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Cathedral Keep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #231 | 4.111 | 4.111 |
| Overall | #235 | 3.616 | 3.616 |
| Innovation | #265 | 3.528 | 3.528 |
| Gameplay | #302 | 3.500 | 3.500 |
| Audio | #350 | 3.417 | 3.417 |
| Enjoyment | #394 | 3.583 | 3.583 |
| Theme | #401 | 3.556 | 3.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are defending your hub and you have to dive into the dungeon to gather resources. The deeper you go, the bigger the rewards - but get lost, and you might miss the next wave attacking your hub. How far will you risk it for the biscuit?
What code and assets did you not make from scratch during the jam (if any)?
Shaders, Particles, Tree Models, Plant Models, Sound Effects
How many people worked on the game?2
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Comments
The visuals and overall vibe for the game are really cool! The controls feel a bit off and it would be cool to emphasize risking going into the dungeon.
I played the game in browser. Visuals and sound give a nice atmosphere. Overall I think it's a nice gameplay and game idea, but I had some bugs with waves not ending and nothing happening. I also think the change from free movement in church and locked cam in basement feels weird. I was at first also confused by the material UI as it seemed for me that I lost all mats upon leaving the basement. But good job on the basement generation.
Nice concept, I felt a little bit like in the COD zombie mod, with menaces from eveywhere !
Nice job! :)
The art style :0
Awesome game! Thanks for showing the controls on the screen, the game is not frustrating cz of that!
Would be a good idea to add indication that the wave starts soon and you need to come back from the maze. Like 10 seconds before the wave.
Press and Leave doesn't work after defeat.
Collider is not very big on the sit of the laser, sometimes couldn't get in.
Visuals are pretty but skeletons are really weird though.
Nicely done!
Nice game and a nice idea to fit the theme. Going through a maze to get upgrades while under pressure from the timer and trying to memorize the way back was a good take on the risk theme. I got stuck on the second wave though :(
Really really fun experience. Love the implementation of the theme and the gameplay loop is so fun and well put together. The vibes are great too. The only thing that i didnt understand was why ther camera is locked in the dungeon but for the rest this is an overall great experience. Congrats on such an amazing work!
An impressive project for just 1 week and a 2-person team. Even though you mentioned the graphics are lower in the web version, they still look good enough and the game runs smoothly. Congrats!
I am more shocked that you guys made this in one week and for a first game no less, this is incredible and love the concept.
To improve I say the cannon feel empty when shooting, feedback when enemy shoot the cathedral like a simple shake and crumpled when game over and also something feels off like playing two different games in one in a disjointed way- change in control, some input irresponsive, etc.
This is a good game, but it is way too ambitious for a game jam so next time pls have smaller scope.
As for the current game expand it, fix the problems, this is a great foundation.
(Also, Dome keeper in 3D hell yeah!!!!!!)
Thank you! Yea we totally learned our scope lesson and i agree with your other points as well
I really risked it for those triangles and squares man, late to every wave haha. Truly well put together game, I really enjoyed it. I love that the upgrades carried the risk factor and that the risk was not just a choice button click but a game inside the game. The pressure of the starting of the new wave and getting lost in the basement was torture...in a good way...if that's possible xDD. The visuals and sound were so in theme with the Cathedral. Loved the bell sound for the start of the round. Really amazing game!
Absolutely loved the game! The concept and defence/maze mechanics was such a good idea. The visuals and general atmosphere of the game was spot on. Feels like a full game. Amazing work 🤗🤗
The game's cool, nice design. Also the mechanics are good and the concept fits the jam's theme. I would recommend giving it a shot.
Well done!
Pretty cool game, nice visuals and aesthetics. Thou, I am not fan of the dugeon gameplay... all that rotation gives me literal headaches :( But the church gameplay of defending is pretty cool, even though I had a hard time figuring out how to move the wand from side to side. also, why does pressing "c" makes the character move up a tiny bit?
Overall Pretty cool and fun game, good potential!
Wow, dude, you nailed the atmosphere, it’s absolutely killer! I was totally immersed and really enjoyed every moment. It was both thrilling and fascinating! And the dungeon gameplay? Absolutely on fire! The retro-style controls fit perfectly.
I had a blast, thanks so much!
+1 for Dome Keeper vibes, you nailed the creepy church feel as well!
Not sure why you locked the rotation to keys in the labyrinth instead of free camera like in church. I also had trouble trying to get on the canon, as pressing E works only if you stand in a specific spot.
The Visuals look awesome and it’s impressive that you made most models during the Jam. This Game reminded me a bit of Dome Keeper but in 3D and instead of a cave to mine, there is a Labyrinth, but it was well executed in my opinion. I loved the way the Turret worked, that you have to move it from side to side which adds to the risk. I also found it great that the Game had explanations, when needed, to know what to press. One thing that put me a bit off was, that there was a difference off movement between the start and the Labyrinth especially the head movement but it fit the grid layout of the Labyrinth and worked well.
Thank you, it was actually the reference game we had in mind, you are the first person to mention it :)
Loved the visuals. Ran pretty smooth too. Clever idea to have a classic maze crawler between waves, which is great for the theme!
It looks absolutely awesome. Unfortunately, as not an experienced gamer, I could not figure out the controls. Are there instructions in the game? Because I couldn’t find any…
I love the old school dungeon! Got lost immediately haha
Really impressive work for a team of 2 in week's time. There was some elements that I found were un-intuitive / clunky (moving the cannon on the track) It took me a couple tries to understand how to move it properly and it didn't feel great . Honestly I think this was really ambitious for a short game jam project. The visuals were really fantastic, sfx / music really fantastic. Your itch.io page is also really nicely designed.
I experience a bug where I couldn't "exit" the game / restart after loosing also, I think it's already mentioned but just in case.
Overall, I think if y'all plugged away at this post jam you could give it the polish it truly deserves! Great job regardless of the issues and good job in such a short amount of time.
Thank you for the review and kind words. It was our first jam and we are still figuring out how to scope things, we might've overshot a little bit here, its true