Play the Dice
Tesserisk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #449 | 3.518 | 4.125 |
| Audio | #450 | 3.305 | 3.875 |
| Visuals | #501 | 3.731 | 4.375 |
| Overall | #623 | 3.251 | 3.812 |
| Innovation | #725 | 2.985 | 3.500 |
| Gameplay | #807 | 2.985 | 3.500 |
| Enjoyment | #976 | 2.985 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game needs the player to risk their own points to buy abilities that may or may not benefit the player in order to win the level
What code and assets did you not make from scratch during the jam (if any)?
Creative Commons 0 sfx from freesound.org
Dice model by Armor and Rum: https://assetstore.unity.com/packages/3d/environments/collection-dice-set-for-role-playing-games-202821
How many people worked on the game?2
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Comments
Great presentation and soundtrack! I had fun with figuring out to break the game by using the shop refresh to completely avoid negative events, and keep buying instant score multipliers. Ended up integer overflowing back to 0 and lost as a result lol. Good work!
Love the presentation!
My only nitpick is that the values for either the goal or the costs/penalties of the tickets might need some balancing
During my different playthroughs, the optimal strat was pretty much always to just roll and avoid buying tickets until absolutely necessary, so I didn't feel that risky
It’s such an impressive game! The art style and sound design are so immersive. refresh costs a bit too much. I really hope could add more special items we can buy . But any way, still a good game!
Got to level 8, and got sent to gambling hell
I love the game, I can imagine sinking a lot of hours into it with more levels and stuff! Although I think the scaling of the cost of a refresh is too high, I wasted so much money on highish cost, low risk low reward gambles desperately looking for one thatll get me more points but looks like my luck had other plans.
Visuals were great, although there was an issue where the points number would turn really small or turn upside down, although im unsure how to recreate the issue.
AI Overview
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By the way, I wonder and assume that in the later levels you improve from a 6 sided to a 12 or 20 sided one ? That would be a surprise progression. Perhaps even starting with a coin toss (2) up to 120! (haha, just joking there!)
Risk in the form of 'gambling' is a clean hit on the theme for sure. Took me a few moments to figure it out but in the end it was straight forward and I was impressed by the rolling dice. I struggled some on my own in the recent past making a rolling die with gravity and knowing which face was up! good job
cool game, looks very nice, the art is very pretty, the upgrades are cool!