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Grifoon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #32 | 3.263 | 3.263 |
| Audio | #41 | 2.684 | 2.684 |
| Overall (Fun and Playability) | #46 | 2.526 | 2.526 |
| Creativity / Innovation | #51 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme(s) implemented?
Dragon's them was incorporated, I didn't have time to incorporate the hero mess
Where did the assets come from?
Homemade graphics
Most Graphics were created by the team during the jam
External graphics
Some graphics assets were downloaded or made prior to the jam
External audio
Some audio assets were downloaded or made prior to the jam
Do you have a diffrent Discord nickname?
Marama1332
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Comments
the art is charming, the combat is cool and the audio is also good! I liked the game a lot, good stuff! THo it's very confusing on how to progress
The art was very charming indeed! I actually enjoyed it quite a lot!
It feels like some of the enemies are centered not on grid, but on the corner of it. It makes everything seem a bit dizzying at least for me. You also approach those enemies from the side to fight because of it and its disorienting a bit.
Several times game froze for me with enemies being on 0 hp, but combat continuing. And even closing tab wouldn't fully fix the issue since music continued until I close window completely.
Keys also appeared strangely... first key appeared normally, but second was really high up! (still was able to pick it up). Thinking about some comments here with third key missing - maybe it spawned even higher and was invisible because of it?
Sadly after so many freezes deep in dungeon I kind of gave up and didn't finish the game :( Closing all tabs and re-opening them again was a bit of a hassle! Played on firefox, so maybe that is issue with browser though...
Thank you very much for your feedback :)
I am very sorry for the freezing's screen bug. The problem is a wild while loop that I've already fixed, but I must wait the end of the vote to update the project.
thank you for playing :)
Dungeon Crawler.....!
Got dizzy playing it in full screen window, so changed to the imbedded one.
Never figured out how to get through the door by the lined up soldiers. Kept going into all adjecent rooms killing everythigng and getting a key that took me back again. Not sure how to proceed. I did this until game crashed with unresponsive enemy combat.
The grid is a bit off, so it doesn't always feel like you adhere to it when moving, some clipping into walls etc. The encounters seems to work well, but might need some work on the balancing, and enemies attacks. I just kept spamming normal attack and winning without taking much/any damage.
Thank you for your feedback :)
I'll make some updates inspiring from your appreciations
I am very sorry for the freezing's screen bug. I've fixed it and I must wait the end of the vote for updating the project
The perspective felt a bit od to me, but the drawn art made up for it!
Thank you for playing :)
I like the very charming hand drawn enemy art. It's not made with a digital tool either, old school pencil drawings on paper. It's very stylish and cool. Environments look nice too but resolution looks pretty low. It looks like 800x600 but i might be wrong. Also camera FOV is too low for me. I think camera perspective needs some adjusting. The steps are too small, it felt like we move half the size of a tile or tile size is 1x1 or something like that. I'm not sure how i feel about the compass but i find it a little jarring. I like to see it on top-center of the screen.
I played the game on Firefox. I tried 2 times, the game got stuck due to the same bug in both playthroughs. Sometimes when there's only one enemy left it doesn't die even though it has 0 HP and you can't do anything. Also when you exit fullscreen mode in that situation, the embedded window mode gets completely broken. Game doesn't fit the minimized window and you can't make it fullscreen again. Good thing you uploaded Windows version too, WebGl version isn't too stable.
Btw i like the Zelda style dungeon thing where you're locked in a room until you kill all the enemies. Nice work!
Thank you for your feedback :)
I'll make an udpate inspiring from your appreciations.
The freezing's killer screen is a wild while loop that I've fixed days ago, but I must wait the end of the vote to be able to update the project.
Love that you have a map, and the different character's abilities come together nicely. Fun game! Loved the hand-drawn art :)!
Thank you for your feedback :)
Had a lot of fun playing this one. Thank you for have the onscreen movement controls those were nice to use when you can't hold down the movement key. Good work.
thank you for playing :)
I won! Maybe...
Were the members of your team from different comic books ? Nice little game! WIth obviously many dragons
Thank you for playing this game :)
The handdrawn artwork is soooo good!
Thank you for your feedback :)
Felt a bit unfinished, but thank you .. maybe … ;) The drawn graphics are a very nice touch. I could not believe it, that you drew all for sides of the dragons. The compass was quite funny :)
I wish there was more and the movement need quite a bit of work. This is another one of those keyboard workout games :)
Solid fun…
Thank you very much for your feedback :)
I completed the game. The ending music is catchy.
I enjoyed the game. The enemies look good and the portraits arguably even better (the key and fight text too), the wobbly combat UI and effects during combat fit and so does the floaty (for lack of a better word) effect of the minimap following your movement. Perspective and movement feel good (I guess the steps could be slightly bigger?) and while in practice it was easier than I would have preferred combat was fun anyway.
I think the game freezes when you kill the goblin on the left in the third room ahead from the start (as it happened twice in two tries). Also Lady Mrs Wanda might be a bit strong, she pretty much killed every enemy in one hit.
Thanks for sharing!
Thank you for playing and for your feedbacks :)
I've caught the "goblin game's killer" bug ..... mouhahahaha .... should be fixed in next update
I've intentionnaly set Lady Mrs Vanda as the "one shot killer" because it could be frustrating to pass time on the dungeon whitout characrters improvment, inventory management and solid story. So it became a small prototype dungeon crawler demo