-
Notifications
You must be signed in to change notification settings - Fork 4.7k
Take image after rendering is finished OR check status of rendering before taking image #1200
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Labels
Comments
I haven't seen this happening. Do you have minimal reproducible example? |
settings.json:
PC: Environment: Landscape Mountain Problem: |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hey,
Is it possible to check the state of rendering from the UE4 before recording via simGetImages()? Often I still get images of the last position, although the engine already shows me the new one. Current workaround is to use a sleep-timer, but to capture a very large number of pictures with the computer vision mode, this is not an efficient solution.
Thanks in advance!
The text was updated successfully, but these errors were encountered: