THE DESKTOP VERSION IS STRONGLY RECOMMENDED TO AVOID WEB-ONLY ISSUES!

─ About ────────────

[|| You have been created to assist with material research, your objective is to gain resources progressing as far as possible in this simulated environment. ||]

  • Click on cubes to gain resources, spend those resources to to grow stronger and push to higher stages.
  • Reset your progress to gain permanent upgrades with the talent tree
  • Equip relics & unlock passive skills 

─ Demo Features ──────

  • Over 40 materials across 6 themed zones
  • Upgrades, prestige mechanics & equippables
  • 170 preset stages into infinite scaling

─ Demo Limitations ────

  • The web version has multiple issues not present in the desktop versions. If you use any privacy add-ons or browsers try using stock Firefox or Chrome (or download the desktop versions!) for a better experience.
    • Some shaders do not load
    • The cubes visually are shown in the wrong places or are deformed, but their hit-box remains in the correct spot
    • Save importing does not appear to work (but exporting does)
  • The game currently features no music or sound effects
  • There's no proper art direction currently, with many assets being placeholders or re-used from other parts of the game

─ Feedback ───────────

  • I've been working on-and-off on this for a while and any feedback is appreciated, leave a comment or send any thoughts you have my way via this google form!
Updated 6 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
Authoriwantsumcrusha
Made withGodot, Krita
Tags3D, Casual, Clicker, Godot, Incremental, Mouse only, No AI, Pixel Art
Average sessionAbout an hour
LanguagesEnglish
AccessibilityOne button
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

Cube-Core_dev_2.61_linux.zip 36 MB
Cube-Core_dev_2.61_windows.zip 45 MB

Development log

Comments

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is there a way to increase the resolution? i can't understand what anything is because it's very pixelated on this device.

The web version can sometimes look hard to read, there should be a full-screen button itch overlays on top of the game in the bottom right corner.

If this isn't for the web version, would you be able to share more details such as your display resolution?

(1 edit)

Okay this right now is a pretty good game/demo the problem I have is that at current once you reach the depths at stage 100+ at least in the html version the Guide pops up every what feels like 20-30 seconds either asking you if you are in possession of prohibited data OR that your days are numbered and it gets old FAST.  Especially since it also blocks like the bottom quarter of the screen thus making some blocks SUPER hard to spot, and you cannot see any buff timers you currently have active.  This could be remedied if the buff timers showed up overtop of the text box the guide pulls up though.

That shouldn't be happening- sounds like a flag isn't being set correctly so the dialogue keeps triggering. I'll look to get this fixed for the next update

Is there any more content past rejecting the pact? It said that gave me a boon, but not what it was.

Currently there's no more there, the dialogue should state that a future system is to be added there but it's not implemented. Sorry if I've not made it clear enough!

(1 edit)

Sometimes I have 'max' selected for upgrading generators and it either upgrades far less or a little more than it says. It still consumes all the resources.


I also feel the cube size, click radius, and click speed prestige upgrades are pretty pointless, as they only raise the starting level without absorbing the cost - I can attain what these upgrades give me just a few seconds into the run.

(+1)

For the generators, I believed this issue was fixed in v2.61 however I've since reworked the max-buy calculation to be better. Hopefully in the next update this is no longer an issue if it's still present!

For the upgrades, I've thought that same but haven't decided what I'd like to do (if anything) regarding this. The talents for these is more so meant as a means of not needing to keep upgrading them, seeing as they have a cap. Where as increases to damage and other similar stats you'd want to scale forever.

Click speed is meant to be maxed out relatively early simply because people will just use an auto-clicker so I may as well add it to the game. We don't need to be getting RSI!

Cube size and cursor radius I've been wondering about moving them away from upgrades and being instead tied to something else, maybe only as talents or instead tied to stage level but would require me to re-balance everything. I'd love to know what people think, if that'd be any better or instead keep the current system and just have me adjust costs.

(2 edits)

Some incrementals simply have it so the prestige tree upgrade not only upgrades the item but resets the cost as well. So, if you have 5/10 levels on the talent tree, you'd start the run with 5 levels, but the initial cost is the same as if you were on the first level, and continues to scale accordingly.

Just an idea if you haven't considered it yet. There are other valid solutions to this problem, as you mentioned, of course.

I'll probably change it to work like this as it makes more sense!