This game was fantastic, and I really enjoyed the retro PSX vibes. The 3D models were implemented perfectly and fit the style extremely well. The game was clearly well made, and I had a lot of fun playing it. Keep cooking!
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X-Mas 2179's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio & Music | #4 | 3.734 | 3.818 |
| Visuals & Art | #5 | 4.446 | 4.545 |
| Fun & Engagement | #6 | 3.734 | 3.818 |
| Creativity & Originality | #7 | 4.001 | 4.091 |
| Christmas Theme | #7 | 4.001 | 4.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome work with the 3D implementation and solid aesthetic and theme! Really unique and really has character and personality! Excited to see more from you!
Thank you for the kind words! I had a ton of fun making this and I'm excited that people seem to like it!
I'm already off running after the next game idea I have, so that may happen sooner rather than later, who knows? This engine is quirky and challenging to decipher, but also there's something about it that just gels with me in ways that other ones haven't, and I'm kind of smitten.
I love the visuals and color scheme of this game, also I think it's the only sci-fi one? Being a bit more ambitious would've helped it a lot! More weapons more enemies etc, maybe enemies get faster the more dudes you find stuff like that
Thank you for the kind words! Yeah, that's my one big regret with this one -- I got so bogged down in making assets for it that I sort of lost sight of the big picture that the game needs to be a game. I snapped out of that in the last day of the jam and used a bunch of CC0 assets to finish it out, but next time I think I'll go in with a different strategy. Glad it wasn't just me feeling that way about it.
very solid fun little game, i still have to figure out myself how to use 3d models for weapons and enemy's in fps editor. the atmosphere is peak and i could see u striping out the Christmas elements and taking the framework of what you have currently and creating something as a full length product within!
the dancing after giving the presents made me laugh, keep up the good works!
Thank you for the kind feedback! Yeah, working with 3D models for the weapons and enemies was probably my biggest obstacle in this, but I feel like I kind of got a handle on it now? One thing I figured out early on is to not mess with anything other than .md3 files even if the editor supports other formats, and that the Blender .md3 import/export plugin seems more reliable than Noesis ended up being. Still a huge headache though -- I'm glad I was able to get it to work in the end!
Also, the dancing -- I know it's dorky as hell but I couldn't resist including it lol.






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