Skip to content

Unable to get correct real-time position of an animated unreal object (other than drones, for example an animated human character) #4696

Open
@vishnuchipade

Description

@vishnuchipade

I am trying to extract a real-time (real in the simulation time sense, that is with respect to the unreal's simulation clock) of a moving human character in an Unreal environment. When I use the simGetObjectPose() method from AirSim APIs it simply gives me the same pose information (initial pose) for the human character even when the human has moved in the Unreal environment. Is there a way in AirSim to extract the real-time pose information of unreal characters other than drones? Do I have to make any changes to settings somewhere for the simGetObjectPose() method to give me real-time information about other characters in the Unreal environment?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions