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Lost in Steel and Stars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #76 | 1.500 | 1.500 |
| Audio | #76 | 1.111 | 1.111 |
| Overall (Fun and Playability) | #77 | 1.056 | 1.056 |
| Creativity / Innovation | #78 | 1.111 | 1.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme(s) implemented?
a hero that got in trouble and is stucked in a maze for finding the exit towards earth
Where did the assets come from?
Homemade graphics
Most Graphics were created by the team during the jam
External graphics
Some graphics assets were downloaded or made prior to the jam
External audio
Some audio assets were downloaded or made prior to the jam
Do you have a diffrent Discord nickname?
Blauhschwert
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Comments
Great start. The movement feels good and I was excited to see some physics with the ball. I understand time management challenges, I really do. I look forward to playing larger entries when you have the time to make them.
I think the visuals are really beautiful, but it does need some combat. Looking forwards to seeing if you finish this project once the jam ends!
The positioning on the grid is perfect in one direction while there's exactly an half a tile gap in the other direction so it should be easy to fix as movement is fine otherwise. I like the physics of the ball. Thanks for sharing!
While I recognize that is is more of a start and sketch upon which a game would have been built, at this time it breaks a host of rules in the jam:
There’s also as far as I see any attempt to follow any of the four themes.
Aside from that the there are some nice looking glass effects and stuff in there.
You do have a bug in your grid where the player is on the edge of the grid in one dimension and in the expected center in the other.
Play-through:
thank you but I couldn't finish it in time was to busy with other work but thank you for you tipps...
I will finish it after the jam to see how my work can be improved with a team
No clue what to do, but can see the direction you're attempting? I hope this gets finished up after the jam :)
Cool visuals but yeah this is unfinished. Moving around feels snappy but the grids are misaligned. There is no clear goal / exit, as it is this is just a walking simulator not a game.
This surely is not finished. Movement does not feel good and the distance to the walls is too big. Well kudos for having a web player I guess. Still, you created something, cool :)
Edit: I wish I got a game here, looking like the picture on the submission page.
The grid feels off… kinda like we’re snapped to the center left side of the grid space instead of the center of the grid. Beyond that, I couldn’t really figure out what to do =/. I realized the ball had physics and hit it around until it got stuck on a wall, but that was all I could think of.