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54 lines (41 loc) · 944 Bytes
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demo ==binksi== game #TITLE
-> init
=== init
+ [auto: start game]
-> front_desk("start")
=== front_desk(from)
SPAWN_AT(desk-from-{from})
{CUTSCENE(receptionist, entry)|}
-(opts)
+[tag: reception_talk]
->talk_to_receptionist->
+ [tag: desk-to-salon]
{Let's see where this goes|Maybe there's something new over there|}
->salon("desk")
+ [tag: exit-west]
You cannot leave west yet
-
-> opts
=== talk_to_receptionist
Welcome to Binksi Hotel.
Do you have a room here ?
+ [yes]
+ + [101]
-> has_key("101")
+ + [303]
-> has_key("303")
+ + [I don't remember actually]
->no_key
+ [no]
->no_key
= has_key(key)
Here's your key to room {key}
->->
= no_key
Then why bother me ?
->->
=== salon(from)
SPAWN_AT(salon-from-{from})
{Hmmm, there's nothing here...|Still nothing, I wonder why I keep coming here|I should really stop hoping|}
+ [tag: salon-to-desk]
->front_desk("salon")