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The Last Slimeling's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD A good GDD makes all the intent of the development clear and gives a lot of insight on what to expect. Gameplay I love puzzles. The start of the game is a memory puzzle: which sequence of vents to go through to find my way in the maze. I found myself scribbling on a napkin: right, left, upper left, right, upper right. Exploration was quite fun; sadly, a lot of times I died for no reason andfell through the floor after changing scenes via vent. No hidden trap, just a glitch. Since we don't have much time, I could not explore the game as much as I wanted. All I got was the first slime. Art design I loved the slime sprite and its little animation. The level design was well made and hit the nail on the abandoned dungeon vibe. Sound design Little thoughts Pretty fun MVP, I would like to explore a bit more, and I hope it gets to be developed a bit further. I wanted to see how the different slimes change gameplay.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Z98_D3-ef1CUWGyUXeXST-Pfq8F5AuAQzYtJVPj2DLE/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
TLS was meant to be a puzzle platformer, in its current state its just a single puzzle. its A vent maze that you have to solve by going through no more than nine vents. This is only possible as a pink slime that is semi-permiable, the intended goal was six levels the firs three decovering the tree forms of the slimeling that hold one power each, pink is the ability to pass through starge spaces, blue was jump, and yellow was eletric
Left and Right arrow keys are the controls
For strory adventures have rolled through and killed all the slimelings and the king slimeling and you are on a quest to retrieve the crown and become the king slimeling and rebuild the slimeling kingdom
Please explain how your game fits the theme.
Our interpretation of the theme, only one, is a narrative one. You play as the last living slimeling after your dungeon has been ransacked by adventures. This also inspired certain stylistic choices such as the dead slimeling puddles around the level, showing the remains of your unfortunate friends as a way to visually convey your isolation
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Your GDD is not set to be publicly viewable. If it is not public by the time a judge gets to your game, it will be disqualified.