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A jam submission

Transport ExodusView game page

Manage ships as they travel to other planets and discover the mysterious of the cosmos.
Submitted by Flying Tugboat Studios, flinteastwood — 14 minutes, 15 seconds before the deadline
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Play Transport Exodus

Transport Exodus's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.3894.389
Fun#83.9443.944
Audio#93.9173.917
Overall#103.7143.714
Accessibility#143.3063.306
Controls#223.5563.556
Originality#483.5283.528
Theme#833.3613.361

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Game Description
Manage spaceships in this exploration defense sim.

How does your game tie into the theme?
The ship travel speed relies on fuel momentum, as well as the population multipliers. As for the wildcards you'll have to play to see.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

Really interesting take on an incremental game backed up by some really great looking art.
Nice job, only issue i ran into is a stutter everytime a particle fired, but honestly, that could just be the fact that i use Firefox. It's terrible at running browser games

Submitted

Super nice game. I love the art style and the feeling of ‘Numbers Go Up’ , super relaxing. My only complaint is that the first few minutes felt a bit slow but afterwards it was SO MUCH FUN!

Submitted

When I saw the idea I imagined a worldbox style game. Instead I got something better. An automated idle clicker!

Submitted

awesome graphics! the music was also nice! good job mate!

Submitted

What a nice idle game ! Really good job done there, so addicting :D

Submitted

This was extremely fun to play! Loved all the upgrades and things I could do, I was really getting into it. I did have a bit of trouble reading the body text in the menus - but maybe that's just me? Overall a great experience though, amazing work!

Submitted

Probably my favorite game so far, awesome job!

Great graphics with special attention to details (e.g. revolving planets). Very cool interface as well, love the individual ship view when you click on it.

Peebo mitosis did change the game quite dramatically once I understood how it worked, quickly overflowed the maximum numbers :p

Submitted

Super satisfying to watch the ships flying from planet to planet

Submitted

Stellar job, literally! My only notes are I wanted the game to pause so I could read things better, I missed a lot because of the asteroid storms. Related, when an asteroid and the UI overlap, the UI got clicked and I wanted it the other way around. Again, very very very minor points because everything was so well done.

Submitted

A bit of a slow start, but it ramps up beautifully. I enjoyed breaking math with so many peebos.

Submitted

The game is so polished and the art is fantastic. I love how you incorporated the wildcards. I did eventually break the game at trillion numbers were going up but that's what it's about. Great submission!

Developer

Thanks for playing and breaking the game, a trillion might be our current high score, I'm sure before it crashed you made Peebo very happy.

Submitted

A nice incremental with very lovely art. I especially like the twinkling stars! I am saddened, however, that you missed the biggest connection to the theme with starships needing to burn fuel to slow down as well as speed up.

Developer(+1)

This is a great thought hatmix, lovely idea; an idea that is so versed in actual space travel it makes me wonder: are you sure you are from this planet?  Thanks for playing.

Submitted

Nice take on an incremental game, calm vibes. Art reminds me of Risk of Rain1

Developer

Remaining calm is of utmost importance in space travel. Thanks for playing!

Submitted

Amazing submission! I like the alien friend and all the planet art a lot. Thought I somehow managed to get negative population near the end? Great game regardless! 

Developer(+1)

Wow amazing! Maybe all the people turned into ghosts? There is a -5% modifier when you are hit by an asteroid, maybe it was an asteroid damage multiplier? Or perhaps it has to do with Godot's handling of extreme sums? Great job, thanks for playing!

Submitted

Very enjoyable game especially for your first submission. Nice slow start and then accelerating with that momentum was fun.

Beefing up Peebo and expanding the expire was great... until I got negative population :P

Thanks for submitting

Developer

It seems you are not alone in the negative population bug, pretty interesting. Perhaps all the people became so advanced they turned into robots, thus became negative people? Thanks for playing!

Submitted

this kept me entertained for about an hour even after i reached the end. excellent number go up game!! 

i do want to mention that on the web build the asteroid being queue_freed caused a lag spike each time, and i think it might be because you are using gpu particles and not cpu particles. i'd highly recommend cpu particles next time to get a little better performance!

i also thought the big circle planet ui got in the way when trying to explode asteroids, especially during a storm. similarly i think when you're trying to destroy an asteroid that's floating over the planet directly you can set the control node's "mouse" property to be "pass (propagate up)"


these are otherwise very small nitpicks for an amazing game. great job!

Developer

Good catches on those bugs! Yes our orbiting asteroid physics around the planet was make shift, unlike some of the amazing orbiting simulation games also submitted for the jam, which unfortunately does have asteroids flying above clickable planets. Good call on double checking all our particles as well, thanks for playing!

Submitted

A lovely take on the momentum theme, with how fast your population can grow and expand on other planets. The art is really well made, with an established palette, the progression feels neatly paced.  Very atmospheric, super fun! Give it a try! :D

Developer(+1)

Thanks for playing, appreciate the suggestion for others to give it a try, you rock!

Submitted

My computer started chugging quite a bit. I think that means I won.

Submitted

My favorite game in the jam so far! I didn't really understand the peebo upgrade stuff. But I really like the concept. The active element of the asteroids is a great idea. I think you should consider expanding this.

Developer

Being able to talk to Peebo was definitely an important upgrade, perhaps more so than Peebo automatically adding population to job pool. Thanks for playing! Peebo loves you!

Submitted

Peebo is love, peebo is life.


I had so much peebo generation it stretched out the menu to the point I couldn't close it.

In essence it is just an auto clicker sort of game but it's oozing with personality, I like all the little details and the art is top notch.

Nice work.

Developer

Peebo loves you.

Viewing comments 32 to 13 of 32 · Next page · Last page