Really interesting take on an incremental game backed up by some really great looking art.
Nice job, only issue i ran into is a stutter everytime a particle fired, but honestly, that could just be the fact that i use Firefox. It's terrible at running browser games
Play Transport Exodus
Transport Exodus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #4 | 4.389 | 4.389 |
| Fun | #8 | 3.944 | 3.944 |
| Audio | #9 | 3.917 | 3.917 |
| Overall | #10 | 3.714 | 3.714 |
| Accessibility | #14 | 3.306 | 3.306 |
| Controls | #22 | 3.556 | 3.556 |
| Originality | #48 | 3.528 | 3.528 |
| Theme | #83 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
The first wildcard (description pending)
The second wildcard (description pending)
Game Description
Manage spaceships in this exploration defense sim.
How does your game tie into the theme?
The ship travel speed relies on fuel momentum, as well as the population multipliers. As for the wildcards you'll have to play to see.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
Comments
Super nice game. I love the art style and the feeling of ‘Numbers Go Up’ , super relaxing. My only complaint is that the first few minutes felt a bit slow but afterwards it was SO MUCH FUN!
When I saw the idea I imagined a worldbox style game. Instead I got something better. An automated idle clicker!
This was extremely fun to play! Loved all the upgrades and things I could do, I was really getting into it. I did have a bit of trouble reading the body text in the menus - but maybe that's just me? Overall a great experience though, amazing work!
Probably my favorite game so far, awesome job!
Great graphics with special attention to details (e.g. revolving planets). Very cool interface as well, love the individual ship view when you click on it.
Peebo mitosis did change the game quite dramatically once I understood how it worked, quickly overflowed the maximum numbers :p
Stellar job, literally! My only notes are I wanted the game to pause so I could read things better, I missed a lot because of the asteroid storms. Related, when an asteroid and the UI overlap, the UI got clicked and I wanted it the other way around. Again, very very very minor points because everything was so well done.
A bit of a slow start, but it ramps up beautifully. I enjoyed breaking math with so many peebos.
The game is so polished and the art is fantastic. I love how you incorporated the wildcards. I did eventually break the game at trillion numbers were going up but that's what it's about. Great submission!
A nice incremental with very lovely art. I especially like the twinkling stars! I am saddened, however, that you missed the biggest connection to the theme with starships needing to burn fuel to slow down as well as speed up.
Amazing submission! I like the alien friend and all the planet art a lot. Thought I somehow managed to get negative population near the end? Great game regardless! 
Very enjoyable game especially for your first submission. Nice slow start and then accelerating with that momentum was fun.
Beefing up Peebo and expanding the expire was great... until I got negative population :P
Thanks for submitting
this kept me entertained for about an hour even after i reached the end. excellent number go up game!!
i do want to mention that on the web build the asteroid being queue_freed caused a lag spike each time, and i think it might be because you are using gpu particles and not cpu particles. i'd highly recommend cpu particles next time to get a little better performance!
i also thought the big circle planet ui got in the way when trying to explode asteroids, especially during a storm. similarly i think when you're trying to destroy an asteroid that's floating over the planet directly you can set the control node's "mouse" property to be "pass (propagate up)"
these are otherwise very small nitpicks for an amazing game. great job!
Good catches on those bugs! Yes our orbiting asteroid physics around the planet was make shift, unlike some of the amazing orbiting simulation games also submitted for the jam, which unfortunately does have asteroids flying above clickable planets. Good call on double checking all our particles as well, thanks for playing!
My computer started chugging quite a bit. I think that means I won.

My favorite game in the jam so far! I didn't really understand the peebo upgrade stuff. But I really like the concept. The active element of the asteroids is a great idea. I think you should consider expanding this.





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