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I am trying to extract a real-time (real in the simulation time sense, that is with respect to the unreal's simulation clock) of a moving human character in an Unreal environment. When I use the simGetObjectPose() method from AirSim APIs it simply gives me the same pose information (initial pose) for the human character even when the human has moved in the Unreal environment. Is there a way in AirSim to extract the real-time pose information of unreal characters other than drones? Do I have to make any changes to settings somewhere for the simGetObjectPose() method to give me real-time information about other characters in the Unreal environment?
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