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I'm looking to use UE's native capture methods, highres captures taken with the API creates performance issues that throw off the execution of the flight plan.
I created a clean project, added a camera that follows the drone, and referenced it and its options with the "Take Automation Screenshot at Camera" BP function.
At play, "High resolution screenshot saved as E:/Github/Airsim/Projectname/Saved/Screenshots/Windows/HighResScreenshot000000.png" is printed over and over and over, but no images save, not even "HighResScreenshot000000.png".
Here's the BP for "Set View Target with Blend" abd runring the console command at a given frequency. Requires creating a camera childed to the drone. "HighResShot" break the frequency, but "Shot" works fine.
This issue has been automatically marked as stale because it has not had activity from the community in the last year. It will be closed if no further activity occurs within 20 days.
I'm looking to use UE's native capture methods, highres captures taken with the API creates performance issues that throw off the execution of the flight plan.
I created a clean project, added a camera that follows the drone, and referenced it and its options with the "Take Automation Screenshot at Camera" BP function.
At play, "High resolution screenshot saved as E:/Github/Airsim/Projectname/Saved/Screenshots/Windows/HighResScreenshot000000.png" is printed over and over and over, but no images save, not even "HighResScreenshot000000.png".
This is the same issue referenced at https://answers.unrealengine.com/questions/725935/why-doesnt-my-screenshot-save.html. The workaround found there (running the screenshot command directly from console) works fine, but not from the specified camera position.
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