Neat! I'd love to see this one with some more feedback and juiced up. I assume I was controlling both orange planes? The "tank controls" could maybe be swapped to just WASD and just not allow going backwards. I'm not sure the heigh sorting always worked as intended, maybe it was a just bug where planes were overlapping at one point. One of my pet peeves is non uniform scaled pixel graphics but I get the time constraints of a game jam play a part here :) I liked the undo functionality, it really suits a game like this.
Play game
Sky High Chess (WIP)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #31 | 2.353 | 2.353 |
| Originality | #32 | 2.588 | 2.588 |
| Overall | #35 | 2.235 | 2.235 |
| Fun | #37 | 1.765 | 1.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
So far no AI, but the lognterm plan is to have an AI generate puzzles/environments
If Generative AI tools were employed, how did you use them in your game?
Didn't use any
What game engine is your game built in?
Unity


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