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Hello all,
UnrealCV has this nice feature that allows you to pass commands directly to the command console of the game via the python API (by running client.request('vrun <UE4 command>')).
This is especially useful when you want to control blueprint events through the API (UE4 has ke and ce commands to fire events).
Would it be an idea to implement a similar feature in AirSim?
Or are there perhaps easier ways to get this done (I'm having trouble connecting to UnrealCV when I'm already connected to AirSim)?
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had activity from the community in the last year. It will be closed if no further activity occurs within 20 days.
Hello all,
UnrealCV has this nice feature that allows you to pass commands directly to the command console of the game via the python API (by running
client.request('vrun <UE4 command>')
).This is especially useful when you want to control blueprint events through the API (UE4 has
ke
andce
commands to fire events).Would it be an idea to implement a similar feature in AirSim?
Or are there perhaps easier ways to get this done (I'm having trouble connecting to UnrealCV when I'm already connected to AirSim)?
The text was updated successfully, but these errors were encountered: