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Risky Bisque's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2085 | 1.279 | 3.000 |
| Innovation | #2099 | 1.066 | 2.500 |
| Gameplay | #2120 | 1.066 | 2.500 |
| Audio | #2128 | 0.853 | 2.000 |
| Enjoyment | #2135 | 1.066 | 2.500 |
| Visuals | #2139 | 1.066 | 2.500 |
| Overall | #2163 | 1.066 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I took a play on words and ran with it. The initial segment features a restrictive timer to collect lobsters and return to the surface quickly lest you risk drowning.
What code and assets did you not make from scratch during the jam (if any)?
All assets were made from scratch, I used Claude.AI as a rubber duck and to ask about coding/game dev concepts I am unfamiliar with and minimized using any suggested code.
How many people worked on the game?1
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Comments
Great work! Love the play on words and the variety in the segments. The Space + I + K + M cutting was hilarious.
The jam rules stated that no offensive content was allowed, but I'm offended because this game really made me want to eat some tasty, tasty lobster bisque. Thank you Jacque!