Really cool art!
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You Are Not A Weapon's itch.io pageJudge feedback
Judge feedback is anonymous.
- Interesting concept—while we are clearly a weapon meant for destruction; we are instead farming. And let’s be honest, the different weapons still have their use when it comes to scaring away crows! The art style is absolutely fantastic, with calming music and a nice conceptualization of the theme. However, aiming felt a bit clunky, and I wasn’t quite sure where my laser would till the field. Even fully charging it didn’t have the desired outcome. Perhaps a different approach to visualizing the affected area would be helpful. Additionally, clearer identification of fully grown crops could improve the experience. The GDD is absolutely fantastic and provided great insight into the development process. This was a really solid submission with a lot of potential, and I genuinely enjoyed it! Keep up the great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1oa3j-msR0GFk8MKX4CWwhqduA4cO3f0De4ZnsdssNfQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes! 3 times!
Is your game set to public on itch.io so we can see it?
Yes!
Summarise your game!
Cultivate crops is a farming simulator as a giant destructive war machine.
In a world once ridden with war. You are left behind, as peace enriches the land. A war machine, whose only purpose was to destroy, now seeks redemption. A life worth living. You have found yourself in a quant rural town, adopting the role of a farmer. Are you determined enough to prove yourself no longer a weapon? Can a being built for destruction truly grow something beautiful? Cultivate the land you once fought on. Find peace with your new life. Don’t let the crows eat your crops.
Use your weapons of destruction to cultivate the land, and bring in a bountiful harvest.
CONTROLS:
WASD: Movement.
LMB: Fire your selected weapon.
1. Tilling Laser: tills the land.
2. Seed Shotgun: Plant your seeds in your tilled land
3. Hydro Pump: Time your blast of water to reach the distance you want to hydrate the land.
4. Harvest Blade: Cut down your fully grown crops to seek returns.
5. Flamethrower: When winter comes, keep your crops warm. Beware! If it isn't winter, your crops may be set ablaze.
Shift: Traverse the land with ease with your jetpack
F: Interact with key items.
<Q and E>: Cycle through your seeds, and the seed crate.
Please explain how your game fits the theme:
The player plays as a machine built only for weaponry and destruction and is placed in a context normally absurd for weapons and destructiveness.
Is there anything you'd like the judges to pay particular attention to?
Just have fun :) Also feed the duck with seeds.





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