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The Steam controller tracking with the leap hands stops working if one (or more) controller(s) are disconnected.
Only after reconnecting the controllers, restarting both SteamVR and Unreal it "fixes" the issue.
I am using the unmodified LeapHandsPawn in a new "basic" level.
The text was updated successfully, but these errors were encountered:
Hi @ZeroComfort, please can you update to our latest hand tracking plugin version, 5.0.0, test this on Unreal 5.1 and reopen this report if any issues persist. Thank you.
Using Unreal 5.1 and plugin version 4.7.0.
The Steam controller tracking with the leap hands stops working if one (or more) controller(s) are disconnected.
Only after reconnecting the controllers, restarting both SteamVR and Unreal it "fixes" the issue.
I am using the unmodified LeapHandsPawn in a new "basic" level.
The text was updated successfully, but these errors were encountered: