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A jam submission

TrimeView game page

Take back the time!
Submitted by BenReMembered — 1 hour, 52 minutes before the deadline
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Trime's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26033.2353.235
Artwork#31583.2353.235
Audio#39542.7652.765
Narrative#43682.2352.235
Creativity#61212.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is in a time loop and tries to escape

(Optional) Please credit all assets you've used
All art and most audio was made by me
Some audio used was originally from Pixabay

(Optional) What would you like to be called if GMTK features your game?
BenReMembered

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Comments

Submitted

I actually had quite a fun time getting super powerful after beating the boss the first time and I'm pretty sure I could beat it first time without any resets. It was small and cute although felt like just a normal roguelite

Pretty Fun, Not much narrative involved with it though

Submitted

its need a little polish but fun overall

Submitted (1 edit)

Sadly cannot rate this game higher as I see a lot of potential in it, but feel unpolished and missing few points that I think are important for this genre. Finished the game on 2nd run

Overall: ★★★☆☆

Creativity ★★★☆☆

It was expected implementation of the theme, but felt less of a loop more of a Replay button but keep upgrades, probably less fun but stronger concept could be not making character stronger, but keeping all their choices preselected, so it feels like a real loop.

Enjoyment ★★★☆☆

Loved the game overall, but there are few points that made my run not so enjoyable:

- Enemies I believe should collide with other enemies (that little guy body slamming red dude into me, I will remember him forever)

- I would love movement to the other side be instant, right now character is slowly decelerating 1st and only then changes direction

- Had expected more from a boss fight when it tried to body slam me, but then it just looped into shooting right at place I was a few moment ago, so just circled it to death

Narrative ☆☆☆☆☆

Not rating

Artwork ★★★☆☆

Art itself is great: it's simple some may even call primitive, but for me it does it's job. Enemies are clearly seen, collision happens where i expect it to happen. I easily differentiate enemies and their bullets from my character. Where it's lacking is in visual feedback for player actions. I would love to see some onHit effects, later in the game it didn;t matter that much but at the start it wasn't clear whether I was hit or not and  whether enemies were hit or bullet disappeared.

Audio ★★★★☆

SFXs saved this game for me in terms of feedback loop, where I lacked clear visual representation for hits sound was more than enough, sound effects themself are also well created and fit well the game

Submitted(+1)

I really liked the progression in this game! After I won, I kept restarting just to see how powerful I could become.

Submitted

I like your artwork. Nice game.

Cool little game, but i always run backwards when meeet enemies and run around boss with good speed.  Also big reload speed and damag help a lot. Your current HP don't increase, only max hp for NEXT round.

Submitted

Kinda slow start but once you get to those tall shooty things it gets really enjoyable