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Abyss Signal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #1 | 4.308 | 4.308 |
| Enjoyment | #5 | 3.846 | 3.846 |
| Overall | #6 | 3.731 | 3.731 |
| Presentation | #15 | 3.769 | 3.769 |
| Use of the Limitation | #40 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
erenyarar.itch.io
Software used
Unity
Use of the limitation
The game uses a permanent fail state system where taking damage from hazards or enemies immediately ends the run and restarts the level. There are no checkpoints or recovery mechanics, so every movement and decision carries full consequence throughout the descent.
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Comments
Hi. Played and rated!
Cool concept for the core mechanic! The controls felt good as well.
Really nice job :)
I played your game! Cool stuff. I made a first impressions video :-)
I’ve never had someone share a gameplay video of my game before, so this was really special to see. It’s actually my birthday today, so it felt like a really nice gift. Thank you!
oh wow haha! Happy birthday 🎂 🎉
Glad you enjoyed 🙂
You've made great use of the theme! I found nothing to be lacking while playing, which is an amazing accomplishment for a jam game!
Thanks a lot, really glad you enjoyed it!
Great game and very atmospheric! If you have not played it, I'd recommend trying Scanner Sombre :)
Thanks, glad you enjoyed it! I haven’t tried Scanner Sombre yet, I’ll check it out.
amazing visuals and the concept is unique honestly.
Thanks, really glad you liked the visuals and the concept!
Awesome concept! Looks super cool and feels great to play
Thanks so much!
this one is actually really interesting visually, the only thing i really have to say is that it feels a bit too easy, good job though this is pretty good
Thanks so much!
concept and gameplay are really cool, like it!
Thanks so much!
LOVED the look of this, I've got a real penchant for games that look like they're made for high tech machinery. I managed to collect all 5 logs but kept dying before I could reach the bottom (I'm assuming there is a bottom given the map isn't random?), the instant death from contact did feel a bit tough. Fantastic presentation!
Thanks, I’m really glad you liked the look of it.
Yeah, you were actually very close to the end. After collecting all 5 logs, the game finishes shortly after going a bit deeper.