Neat concept with a nice vibe and aesthetics, but the controls feel a bit clunky and the sound needs some balancing
Play game
Donut Dame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| SOUNDS / MUSIC | #112 | 3.176 | 3.176 |
| BOSS DESIGN | #173 | 2.706 | 2.706 |
| ART / VISUALS | #178 | 3.059 | 3.059 |
| Overall | #188 | 2.667 | 2.667 |
| FUN | #219 | 2.412 | 2.412 |
| CONTROLS | #223 | 2.471 | 2.471 |
| USE OF THEME | #234 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The objective of the game is the exchange of Donuts. You don't have Health and Neither does the Boss. Its more about Stunning each other and Disrupting the exchange of Donuts. Once the Boss Rush is over The Player will get a Score Based on the value of the Donuts Exchanged.
Did your team create the vast majority of art and music during the game jam?
Yes we had both artists and muscians working on original assets
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no








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