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Cannot open Blocks.uproject with UE4.27 #4535
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Comments
Hi . |
not yet, hope sb could help us |
I am having the same issue all of a sudden! |
Hi all, I managed to open Blocks.uproject on my machine. UE4.27 on Ubuntu 18.04.
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Thanks for looking into this and providing a solution @andrewjong! Another solution I found is to follow the instructions in this forum post (I suspect this essentially doing the same thing as step 5 in his solution, just with a make command instead of using the UnrealBuildTool). Basically, this is happening because of an outdated BlocksEditor shared library left over from a previous build. I'll try and look into what specific build output needs to be cleaned up to avoid this, but in the meantime, everyone should be unblocked by either @andrewjong's solution or the forum post I linked to. Here's the solution offered in the previously linked forum post:
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I have been running into the same issue for about a week or so and the solution from @andrewjong worked perfectly for me. Thank you for the help! |
Thank you so much @andrewjong, your solution worked for me! Thanks thanks thanks! |
But sir, after executing the command wine UnrealBuildTool.exe Development Linux -Project=/home/andrew/AirSim/Unreal/Environments/Blocks/Blocks.uproject -TargetType=Editor -Progress, I am getting the following error: And I'm stuck here! Please help me out in this regard. Thank you. |
@aliadeeba98 , based on the backslashes in your path, it looks like you're on Windows. The instructions I wrote are for Linux. However perhaps it will still work if you simply run |
@andrewjong I'm working on Ubuntu 20.04 LTS and for executing the UnrealBuildTool.exe file in Linux I am taking the help of Wine software. |
@andrewjong Thanks a lot!! Now, the issue has resolved. |
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@andrewjong hi, your solution worked to compile Blocks, but in the end, i would still get the error: |
same error on my Ubuntu 20.04 LTS any tips or individual that managed to solve this issue? |
This command will generate project files for the game and then follow it with the make command. ./UnrealEngine/GenerateProjectFiles.sh '/Unreal Projects/MyProject/MyProject.uproject' -game |
Since AirSim is now deprecated, I suggest transitioning to Colosseum Sim, which is a fork of AirSim. They've carried on AirSim to Unreal Engine 5. We use it for our project and it's working well. |
I am faced wıth thıs error |
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Hi, @andrewjong ,
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您好,您的邮件耀强已经收到,辛苦了。
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您好,您的邮件耀强已经收到,辛苦了。
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@KadriyeNur, I also encounter your problem when using attentioned method, everything seems to be OK by just disabling the plugin. By the way, my PC is ubuntu 20.04 |
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您好,您的邮件耀强已经收到,辛苦了。
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I have Unreak Engine 5.2 and I don't have UnrealBuildTool, I found only UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.
An error occurs:
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您好,您的邮件耀强已经收到,辛苦了。
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Thanks @andrewjong Your way worked for me. |
您好,您的邮件耀强已经收到,辛苦了。
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Thank you this worked for me! |
Question
What's your question?
I followed the instruction here:https://microsoft.github.io/AirSim/unreal_blocks/, however, the UE4 cannot open the default Blocks environment in the AirSim. I found the version of the engine that made the Blocks.uprojcet is 4.27, which is the same as my UE version, it's wield that UE recognized the project came from an engine of different version.
Include context on what you are trying to achieve
Context details
Ubuntu 18.04LTS, AirSim master branch from its github, Unreal 4.27
Include details of what you already did to find answers
I've tried convert it in place, but met a compile error:
Building would modify the following engine files:
xxxxx/UE4Editor.modules
.....
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