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A jam submission

Solomon's SigilsView game page

A devilish drawing challenge!
Submitted by Dewlent Designs — 1 hour, 53 minutes before the deadline
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Solomon's Sigils's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1uNLmDNWBGQ7mOQYc3ZNaCxoDgaHojOExihGBRKjQ2os/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
This is a spooky drawing game where you play as a monk trying to free the Abbot's soul from the demon that has possessed it. Initially the Abbot teaches you the sigils by having you copy them. Then that night he becomes possessed and you try and exorcise the demon using the sigils you've learnt. There are technically 7 different endings (5 story endings and 2 'you straight up failed' endings).

Controls: left mouse button to interact, click and hold to draw. I have tried enabling touchscreen compatibility however I haven't been able to playtest it on a touchscreen device yet.

There is also some hidden strategy to the game, particularly around ink management. Do you prioritise learning all the sigils but risk running out at the end? Or do you only learn some of the sigils and pray that'll suffice?

(During the exorcism challenge, the sigils are assigned as either helpful, hindering or ineffective. As helpful sigils are used, they loose effectiveness (so you can't just spam one sigil!), and at higher difficulties, sigils can become completely ineffective!)

Please note that the settings are accessible from the main menu and this is where you can adjust volume, set the difficulty and enable the genderless mode. (By default the monks will refer to you as 'Brother' but I didn't want to exclude women & non-binary folks etc so I added a setting where they'll refer to the player simply as 'a member of the order')

This was made by a solo developer in 9 days. (I started late as I was finishing another jam >< )

Please explain how your game fits the theme.
There are a few ways the game takes inspiration from the theme.
Most obviously the player has a single vial of ink that they have to ration to last the whole game. If the ink runs out, the player cannot draw any more sigils and thus the Abbot is damned for eternity (aka the player loses)
Secondly the aim of the game is to save the Abbot's singular soul (one man, one soul you know?)
Thirdly and waaayyyyyy more subtly is the choice of theming. Originally I was planning on having the player be a witch etc but I realised by setting it in a monastery the Christian theming comes into play and (imo) one of the things Christianity is known for is worshiping a singular God. (Although I recognise different denominations have differences and nuance!) I know this last one is a stretch but it did genuinely factor into my decision making.

Is there anything you'd like the judges to pay particular attention to?
This game was made completely without Ai. I made the code, graphics, music etc all from scratch in the time limit and even had a go at making a custom cursor! As I'm trying to become a full time indie dev I'd really appreciate any feedback. Thank you so much for your time and consideration. <3

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Comments

Jam Judge(+1)

We apologise for an issue with your judge's feedback being posted the normal way. This won't affect your game's ability to content to win the jam. Here is your feedback from your judge:

This is an absolutely fantastic game with a highly original interpretation of the theme. The art, sound, and gameplay mechanics all feel incredibly polished, creating a professional and immersive experience.

During my playthrough, I may have gotten lucky with my initial choice of sigil, as I didn’t need to change it during the fight against the demon. To increase difficulty and introduce more variety, it could be interesting to require players to draw from a set array of sigils when performing exorcisms, rather than repeating the same one. I did see in the GDD that sigils would be “overused” in harder difficulties, which sounds like a promising direction for balancing.

Your GDD is excellent, it provides all the key information and goes above and beyond by offering deep insight into the development process. The only thing missing is visual material, such as images or examples, which would have been especially effective given the game’s strong artistic design.

Overall, I thoroughly enjoyed this game, even with my less-than-perfect mouse drawing skills. It’s a polished and creative experience that left a strong impression.

Developer

Thank you so much for the feedback! I really appreciate it :)

Submitted(+1)

I wish i had a stylus to play this its great

Developer

Thank you! Yeah it makes a surprising difference ><

Submitted(+1)

Nice one! It's much easier with a graphics tablet than using the mouse. How did you check if the sigil was drawn correctly? By coverage of the desired lines? Looks awesome. I like the medieval style so much!

Developer(+1)

Ngl I was a little surprised how big an impact the device made when I played it on pc with mouse vs tablet with finger and stylus!

Pretty much! 

Thank you so much! <3

Submitted(+1)

I really liked this game! The style was really charming, with the cutscenes' transition style adding to that tremendously. The fight was somewhat confusing (I was just trying out every sigil once before I realized you can repeat sigils), but I enjoyed it. I especially liked what happens if you try to be cheeky and skip the learning phase of the game.

Developer

I'm so pleased you like the game! :)
Thank you for appreciating the details :)

(+1)

Pretty game, love the style. The Demon is such a dick! XD

Developer(+1)

hehe thank you! <3

Submitted(+1)

Beautiful.