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Hunt Galactic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #17 | 4.333 | 4.333 |
| Accessibility | #35 | 3.417 | 3.417 |
| Audio | #44 | 3.583 | 3.583 |
| Theme | #65 | 3.417 | 3.417 |
| Overall | #78 | 3.214 | 3.214 |
| Originality | #104 | 3.000 | 3.000 |
| Fun | #116 | 2.583 | 2.583 |
| Controls | #151 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
Hunt galactic bounties!
Source
https://github.com/ScribeAmanuesis/GWJ93
Discord Username(s)
Luveid, polytonic, uGustaHd, Val, Scribe
GWJ Participation Level
7+?
Team Size
5
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Comments
This feels like an intriguing structure and scenario for a game, and being able to choose from not only a set of missions but missions that may benefit (perhaps conflicting) factions is a cool bit of world building that coincides with mechanics. I liked the feel of the art and music too. I thought the base model ship felt a bit sluggish (maybe biased because our submission has a fast ship from a similar camera angle), but I can imagine in the full version of the game a lot of options for ship mobility would be available to unlock over time.
Fun space shooter game. Grhom (the green one?) felt the best among the 3, the blue middle route it felt too difficult to shoot the enemies. At one point in the red route I just ignored the red guys to see if they would disappear if I let them go to the bottom of the screen but they stuck around so I had to fight 'em eventually. They can push the meteors haha. Good stuff
I really enjoyed my time with this game. I do think the difficulty is unbalanced significantly across the different in-game factions (green is very easy, red is pretty difficult, blue is nightmarish), but I had fun learning how to maneuver my ship to stay out of the enemies' way. The soundtrack is also very well-done (and as a musician myself, I appreciate the three different tracks made for each faction!), and the art and animations are phenomenal! Wonderful work! :)
Thank you for the feedback! The reason why some enemies feel less powerful than the others is that they were originally intended to work together, but we didn't have enough time to make combined waves unfortunately. I'm very glad you had a good time nonetheless!
Loved StarShot, by the way! Especially its music :]
Thank you for your comment on the music! Not only are there 3 different tracks, they each have 3 different layers depending on the “intensity” of your combat with them. I’ll be putting together a Bandcamp release of the tracks soon 😅
What a promising glimpse!
I totally see the scope you're going for and would like to try playing again if you're allowed that hotfix.
Thank you! All the main issues should be fixed now. We hope you'll have a better experience this time!
Interesting concept! The health, uhh, it doesn't refill across levels which is a pretty game breaking bug, so I couldn't get past the first mission, but it's ok! Controls on arrow keys is weird, but the art really rocks!
Thank you for the feedback! Unfortunately we barely finished the game before the deadline due to losing a dev in the middle of development, so there wasn't any time for bugtracking. Right now the shop, medium and hard levels don't seem accessible, not sure if we'll be allowed to fix that, but we'll contact the administrators!
oh shoot losing a dev is pretty hard, I'll check back once you've fixed things!
Thank you! We appreciate it :]
If you're still interested, all the main issues have been fixed!