input/article.md
+++ b/2-ui/4-forms-controls/3-events-change-input/article.md
@@ -95,7 +95,7 @@ The clipboard is a "global" OS-level thing. A user may switch between various ap
 
 So most browsers allow seamless read/write access to the clipboard only in the scope of certain user actions, such as copying/pasting etc.
 
-It's forbidden to generate "custom" clipboard events with `dispatchEvent` in all browsers except Firefox. And even if we manage to dispatch such event, the specification clearly states that such "syntetic" events must not provide access to the clipboard.
+It's forbidden to generate "custom" clipboard events with `dispatchEvent` in all browsers except Firefox. And even if we manage to dispatch such event, the specification clearly states that such "synthetic" events must not provide access to the clipboard.
 
 Even if someone decides to save `event.clipboardData` in an event handler, and then access it later -- it won't work.
 
diff --git a/2-ui/99-ui-misc/02-selection-range/article.md b/2-ui/99-ui-misc/02-selection-range/article.md
index 819bcba29..09a20bc67 100644
--- a/2-ui/99-ui-misc/02-selection-range/article.md
+++ b/2-ui/99-ui-misc/02-selection-range/article.md
@@ -354,7 +354,7 @@ The main selection properties are:
 
 ```smart header="Selection end/start vs Range"
 
-There's an important differences of a selection anchor/focus compared with a `Range` start/end.
+There's an important difference between a selection anchor/focus compared with a `Range` start/end.
 
 As we know, `Range` objects always have their start before the end. 
 
diff --git a/2-ui/99-ui-misc/03-event-loop/article.md b/2-ui/99-ui-misc/03-event-loop/article.md
index 3ea0c2c57..f33188491 100644
--- a/2-ui/99-ui-misc/03-event-loop/article.md
+++ b/2-ui/99-ui-misc/03-event-loop/article.md
@@ -17,7 +17,7 @@ The general algorithm of the engine:
     - execute them, starting with the oldest task.
 2. Sleep until a task appears, then go to 1.
 
-That's a formalization for what we see when browsing a page. The JavaScript engine does nothing most of the time, it only runs if a script/handler/event activates.
+That's a formalization of what we see when browsing a page. The JavaScript engine does nothing most of the time, it only runs if a script/handler/event activates.
 
 Examples of tasks:
 
@@ -30,19 +30,19 @@ Tasks are set -- the engine handles them -- then waits for more tasks (while sle
 
 It may happen that a task comes while the engine is busy, then it's enqueued.
 
-The tasks form a queue, so-called "macrotask queue" (v8 term):
+The tasks form a queue, the so-called "macrotask queue" ([v8](https://v8.dev/) term):
 
 ![](eventLoop.svg)
 
-For instance, while the engine is busy executing a `script`, a user may move their mouse causing `mousemove`, and `setTimeout` may be due and so on, these tasks form a queue, as illustrated on the picture above.
+For instance, while the engine is busy executing a `script`, a user may move their mouse causing `mousemove`, and `setTimeout` may be due and so on, these tasks form a queue, as illustrated in the picture above.
 
-Tasks from the queue are processed on "first come – first served" basis. When the engine browser is done with the `script`, it handles `mousemove` event, then `setTimeout` handler, and so on.
+Tasks from the queue are processed on a "first come – first served" basis. When the engine browser is done with the `script`, it handles `mousemove` event, then `setTimeout` handler, and so on.
 
 So far, quite simple, right?
 
 Two more details:
 1. Rendering never happens while the engine executes a task. It doesn't matter if the task takes a long time. Changes to the DOM are painted only after the task is complete.
-2. If a task takes too long, the browser can't do other tasks, such as processing user events. So after a time, it raises an alert like "Page Unresponsive", suggesting killing the task with the whole page. That happens when there are a lot of complex calculations or a programming error leading to an infinite loop.
+2. If a task takes too long, the browser can't do other tasks, such as processing user events. So after some time, it raises an alert like "Page Unresponsive", suggesting killing the task with the whole page. That happens when there are a lot of complex calculations or a programming error leading to an infinite loop.
 
 That was the theory. Now let's see how we can apply that knowledge.
 
@@ -54,7 +54,7 @@ For example, syntax-highlighting (used to colorize code examples on this page) i
 
 While the engine is busy with syntax highlighting, it can't do other DOM-related stuff, process user events, etc. It may even cause the browser to "hiccup" or even "hang" for a bit, which is unacceptable.
 
-We can avoid problems by splitting the big task into pieces. Highlight first 100 lines, then schedule `setTimeout` (with zero-delay) for the next 100 lines, and so on.
+We can avoid problems by splitting the big task into pieces. Highlight the first 100 lines, then schedule `setTimeout` (with zero-delay) for the next 100 lines, and so on.
 
 To demonstrate this approach, for the sake of simplicity, instead of text-highlighting, let's take a function that counts from `1` to `1000000000`.
 
diff --git a/6-data-storage/01-cookie/article.md b/6-data-storage/01-cookie/article.md
index 01c0e1fee..1b9e93414 100644
--- a/6-data-storage/01-cookie/article.md
+++ b/6-data-storage/01-cookie/article.md
@@ -2,17 +2,17 @@
 
 Cookies are small strings of data that are stored directly in the browser. They are a part of the HTTP protocol, defined by the [RFC 6265](https://tools.ietf.org/html/rfc6265) specification.
 
-Cookies are usually set by a web-server using the response `Set-Cookie` HTTP-header. Then, the browser automatically adds them to (almost) every request to the same domain using the `Cookie` HTTP-header.
+Cookies are usually set by a web server using the response `Set-Cookie` HTTP header. Then, the browser automatically adds them to (almost) every request to the same domain using the `Cookie` HTTP header.
 
 One of the most widespread use cases is authentication:
 
-1. Upon sign in, the server uses the `Set-Cookie` HTTP-header in the response to set a cookie with a unique "session identifier".
-2. Next time when the request is sent to the same domain, the browser sends the cookie over the net using the `Cookie` HTTP-header.
+1. Upon sign-in, the server uses the `Set-Cookie` HTTP header in the response to set a cookie with a unique "session identifier".
+2. Next time the request is sent to the same domain, the browser sends the cookie over the net using the `Cookie` HTTP header.
 3. So the server knows who made the request.
 
 We can also access cookies from the browser, using `document.cookie` property.
 
-There are many tricky things about cookies and their options. In this chapter we'll cover them in detail.
+There are many tricky things about cookies and their attributes. In this chapter, we'll cover them in detail.
 
 ## Reading from document.cookie
 
@@ -31,17 +31,17 @@ alert( document.cookie ); // cookie1=value1; cookie2=value2;...
 ```
 
 
-The value of `document.cookie` consists of `name=value` pairs, delimited by `; `. Each one is a separate cookie.
+The value of `document.cookie` consists of `name=value` pairs, delimited by `; `. Each one is a separate cookie.
 
-To find a particular cookie, we can split `document.cookie` by `; `, and then find the right name. We can use either a regular expression or array functions to do that.
+To find a particular cookie, we can split `document.cookie` by `; `, and then find the right name. We can use either a regular expression or array functions to do that.
 
-We leave it as an exercise for the reader. Also, at the end of the chapter you'll find helper functions to manipulate cookies.
+We leave it as an exercise for the reader. Also, at the end of the chapter, you'll find helper functions to manipulate cookies.
 
 ## Writing to document.cookie
 
 We can write to `document.cookie`. But it's not a data property, it's an [accessor (getter/setter)](info:property-accessors). An assignment to it is treated specially.
 
-**A write operation to `document.cookie` updates only cookies mentioned in it, but doesn't touch other cookies.**
+**A write operation to `document.cookie` updates only the cookie mentioned in it and doesn't touch other cookies.**
 
 For instance, this call sets a cookie with the name `user` and value `John`:
 
@@ -50,12 +50,12 @@ document.cookie = "user=John"; // update only cookie named 'user'
 alert(document.cookie); // show all cookies
 ```
 
-If you run it, then probably you'll see multiple cookies. That's because the `document.cookie=` operation does not overwrite all cookies. It only sets the mentioned cookie `user`.
+If you run it, you will likely see multiple cookies. That's because the `document.cookie=` operation does not overwrite all cookies. It only sets the mentioned cookie `user`.
 
 Technically, name and value can have any characters. To keep the valid formatting, they should be escaped using a built-in `encodeURIComponent` function:
 
 ```js run
-// special characters (spaces), need encoding
+// special characters (spaces) need encoding
 let name = "my name";
 let value = "John Smith"
 
@@ -67,29 +67,20 @@ alert(document.cookie); // ...; my%20name=John%20Smith
 
 
 ```warn header="Limitations"
-There are few limitations:
+There are a few limitations:
+- You can only set/update a single cookie at a time using `document.cookie`.
 - The `name=value` pair, after `encodeURIComponent`, should not exceed 4KB. So we can't store anything huge in a cookie.
 - The total number of cookies per domain is limited to around 20+, the exact limit depends on the browser.
 ```
 
-Cookies have several options, many of them are important and should be set.
+Cookies have several attributes, many of which are important and should be set.
 
-The options are listed after `key=value`, delimited by `;`, like this:
+The attributes are listed after `key=value`, delimited by `;`, like this:
 
 ```js run
 document.cookie = "user=John; path=/; expires=Tue, 19 Jan 2038 03:14:07 GMT"
 ```
 
-## path
-
-- **`path=/mypath`**
-
-The url path prefix must be absolute. It makes the cookie accessible for pages under that path. By default, it's the current path.
-
-If a cookie is set with `path=/admin`, it's visible at pages `/admin` and `/admin/something`, but not at `/home` or `/adminpage`.
-
-Usually, we should set `path` to the root: `path=/` to make the cookie accessible from all website pages.
-
 ## domain
 
 - **`domain=site.com`**
@@ -102,7 +93,7 @@ It's a safety restriction, to allow us to store sensitive data in cookies that s
 
 By default, a cookie is accessible only at the domain that set it.
 
-Please note, by default a cookie is also not shared to a subdomain as well, such as `forum.site.com`.
+Please note, by default, a cookie is not shared with a subdomain, such as `forum.site.com`.
 
 ```js
 // if we set a cookie at site.com website...
@@ -114,7 +105,7 @@ alert(document.cookie); // no user
 
 ...But this can be changed. If we'd like to allow subdomains like `forum.site.com` to get a cookie set at `site.com`, that's possible.
 
-For that to happen, when setting a cookie at `site.com`, we should explicitly set the `domain` option to the root domain: `domain=site.com`. Then all subdomains will see such cookie.
+For that to happen, when setting a cookie at `site.com`, we should explicitly set the `domain` attribute to the root domain: `domain=site.com`. Then all subdomains will see such a cookie.
 
 For example:
 
@@ -129,19 +120,31 @@ document.cookie = "user=John; *!*domain=site.com*/!*"
 alert(document.cookie); // has cookie user=John
 ```
 
-For historical reasons, `domain=.site.com` (with a dot before `site.com`) also works the same way, allowing access to the cookie from subdomains. That's an old notation and should be used if we need to support very old browsers.
+```warn header="Legacy syntax"
+Historically, `domain=.site.com` (with a dot before `site.com`) used to work the same way, allowing access to the cookie from subdomains. Leading dots in domain names are now ignored, but some browsers may decline to set the cookie containing such dots.
+```
+
+To summarize, the `domain` attribute allows to make a cookie accessible at subdomains.
+
+## path
+
+- **`path=/mypath`**
+
+The URL path prefix must be absolute. It makes the cookie accessible for pages under that path. By default, it's the current path.
+
+If a cookie is set with `path=/admin`, it's visible on pages `/admin` and `/admin/something`, but not at `/home`, `/home/admin` or `/`.
 
-To summarize, the `domain` option allows to make a cookie accessible at subdomains.
+Usually, we should set `path` to the root: `path=/` to make the cookie accessible from all website pages. If this attribute is not set the default is calculated using [this method](https://developer.mozilla.org/en-US/docs/Web/HTTP/Cookies#path_default_value).
 
 ## expires, max-age
 
-By default, if a cookie doesn't have one of these options, it disappears when the browser is closed. Such cookies are called "session cookies"
+By default, if a cookie doesn't have one of these attributes, it disappears when the browser/tab is closed. Such cookies are called "session cookies"
 
-To let cookies survive a browser close, we can set either the `expires` or `max-age` option.
+To let cookies survive a browser close, we can set either the `expires` or `max-age` attribute. `max-Age` has precedence if both are set.
 
 - **`expires=Tue, 19 Jan 2038 03:14:07 GMT`**
 
-The cookie expiration date defines the time, when the browser will automatically delete it.
+The cookie expiration date defines the time when the browser will automatically delete it (according to the browser's time zone).
 
 The date must be exactly in this format, in the GMT timezone. We can use `date.toUTCString` to get it. For instance, we can set the cookie to expire in 1 day:
 
@@ -178,7 +181,7 @@ The cookie should be transferred only over HTTPS.
 
 That is, cookies are domain-based, they do not distinguish between the protocols.
 
-With this option, if a cookie is set by `https://site.com`, then it doesn't appear when the same site is accessed by HTTP, as `http://site.com`. So if a cookie has sensitive content that should never be sent over unencrypted HTTP, the `secure` flag is the right thing.
+With this attribute, if a cookie is set by `https://site.com`, then it doesn't appear when the same site is accessed by HTTP, as `http://site.com`. So if a cookie has sensitive content that should never be sent over unencrypted HTTP, the `secure` flag is the right thing.
 
 ```js
 // assuming we're on https:// now
@@ -188,49 +191,49 @@ document.cookie = "user=John; secure";
 
 ## samesite
 
-That's another security attribute `samesite`. It's designed to protect from so-called XSRF (cross-site request forgery) attacks.
+This is another security attribute `samesite`. It's designed to protect from so-called XSRF (cross-site request forgery) attacks.
 
 To understand how it works and when it's useful, let's take a look at XSRF attacks.
 
 ### XSRF attack
 
-Imagine, you are logged into the site `bank.com`. That is: you have an authentication cookie from that site. Your browser sends it to `bank.com` with every request, so that it recognizes you and performs all sensitive financial operations.
+Imagine, you are logged into the site `bank.com`. That is: you have an authentication cookie from that site. Your browser sends it to `bank.com` with every request so that it recognizes you and performs all sensitive financial operations.
 
 Now, while browsing the web in another window, you accidentally come to another site `evil.com`. That site has JavaScript code that submits a form `<form action="https://bank.com/pay">` to `bank.com` with fields that initiate a transaction to the hacker's account.
 
-The browser sends cookies every time you visit the site `bank.com`, even if the form was submitted from `evil.com`. So the bank recognizes you and actually performs the payment.
+The browser sends cookies every time you visit the site `bank.com`, even if the form was submitted from `evil.com`. So the bank recognizes you and performs the payment.
 
 ![](cookie-xsrf.svg)
 
-That's a so-called "Cross-Site Request Forgery" (in short, XSRF) attack.
+This is a so-called "Cross-Site Request Forgery" (in short, XSRF) attack.
 
-Real banks are protected from it of course. All forms generated by `bank.com` have a special field, a so-called "XSRF protection token", that an evil page can't generate or extract from a remote page. It can submit a form there, but can't get the data back. The site `bank.com` checks for such token in every form it receives.
+Real banks are protected from it of course. All forms generated by `bank.com` have a special field, a so-called "XSRF protection token", that an evil page can't generate or extract from a remote page. It can submit a form there, but can't get the data back. The site `bank.com` checks for such a token in every form it receives.
 
 Such a protection takes time to implement though. We need to ensure that every form has the required token field, and we must also check all requests.
 
-### Enter cookie samesite option
+### Use cookie samesite attribute
 
-The cookie `samesite` option provides another way to protect from such attacks, that (in theory) should not require "xsrf protection tokens".
+The cookie `samesite` attribute provides another way to protect from such attacks, that (in theory) should not require "xsrf protection tokens".
 
 It has two possible values:
 
-- **`samesite=strict` (same as `samesite` without value)**
+- **`samesite=strict`**
 
 A cookie with `samesite=strict` is never sent if the user comes from outside the same site.
 
-In other words, whether a user follows a link from their mail or submits a form from `evil.com`, or does any operation that originates from another domain, the cookie is not sent.
+In other words, whether a user follows a link from their email, submits a form from `evil.com`, or does any operation that originates from another domain, the cookie is not sent.
 
-If authentication cookies have the `samesite` option, then a XSRF attack has no chances to succeed, because a submission from `evil.com` comes without cookies. So `bank.com` will not recognize the user and will not proceed with the payment.
+If authentication cookies have the `samesite=strict` attribute, then an XSRF attack has no chance of succeeding, because a submission from `evil.com` comes without cookies. So `bank.com` will not recognize the user and will not proceed with the payment.
 
-The protection is quite reliable. Only operations that come from `bank.com` will send the `samesite` cookie, e.g. a form submission from another page at `bank.com`.
+The protection is quite reliable. Only operations that come from `bank.com` will send the `samesite=strict` cookie, e.g. a form submission from another page at `bank.com`.
 
 Although, there's a small inconvenience.
 
-When a user follows a legitimate link to `bank.com`, like from their own notes, they'll be surprised that `bank.com` does not recognize them. Indeed, `samesite=strict` cookies are not sent in that case.
+When a user follows a legitimate link to `bank.com`, like from their notes, they'll be surprised that `bank.com` does not recognize them. Indeed, `samesite=strict` cookies are not sent in that case.
 
-We could work around that by using two cookies: one for "general recognition", only for the purposes of saying: "Hello, John", and the other one for data-changing operations with `samesite=strict`. Then, a person coming from outside of the site will see a welcome, but payments must be initiated from the bank's website, for the second cookie to be sent.
+We could work around that by using two cookies: one for "general recognition", only to say: "Hello, John", and the other one for data-changing operations with `samesite=strict`. Then, a person coming from outside of the site will see a welcome, but payments must be initiated from the bank's website, for the second cookie to be sent.
 
-- **`samesite=lax`**
+- **`samesite=lax` (same as `samesite` without value)**
 
 A more relaxed approach that also protects from XSRF and doesn't break the user experience.
 
@@ -239,40 +242,40 @@ Lax mode, just like `strict`, forbids the browser to send cookies when coming fr
 A `samesite=lax` cookie is sent if both of these conditions are true:
 1. The HTTP method is "safe" (e.g. GET, but not POST).
 
-    The full list of safe HTTP methods is in the [RFC7231 specification](https://tools.ietf.org/html/rfc7231). Basically, these are the methods that should be used for reading, but not writing the data. They must not perform any data-changing operations. Following a link is always GET, the safe method.
+    The full list of safe HTTP methods is in the [RFC7231 specification](https://tools.ietf.org/html/rfc7231#section-4.2.1). These are the methods that should be used for reading, but not writing the data. They must not perform any data-changing operations. Following a link is always GET, the safe method.
 
 2. The operation performs a top-level navigation (changes URL in the browser address bar).
 
-    That's usually true, but if the navigation is performed in an `<iframe>`, then it's not top-level. Also, JavaScript methods for network requests do not perform any navigation, hence they don't fit.
+    This is usually true, but if the navigation is performed in an `<iframe>`, then it is not top-level. Additionally, JavaScript methods for network requests do not perform any navigation.
 
-So, what `samesite=lax` does, is to basically allow the most common "go to URL" operation to have cookies. E.g. opening a website link from notes that satisfy these conditions.
+So, what `samesite=lax` does, is to allow the most common "go to URL" operation to have cookies. E.g. opening a website link from notes that satisfy these conditions.
 
 But anything more complicated, like a network request from another site or a form submission, loses cookies.
 
 If that's fine for you, then adding `samesite=lax` will probably not break the user experience and add protection.
 
-Overall, `samesite` is a great option.
+Overall, `samesite` is a great attribute.
 
 There's a drawback:
 
-- `samesite` is ignored (not supported) by very old browsers, year 2017 or so.
+- `samesite` is ignored (not supported) by very old browsers, the year 2017 or so.
 
 **So if we solely rely on `samesite` to provide protection, then old browsers will be vulnerable.**
 
-But we surely can use `samesite` together with other protection measures, like xsrf tokens, to add an additional layer of defence and then, in the future, when old browsers die out, we'll probably be able to drop xsrf tokens.
+But we can use `samesite` together with other protection measures, like xsrf tokens, to add a layer of defence and then, in the future, when old browsers die out, we'll probably be able to drop xsrf tokens.
 
 ## httpOnly
 
-This option has nothing to do with JavaScript, but we have to mention it for completeness.
+This attribute has nothing to do with JavaScript, but we have to mention it for completeness.
 
-The web-server uses the `Set-Cookie` header to set a cookie. Also, it may set the `httpOnly` option.
+The web server uses the `Set-Cookie` header to set a cookie. Also, it may set the `httpOnly` attribute.
 
-This option forbids any JavaScript access to the cookie. We can't see such a cookie or manipulate it using `document.cookie`.
+This attribute forbids any JavaScript access to the cookie. We can't see such a cookie or manipulate it using `document.cookie`.
 
-That's used as a precaution measure, to protect from certain attacks when a hacker injects his own JavaScript code into a page and waits for a user to visit that page. That shouldn't be possible at all, hackers should not be able to inject their code into our site, but there may be bugs that let them do it.
+This is used as a precautionary measure, to protect from certain attacks when a hacker injects his own JavaScript code into a page and waits for a user to visit that page. That shouldn't be possible at all, hackers should not be able to inject their code into our site, but there may be bugs that let them do it.
 
 
-Normally, if such a thing happens, and a user visits a web-page with hacker's JavaScript code, then that code executes and gains access to `document.cookie` with user cookies containing authentication information. That's bad.
+Normally, if such a thing happens, and a user visits a web-page with a hacker's JavaScript code, then that code executes and gains access to `document.cookie` with user cookies containing authentication information. That's bad.
 
 But if a cookie is `httpOnly`, then `document.cookie` doesn't see it, so it is protected.
 
@@ -303,30 +306,30 @@ Here `new RegExp` is generated dynamically, to match `; name=<value>`.
 
 Please note that a cookie value is encoded, so `getCookie` uses a built-in `decodeURIComponent` function to decode it.
 
-### setCookie(name, value, options)
+### setCookie(name, value, attributes)
 
 Sets the cookie's `name` to the given `value` with `path=/` by default (can be modified to add other defaults):
 
 ```js run
-function setCookie(name, value, options = {}) {
+function setCookie(name, value, attributes = {}) {
 
-  options = {
+  attributes = {
     path: '/',
     // add other defaults here if necessary
-    ...options
+    ...attributes
   };
 
-  if (options.expires instanceof Date) {
-    options.expires = options.expires.toUTCString();
+  if (attributes.expires instanceof Date) {
+    attributes.expires = attributes.expires.toUTCString();
   }
 
   let updatedCookie = encodeURIComponent(name) + "=" + encodeURIComponent(value);
 
-  for (let optionKey in options) {
-    updatedCookie += "; " + optionKey;
-    let optionValue = options[optionKey];
-    if (optionValue !== true) {
-      updatedCookie += "=" + optionValue;
+  for (let attributeKey in attributes) {
+    updatedCookie += "; " + attributeKey;
+    let attributeValue = attributes[attributeKey];
+    if (attributeValue !== true) {
+      updatedCookie += "=" + attributeValue;
     }
   }
 
@@ -350,7 +353,7 @@ function deleteCookie(name) {
 ```
 
 ```warn header="Updating or deleting must use same path and domain"
-Please note: when we update or delete a cookie, we should use exactly the same path and domain options as when we set it.
+Please note: when we update or delete a cookie, we should use exactly the same path and domain attributes as when we set it.
 ```
 
 Together: [cookie.js](cookie.js).
@@ -377,7 +380,7 @@ For instance:
 
 Third-party cookies are traditionally used for tracking and ads services, due to their nature. They are bound to the originating domain, so `ads.com` can track the same user between different sites, if they all access it.
 
-Naturally, some people don't like being tracked, so browsers allow to disable such cookies.
+Naturally, some people don't like being tracked, so browsers allow them to disable such cookies.
 
 Also, some modern browsers employ special policies for such cookies:
 - Safari does not allow third-party cookies at all.
@@ -392,17 +395,17 @@ If a script sets a cookie, then no matter where the script came from -- the cook
 
 ## Appendix: GDPR
 
-This topic is not related to JavaScript at all, just something to keep in mind when setting cookies.
+This topic is not related to JavaScript at all, it is just something to keep in mind when setting cookies.
 
-There's a legislation in Europe called GDPR, that enforces a set of rules for websites to respect the users' privacy. One of these rules is to require an explicit permission for tracking cookies from the user.
+There's a legislation in Europe called GDPR, that enforces a set of rules for websites to respect the users' privacy. One of these rules is to require explicit permission for tracking cookies from the user.
 
 Please note, that's only about tracking/identifying/authorizing cookies.
 
 So, if we set a cookie that just saves some information, but neither tracks nor identifies the user, then we are free to do it.
 
-But if we are going to set a cookie with an authentication session or a tracking id, then a user must allow that.
+But if we are going to set a cookie with an authentication session or a tracking ID, then a user must allow that.
 
-Websites generally have two variants of following GDPR. You must have seen them both already in the web:
+Websites generally have two variants of complying with GDPR. You are likely to have seen them both on the web:
 
 1. If a website wants to set tracking cookies only for authenticated users.
 
@@ -410,26 +413,26 @@ Websites generally have two variants of following GDPR. You must have seen them
 
 2. If a website wants to set tracking cookies for everyone.
 
-    To do so legally, a website shows a modal "splash screen" for newcomers, and requires them to agree to the cookies. Then the website can set them and let people see the content. That can be disturbing for new visitors though. No one likes to see such "must-click" modal splash screens instead of the content. But GDPR requires an explicit agreement.
+    To do so legally, a website shows a modal "splash screen" for newcomers and requires them to agree to the cookies. Then the website can set them and let people see the content. That can be disturbing for new visitors though. No one likes to see such "must-click" modal splash screens instead of the content. But GDPR requires an explicit agreement.
 
 
-GDPR is not only about cookies, it's about other privacy-related issues too, but that's too much beyond our scope.
+GDPR is not only about cookies, it is about other privacy-related issues too, but that is beyond our scope.
 
 
 ## Summary
 
 `document.cookie` provides access to cookies.
-- Write operations modify only cookies mentioned in it.
+- Write operations modify only the cookie mentioned in it.
 - Name/value must be encoded.
 - One cookie may not exceed 4KB in size. The number of cookies allowed on a domain is around 20+ (varies by browser).
 
-Cookie options:
+Cookie attributes:
 - `path=/`, by default current path, makes the cookie visible only under that path.
 - `domain=site.com`, by default a cookie is visible on the current domain only. If the domain is set explicitly, the cookie becomes visible on subdomains.
-- `expires` or `max-age` sets the cookie expiration time. Without them the cookie dies when the browser is closed.
+- `expires` or `max-age` sets the cookie expiration time. Without them, the cookie dies when the browser is closed.
 - `secure` makes the cookie HTTPS-only.
 - `samesite` forbids the browser to send the cookie with requests coming from outside the site. This helps to prevent XSRF attacks.
 
 Additionally:
-- Third-party cookies may be forbidden by the browser, e.g. Safari does that by default.
+- The browser may forbid third-party cookies, e.g. Safari does that by default. There is also work in progress to implement this in Chrome.
 - When setting a tracking cookie for EU citizens, GDPR requires to ask for permission.
diff --git a/6-data-storage/03-indexeddb/article.md b/6-data-storage/03-indexeddb/article.md
index 70493e9e1..43344e487 100644
--- a/6-data-storage/03-indexeddb/article.md
+++ b/6-data-storage/03-indexeddb/article.md
@@ -16,7 +16,7 @@ That power is usually excessive for traditional client-server apps. IndexedDB is
 
 The native interface to IndexedDB, described in the specification <https://www.w3.org/TR/IndexedDB>, is event-based.
 
-We can also use `async/await` with the help of a promise-based wrapper, like <https://github.com/jakearchibald/idb>. That's pretty convenient, but the wrapper is not perfect, it can't replace events for all cases. So we'll start with events, and then, after we gain an understanding of IndexedDb, we'll use the wrapper.
+We can also use `async/await` with the help of a promise-based wrapper, like <https://github.com/jakearchibald/idb>. That's pretty convenient, but the wrapper is not perfect, it can't replace events for all cases. So we'll start with events, and then, after we gain an understanding of IndexedDB, we'll use the wrapper.
 
 ```smart header="Where's the data?"
 Technically, the data is usually stored in the visitor's home directory, along with browser settings, extensions, etc.
diff --git a/7-animation/2-css-animations/article.md b/7-animation/2-css-animations/article.md
index c86cb452e..a6a41eaeb 100644
--- a/7-animation/2-css-animations/article.md
+++ b/7-animation/2-css-animations/article.md
@@ -463,7 +463,7 @@ The `opacity` property also never triggers Layout (also skips Paint in Mozilla G
 
 Paring `transform` with `opacity` can usually solve most of our needs, providing fluid, good-looking animations.
 
-For example, here clicking on the `#boat` element adds the class with `transform: translateX(300)` and `opacity: 0`, thus making it move `300px` to the right and disappear:
+For example, here clicking on the `#boat` element adds the class with `transform: translateX(300px)` and `opacity: 0`, thus making it move `300px` to the right and disappear:
 
 ```html run height=260 autorun no-beautify
 <img src="https://js.cx/clipart/boat.png" id="boat">
diff --git a/7-animation/3-js-animation/article.md b/7-animation/3-js-animation/article.md
index 2d018bf18..b85e91e21 100644
--- a/7-animation/3-js-animation/article.md
+++ b/7-animation/3-js-animation/article.md
@@ -452,4 +452,4 @@ Surely we could improve it, add more bells and whistles, but JavaScript animatio
 
 JavaScript animations can use any timing function. We covered a lot of examples and transformations to make them even more versatile. Unlike CSS, we are not limited to Bezier curves here.
 
-The same is about `draw`: we can animate anything, not just CSS properties.
+The same is true about `draw`: we can animate anything, not just CSS properties.
diff --git a/9-regular-expressions/11-regexp-groups/article.md b/9-regular-expressions/11-regexp-groups/article.md
index 796e23f54..8fec60ccc 100644
--- a/9-regular-expressions/11-regexp-groups/article.md
+++ b/9-regular-expressions/11-regexp-groups/article.md
@@ -209,9 +209,9 @@ alert(results[0]); // <h1>,h1 (1st tag)
 alert(results[1]); // <h2>,h2 (2nd tag)
 ```
 
-As we can see, the first difference is very important, as demonstrated in the line `(*)`. We can't get the match as `results[0]`, because that object isn't pseudoarray. We can turn it into a real `Array` using `Array.from`. There are more details about pseudoarrays and iterables in the article <info:iterable>.
+As we can see, the first difference is very important, as demonstrated in the line `(*)`. We can't get the match as `results[0]`, because that object is a pseudoarray. We can turn it into a real `Array` using `Array.from`. There are more details about pseudoarrays and iterables in the article <info:iterable>.
 
-There's no need in `Array.from` if we're looping over results:
+There's no need for `Array.from` if we're looping over results:
 
 ```js run
 let results = '<h1> <h2>'.matchAll(/<(.*?)>/gi);
diff --git a/BACKERS.md b/BACKERS.md
new file mode 100644
index 000000000..36b1532bc
--- /dev/null
+++ b/BACKERS.md
@@ -0,0 +1,6 @@
+
+# Sponsors and Supporters
+
+## Supporters
+
+- Ilya Zelenko
diff --git a/LICENSE.md b/LICENSE.md
index acfce9082..cbada5307 100644
--- a/LICENSE.md
+++ b/LICENSE.md
@@ -7,7 +7,7 @@ As of now, we license the tutorial to almost everyone for free under the terms o
 
 ## License (Short)
 
-The license is basically [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode), revocable and exclusive.
+The license is based on [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode).
 
 It gives the right to:
 - **Share** – copy and redistribute the tutorial in any medium or material.
@@ -15,68 +15,62 @@ It gives the right to:
 
 Under the following terms:
 
-- **Attribution** — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
+- **Attribution** — You must give appropriate credit. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
 - **NonCommercial** — You may not use the material for commercial purposes.
 
 ## License (Legal)
 
-By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this license ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
+By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this license ("License"). To the extent this License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
 
 ### Section 1 – Definitions.
 
-a. __Adapted Material__ means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
+a. __Adapted Material__ means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
 
-b. __Adapter's License__ means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
+b. __Adapter's License__ means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this License.
 
-c. __Copyright and Similar Rights__ means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
+c. __Copyright and Similar Rights__ means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
 
 d. __Effective Technological Measures__ means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
 
 e. __Exceptions and Limitations__ means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
 
-f. __Licensed Material__ means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
+f. __Licensed Material__ means the artistic or literary work, database, or other material to which the Licensor applied this License.
 
-g. __Licensed Rights__ means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
+g. __Licensed Rights__ means the rights granted to You subject to the terms and conditions of this License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
 
-h. __Licensor__ means the individual(s) or entity(ies) granting rights under this Public License.
+h. __Licensor__ means the individual(s) or entity(ies) granting rights under this License.
 
-i. __NonCommercial__ means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
+i. __NonCommercial__ means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
 
 j. __Share__ means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
 
 k. __Sui Generis Database Rights__ means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
 
-l. __You__ means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
+l. __You__ means the individual or entity exercising the Licensed Rights under this License. Your has a corresponding meaning.
 
 ### Section 2 – Scope.
 
 a. ___License grant.___
 
-   1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
+   1. Subject to the terms and conditions of this License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive license to exercise the Licensed Rights in the Licensed Material to:
 
        A. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and
 
        B. produce, reproduce, and Share Adapted Material for NonCommercial purposes only.
 
-   2. __Exceptions and Limitations.__ For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
+   2. __Exceptions and Limitations.__ For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this License does not apply, and You do not need to comply with its terms and conditions.
 
-   3. __Term.__ The term of this Public License is specified in Section 6(a).
+   3. __Term.__ The term of this License is specified in Section 6(a).
 
-   4. __Media and formats; technical modifications allowed.__ The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
+   4. __Media and formats; technical modifications allowed.__ The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
 
-   5. __Downstream recipients.__
-
-        A. __Offer from the Licensor – Licensed Material.__ Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
-
-        B. __No downstream restrictions.__ You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
-
-   6. __No endorsement.__ Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
+   5. __No endorsement.__ Nothing in this License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3.
 
 b. ___Other rights.___
 
-   1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
+   1. Moral rights, such as the right of integrity, are not licensed under this License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
 
-   2. Patent and trademark rights are not licensed under this Public License.
+   2. Patent and trademark rights are not licensed under this License.
 
    3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes.
 
@@ -84,31 +78,15 @@ b. ___Other rights.___
 
 Your exercise of the Licensed Rights is expressly made subject to the following conditions.
 
-a. ___Attribution.___
-
-   1. If You Share the Licensed Material (including in modified form), You must:
-
-       A. retain the following if it is supplied by the Licensor with the Licensed Material:
-
-         i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
+1. If You Share the Licensed Material (including in modified form), You must attribute the Licensor by adding:
 
-         ii. a copyright notice;
+   i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
 
-         iii. a notice that refers to this Public License;
+   ii. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
 
-         iv. a notice that refers to the disclaimer of warranties;
+2. You may satisfy the conditions in Section 3(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
 
-         v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
-
-       B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
-
-       C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
-
-   2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
-
-   3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
-
-   4. If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
+3. If requested by the Licensor, You must remove any of the information required by Section 3(1) to the extent reasonably practicable.
 
 ### Section 4 – Sui Generis Database Rights.
 
@@ -118,21 +96,21 @@ a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract,
 
 b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
 
-c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
+c. You must comply with the conditions in Section 3 if You Share all or a substantial portion of the contents of the database.
 
-For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
+For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this License where the Licensed Rights include other Copyright and Similar Rights.
 
 ### Section 5 – Disclaimer of Warranties and Limitation of Liability.
 
 a. __Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.__
 
-b. __To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.__
+b. __To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.__
 
 c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
 
 ### Section 6 – Term and Termination.
 
-a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
+a. This License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this License, then Your rights under this License terminate automatically.
 
 b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
 
@@ -140,24 +118,26 @@ b. Where Your right to use the Licensed Material has terminated under Section 6(
 
    2. upon express reinstatement by the Licensor.
 
-   For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
+   For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this License.
+
+c. Notwithstanding the above, the Licensor reserves the right to terminate this License with respect to You if the Licensor expressly notifies You of the termination.
 
-c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
+d. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time.
 
-d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
+e. Sections 1, 5, 6, 7, and 8 survive termination of this License.
 
 ### Section 7 – Other Terms and Conditions.
 
 a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
 
-b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
+b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this License.
 
 ### Section 8 – Interpretation.
 
-a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
+a. For the avoidance of doubt, this License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this License.
 
-b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
+b. To the extent possible, if any provision of this License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this License without affecting the enforceability of the remaining terms and conditions.
 
-c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
+c. No term or condition of this License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
 
-d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
+d. Nothing in this License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.