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A jam submission

LuckyShotView game page

A bad luck boss rush
Submitted by Thatonedude077 — 10 hours, 38 minutes before the deadline
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LuckyShot's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#153.8283.828
Graphics#294.2074.207
Overall#713.2763.276
Gameboy Soul#763.5523.552
Quirkiness#883.1383.138
Secondary Theme Interpretation#1062.5862.586
Soundtrack/SFX#1162.3452.345

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
I based each one of the bosses in the game off a bad luck.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

I wish y'all had music! Really fun and solid boss rush. I made it up through a few of 'em and I loved the art style. I'd be curious to play it again with subpixel movement disabled though. Spotting those kinds of movements broke me out of the GB immersion at a couple of points during my runs. Thanks for making and sharing your game!

(+1)

some great sprite work here, and the game is very playable. shame there was no music to really ramp up the boss fight mood. nice work!

Submitted(+1)

Ohhh… a boss fight game, great idea. The game is fun, especially because the mechanics are really good!

Submitted(+1)

Nice boss rush execution. I appreciated that each boss really felt like their own unique flavor with their own unique style of attacks. The only gripe I have about the gameplay is that I wanted more bosses to fight, lol.

Audio would also really help with ambiance and boss cues as well, but overall a very nice entry.

Submitted(+1)

The game is great and really caught the gameboy asthetics. The artwork is on point.

Music is really missing alot here and would have added alot to the overal experience.

It is very obvious though that the render resolution is higher than the pixel resolution as everything is way smoother than it should be.

Submitted(+1)

This game is neat. The boss patterns are fun and unique. I especially liked the umbrella boss. I kind of forgot you can jump until halfway through the CEO. It really balances out the difficulty when you use it. I feel like there could have maybe been even more use out of the jump somehow, but for a small and sort game it's good.

My big gripes would be a lack of BGM and the resolution. While the sprites are made with gameboy in mind, the various animations and movement doesn't adhere to it. Most obvious is the boss drops that spin in a fashion that requires a much higher resolution then the gameboy can put out. Other things like general movement show the player isn't moving per visual pixel, rather it's smoother and more accurate then that.

Developer

Man I am impressed you got to the final boss without jumping. Also thank you for the feedback about the resolution I added some of the effects because I thought the looked cool but it kinda made it lose the Gameboy feeling of the game. 

Submitted(+1)

Cool concept and fun to play! Wish there was a soundtrack or a couple more sounds but overall very well done!

Developer

Happy to hear you had fun

Submitted(+1)

Really like the concept/story of returning the lucky items. Would have been cool if they gave you a little power-up maybe. Overall very nice. Sometimes it was hard to notice if I got hit or not, but I managed to beat the final boss on my 5th try haha. Great job!

Developer(+1)

Happy to hear you stuck with it and defeated the final boss. I probably should've added more impact when the player took damage so it was easier to notice.

Submitted(+1)

The first boss reminds me of the Tiktok video of “salt & honey anomaly” ahaha

This game has that Gameboy Classic aesthetics I love it

Developer(+1)

I never heard of salt and honey anomaly so I looked it up now I get what you are saying I see how they look alike. Thanks for trying out my game.

Submitted(+1)


That was cute! The characters are charming, the mechanics are competent, and the bosses are fun and fair. I appreciate that shooting holds the character's direction. I had a lot of fun beating this one!

The game's art does a great job invoking the simple graphical style used in a lot of Game Boy games. That said, I think the overt use of in-between squash, stretch, and rotation effects detracts from the graphical cohesion and GameBoy-ness.

All-in-all, good work! Congratulations on the submission!

Developer(+1)

I am happy to hear you had fun with my entry. I agree with your statement about the squash and stretch it does take away from the Gameboy aesthetic. So I appreciate the honest feedback.

Submitted(+1)

Hard game, very good. 

Developer

happy you enjoyed it I hope I didn't make it too hard

Submitted(+1)

Super stylish game, I love the boss sprites especially and how it feels to use the main character! I would love to see this one expanded into a full action RPG with power ups and dialogue and stuff.

Developer

thanks for the kind words yeah I had a lot of fun making the boss sprites for this entry.

Submitted(+1)

I was thinking that some of those pattern were unfair until I'm remembered I could jump lmao. With more work and more diverse patterns and bosses this can be a really fun bosh rush game. It is really great overall, only missing music. It also seems that the game is using the wrong resolution, the subpixel rendering becomes more obvious when the sprites get rotated and scaled.

Developer

Oh yeah some of the attacks are impossible to dodge without the jump. I will have to look into the resolution issue you brought up I thought I had it right. But thanks for the feedback

Submitted(+1)

This was fun! I like the different patterns for each boss. The jump has a nice feeling of weight to it, which I know is hard to do in a 2D topdown view. Good job overall :)

Developer

Happy you liked the jump it was a fun mechanic to add and it made the game feel a lot better. 

Submitted(+1)

such intricate boss fights, had a lot of fun with them, the triangle guy was tough. 

Developer

thanks for playing

Submitted(+1)

Lovely boss rush, short and sweet.
The characters are really cute!

Developer

Happy you like the characters I had fun making the sprites.

Submitted(+1)

Fun boss rush type game. Great work here!

Developer

thanks for the kind words and playing my entry

Submitted(+1)

Really fun! Was struggling a lot before I remembered I could jump!I wish you could change de direction of the shot while changing directions, so I could control more the diagonal shot

Developer(+1)

yeah I should have made a toggle to let the player choose if they wanted fixed aiming or free aiming. But still happy to hear you had fun.

Submitted(+1)

I had a surprising amount of fun with this! I struggled a bit at first with some of the patterns, but I learned that patience and timing was the key. I'd love to see this expanded, and with some music added in as well because the sound effects are already good. Some really good work here! 

Developer

glad you enjoyed it adding music would I been nice it’s the only things I regret not adding.

Submitted(+1)

More bosses please!

Developer (1 edit)

I didn’t have enough time but I really wanted to do a boss based of a broken mirror. Thanks for playing 

Viewing comments 21 to 2 of 21 · Next page · Last page