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My AR app get crashed as soon as it opens with leap motion plugin #103

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hamu6259 opened this issue Nov 26, 2021 · 1 comment
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My AR app get crashed as soon as it opens with leap motion plugin #103

hamu6259 opened this issue Nov 26, 2021 · 1 comment

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@hamu6259
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Hi all:
I am using the unreal engine version UE4.26 and related leap motion plugin version v3.7.11 for UE4.26. I have followed the instructions and copied the plugins in a separate folder and then when i open the project and dragged the "LeaphandsPawn" in the level and setting the auto "possess player" to 'player0' and then i choose to launch it on my android pixel 4 XL. the application gets deployed on android phone, but as soon as i open the app it gets crashed every single time and the log showing the error below. Kindly let me know anyone about this issue , i have to complete my study project as soon as possible. here is the error which the log shows:

  "LogPlayLevel: Error:   11-26 12:31:14.739 19129 19162 D UE4     : [2021.11.26-11.31.14:739][  0]LogAndroid: Error: === Critical error: ===

LogPlayLevel: Error: 11-26 12:31:14.739 19129 19162 D UE4 : [2021.11.26-11.31.14:739][ 0]LogAndroid: Error:
LogPlayLevel: Error: 11-26 12:31:14.739 19129 19162 D UE4 : [2021.11.26-11.31.14:739][ 0]LogAndroid: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3146]
LogPlayLevel: Error: 11-26 12:31:14.739 19129 19162 D UE4 : [2021.11.26-11.31.14:739][ 0]LogAndroid: Error: Could not find SuperStruct BodyStateAnimInstance to create BSLowPolyRightAnimBP_C
LogPlayLevel: Error: 11-26 12:31:14.739 19129 19162 D UE4 : [2021.11.26-11.31.14:739][ 0]LogAndroid: Error: [Callstack] 0x00000000B321B330 libUE4.so(0x000000000745A330)Unknown []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B321B0D0 libUE4.so(0x000000000745A0D0)!FAsyncPackage::EventDrivenSerializeExport(int) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B3214A78 libUE4.so(0x0000000007453A78)!FAsyncPackage::ProcessImportsAndExports_Event() []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B3214310 libUE4.so(0x0000000007453310)!FAsyncPackage::Event_ProcessImportsAndExports() []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B32215F0 libUE4.so(0x00000000074605F0)!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B322AB54 libUE4.so(0x0000000007469B54)!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B322A010 libUE4.so(0x0000000007469010)!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B323A384 libUE4.so(0x0000000007479384)!FAsyncLoadingThread::FlushLoading(int) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B3298368 libUE4.so(0x00000000074D7368)!FlushAsyncLoading(int) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B3577CA4 libUE4.so(0x00000000077B6CA4)!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B35747E0 libUE4.so(0x00000000077B37E0)!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B7629A7C libUE4.so(0x000000000B868A7C)!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B7625C5C libUE4.so(0x000000000B864C5C)!UEngine::Browse(FWorldContext&, FURL, FString&) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B6AF8350 libUE4.so(0x000000000AD37350)!UGameInstance::StartGameInstance() []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B18F5BB0 libUE4.so(0x0000000005B34BB0)!FEngineLoop::Init() []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B18F4728 libUE4.so(0x0000000005B33728)!AndroidMain(android_app*) []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B1909C20 libUE4.so(0x0000000005B48C20)!android_main() []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000B193D0B8 libUE4.so(0x0000000005B7C0B8)Unknown []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000E89C7AA0 libc.so(0x0000000000080AA0)Unknown []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error: [Callstack] 0x00000000E8980DC6 libc.so(0x0000000000039DC6)Unknown []
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error:
LogPlayLevel: Error: 11-26 12:31:14.740 19129 19162 D UE4 : [2021.11.26-11.31.14:740][ 0]LogAndroid: Error:

The_Button.log

Alo please check the attached detailed log file from unreal engine.
"

@hamu6259 hamu6259 changed the title My AR app get crashed as soon as it opens My AR app get crashed as soon as it opens with leap motion plugin Nov 26, 2021
@Ultraleap-Dan
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Our hand tracking software does not currently support Android or mobile platforms so it will not be possible to include our hand tracking in your application for Android devices.

I recommend keeping an eye on our social new feeds next year for any annoucements that we make about this. ;)

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