Skip to content

Bots spawning translucent and not killable after update #159

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
kINGPINcsgo opened this issue Jun 18, 2020 · 2 comments
Open

Bots spawning translucent and not killable after update #159

kINGPINcsgo opened this issue Jun 18, 2020 · 2 comments

Comments

@kINGPINcsgo
Copy link

Updated the practice mod on our server last week. Now when placing a bot its translucent and doenst take any damage. Which is annoying since we also use the bots to test the damage from the thrown grenades.

  • Plugin version: 1.3.3
  • Sourcemod version: dunno, doesnt matter
  • Steps to reproduce (please be specific): type ".bots", place a bot.
@splewis
Copy link
Owner

splewis commented Jul 16, 2020

You probably have mp_respawn_immunitytime getting set by one of your configs. You can check its value in console (e.g. sm_cvar mp_respawn_immunitytime ). #146 was a similar issue.

@Valliam
Copy link

Valliam commented Oct 10, 2020

I checked "mp_respawn_immunitytime" in console. The console shows its value is 0. But I still have the question that I am not able to shoot the bot.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants