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Using this command would normally only reassign the ids used for grenades (and it does).
Actual behavior
But after using it; grenadeType, grenadeOrigin and grenadeVelocity entries in the nade config files get deleted. Every single nade has to be thrown and .updated again.
Steps to reproduce
Plugin version: 1.3.3
Sourcemod version: 1.10.0.6458
Steps to reproduce (please be specific): Just .save 3 different nades. Then .delete either 1st or 2nd one. Use sm_fixgrenades and try to .throw any <grenade id>. The nade won't be thrown.
The text was updated successfully, but these errors were encountered:
I'd suggest map reloading after sm_fixgrenades . Do you know if the grenade data is actually deleted? Your steps to reproduce don't mention whether the actual data files get deleted or not.
Map reloading does not fix it, sadly. The file in which the nade data is stored, does not get deleted; the text inside however does. Tested with SM 1.10.0.6478 and the bug still exists.
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Expected behavior
Using this command would normally only reassign the ids used for grenades (and it does).
Actual behavior
But after using it;
grenadeType
,grenadeOrigin
andgrenadeVelocity
entries in the nade config files get deleted. Every single nade has to be thrown and.update
d again.Steps to reproduce
.save
3 different nades. Then.delete
either 1st or 2nd one. Usesm_fixgrenades
and try to.throw
any<grenade id>
. The nade won't be thrown.The text was updated successfully, but these errors were encountered: