I wish y'all had music! Really fun and solid boss rush. I made it up through a few of 'em and I loved the art style. I'd be curious to play it again with subpixel movement disabled though. Spotting those kinds of movements broke me out of the GB immersion at a couple of points during my runs. Thanks for making and sharing your game!
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LuckyShot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 3.828 | 3.828 |
| Graphics | #29 | 4.207 | 4.207 |
| Overall | #71 | 3.276 | 3.276 |
| Gameboy Soul | #76 | 3.552 | 3.552 |
| Quirkiness | #88 | 3.138 | 3.138 |
| Secondary Theme Interpretation | #106 | 2.586 | 2.586 |
| Soundtrack/SFX | #116 | 2.345 | 2.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I based each one of the bosses in the game off a bad luck.
Comments
Ohhh… a boss fight game, great idea. The game is fun, especially because the mechanics are really good!
Nice boss rush execution. I appreciated that each boss really felt like their own unique flavor with their own unique style of attacks. The only gripe I have about the gameplay is that I wanted more bosses to fight, lol.
Audio would also really help with ambiance and boss cues as well, but overall a very nice entry.
The game is great and really caught the gameboy asthetics. The artwork is on point.
Music is really missing alot here and would have added alot to the overal experience.
It is very obvious though that the render resolution is higher than the pixel resolution as everything is way smoother than it should be.
This game is neat. The boss patterns are fun and unique. I especially liked the umbrella boss. I kind of forgot you can jump until halfway through the CEO. It really balances out the difficulty when you use it. I feel like there could have maybe been even more use out of the jump somehow, but for a small and sort game it's good.
My big gripes would be a lack of BGM and the resolution. While the sprites are made with gameboy in mind, the various animations and movement doesn't adhere to it. Most obvious is the boss drops that spin in a fashion that requires a much higher resolution then the gameboy can put out. Other things like general movement show the player isn't moving per visual pixel, rather it's smoother and more accurate then that.
Cool concept and fun to play! Wish there was a soundtrack or a couple more sounds but overall very well done!
The first boss reminds me of the Tiktok video of “salt & honey anomaly” ahaha
This game has that Gameboy Classic aesthetics I love it

That was cute! The characters are charming, the mechanics are competent, and the bosses are fun and fair. I appreciate that shooting holds the character's direction. I had a lot of fun beating this one!
The game's art does a great job invoking the simple graphical style used in a lot of Game Boy games. That said, I think the overt use of in-between squash, stretch, and rotation effects detracts from the graphical cohesion and GameBoy-ness.
All-in-all, good work! Congratulations on the submission!
Super stylish game, I love the boss sprites especially and how it feels to use the main character! I would love to see this one expanded into a full action RPG with power ups and dialogue and stuff.
I was thinking that some of those pattern were unfair until I'm remembered I could jump lmao. With more work and more diverse patterns and bosses this can be a really fun bosh rush game. It is really great overall, only missing music. It also seems that the game is using the wrong resolution, the subpixel rendering becomes more obvious when the sprites get rotated and scaled.
This was fun! I like the different patterns for each boss. The jump has a nice feeling of weight to it, which I know is hard to do in a 2D topdown view. Good job overall :)
such intricate boss fights, had a lot of fun with them, the triangle guy was tough.
Lovely boss rush, short and sweet.
The characters are really cute!
I had a surprising amount of fun with this! I struggled a bit at first with some of the patterns, but I learned that patience and timing was the key. I'd love to see this expanded, and with some music added in as well because the sound effects are already good. Some really good work here!






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