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Pushing your Limits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #41 | 3.175 | 3.667 |
| Use of the Limitation | #48 | 2.887 | 3.333 |
| Overall | #61 | 2.742 | 3.167 |
| Concept | #71 | 2.742 | 3.167 |
| Enjoyment | #79 | 2.165 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ryder James, ProcyonE
Software used
Godot 4.5
Use of the limitation
The player doesn't regenerate mana or health, and there are only 4 coins to collect.
Cookies eaten
0 :(
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Comments
Love the atmosphere!! and the concept of pulling and pushing!
A very complex game, I spent like 5 minutes just to get out of the cage! But, apart my skill issues, this game was fun! The gameplay like the Escapist is what I like!
Really neat concept - It was legit terrifying when the giant guy came out of the darkness towards me.
Thank you!! The big dude in the dark room was def meant to be the scariest part so I’m glad it landed haha
I really liked the idea of using push and pull spells with limited mana to navigate obstacles, but I couldn’t get them working consistently, the behavior I got with either felt really random and unpredictable. I also think the darkness with how much enemies are swarming makes navigation difficult, but it definitely helped the overall atmosphere of it, and I love the isometric camera and the ability to rotate it.
Thank you! The behavior definitely is a bit much to get used to it, I wish we’d had time to really tutorialize each individual reaction to getting pushed/pulled.
It’s difficult to find a balance between dark enough to hide secrets (of which there are several!) and bright enough to reasonably navigate - I think if I were to work further on this I’d want to really explore a fog of war effect so we could otherwise brighten things up!