I fell down a hole and I think my rabbit is still falling to oblivion. Next run I got stuck on a square and double jump wasn't working for some reason. It's difficult to do multiple runs and figure things out when there's no "game over" or restart option other than refreshing the game page. Think it could be a neat game with a little more time.
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Run Rabbit Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #95 | 2.684 | 2.684 |
| Fun | #137 | 2.158 | 2.158 |
| Originality | #146 | 2.211 | 2.211 |
| Graphics | #149 | 2.158 | 2.158 |
| Controls | #150 | 1.947 | 1.947 |
| Theme | #171 | 1.211 | 1.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A little too confusing at a glance. I don't know if the double Jump is meant to function as a permanent upgrade, or a temporary power up. I imagine a short tutorial would be useful.
Fun little game however, as other have mentioned I don't really see how it fits with the theme. Still there are some interesting mechanics here and i think revisiting the game after the jam would be a great idea.
Thank you! I honestly think I could have done a better job in the out of place department, and also that the intro text contextualizes the displacement of the rabbit and why it's there but when that broke on export it became super apparent that I didn't use the out of place theme in enough of the mechanics. I'll work on it for next time/release an updated build at some point here!
Tough and tight, but I gave it many attempts before I gave up. There is potential here, keep polishing it.
Tough and tight, but I gave it many attempts before I gave up. There is potential here, keep polishing it.
Double jump feels kinda clunky. Still a neat game though, I like the artstyle
It's a little hard to get the hang of the carrot parry, but it would an interesting idea for an endless runner.
Thank you! Yeah, there were things about it that were supposed to tie the theme in more but they either broke or I didnt have time to add them. Oh well, I'll learn not to switch ideas partway through next time. I was honestly just excited to be able to put something that technically (kind of) worked up.


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