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Leap events are not getting called( Solved ) #25

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mohs1n opened this issue Nov 14, 2018 · 5 comments
Closed

Leap events are not getting called( Solved ) #25

mohs1n opened this issue Nov 14, 2018 · 5 comments
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@mohs1n
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mohs1n commented Nov 14, 2018

I can't call the Hand grab or pinch events using the v2.17.1 in UE4.19. My Leap software is v4 too.
Please any help would be appreciated.

@mohs1n
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mohs1n commented Nov 15, 2018

@getnamo
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getnamo commented Nov 15, 2018

Does general tracking work? How about the Leap Motion Visualizer? Could you show me what blueprint graphs you're using?

@mohs1n
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mohs1n commented Nov 15, 2018

General tracking works, I don't know about visualiser. I've done this in the past using your tutorial for grabbing stuff and it worked perfectly in ue 4.13 but the exact same thing now is not working in 4.19, what could be the problem? Like I tried printing basic print with grab and that isn't triggering too. And I'm just using simple right and left grab from gamepad event

@mohs1n mohs1n changed the title Leap events are not getting called Leap events are not getting called( Solved ) Nov 15, 2018
@mohs1n
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mohs1n commented Nov 15, 2018

Thank you for getting back, basically it didn't start event until I click into the viewport while it's being played in non VR mode maybe a bug or something. Anyways it's solved now so please close this :)

@getnamo
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getnamo commented Nov 21, 2018

Input mapping events may not trigger if the game viewport isn't focused. If you want to detect gesture when the window isn't focused, consider using Leap Component Events instead e.g. On Hand Grabbed/Pinched

@getnamo getnamo added question Further information is requested and removed awaiting replication labels Nov 21, 2018
@getnamo getnamo closed this as completed Dec 6, 2018
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