Really fun game and great visuals, only issue I found was there wasn't much strategy to winning or losing, they all had stats but with no way to predict your opponent I often found there wasn't much you could do to affect the outcome
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Six Shooter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #5 | 4.312 | 4.312 |
| Gameplay | #5 | 3.750 | 3.750 |
| Audio | #5 | 3.750 | 3.750 |
| Visuals | #6 | 4.188 | 4.188 |
| Overall | #6 | 3.656 | 3.656 |
| Theme Implementation | #31 | 3.000 | 3.000 |
| Special Object Implementation | #35 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The theme implementation is through the gameplay: card games require intense micromanagement to be able to win consistently. In our game, you can sell and buy new cards to create a more powerful deck after every battle.
How did you add the Special Object?
We implemented the special object through currency (very creative, I know). In our game, you need to buy cards with coins, and you get coins from selling them. Additionally, there are cards that require a lot of money being saved up (the Duke card), so it adds an element of wise-spending, that further supports the game's theme implementation.


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