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Not a bad game for what it is.

DFuxa Plays Post-7DRL 2026 - Nonogueram

The game crashed on the fourth floor. It was fun otherwise, at least

The time is a bit weird bcs if u play on a laptop/touchpad its a lot harder :/ and u don't really have a working right click

like even if I knew the anwser in advance i couldnt click 10x10 = 100 times in 60 seconds etc

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It's pretty good. The nongrams are fair and it's a really fun concept, but it's kind of lacking in some ways. There just isn't any real run variety. Every run is kind of the same with so few items that can actually make a difference. Also the lack of any healing options outside of the one spot and an extremely rare chain item makes espeically Map 3 quite hard. The level 4 puzzels are geuinely quite difficult, so unless you're patient enough to let the cursor and clicker help you along you are liable to use. If there was just a potion item or an item that heals you by 1 per level, I think that would make the game a bit better without unbalancing it.

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very fun! the chain reactions once you got enough items made the game play itself, so one run was enough for me. if the game was "smaller" -- less items, less floors, smaller grids -- maybe it would make the game more replayable and interesting. but this one playthrough was definitely satisfying :)

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While definitely unbalanced, this was extremely fun!! The aesthetic is very charming. Getting all the items (especially the Maelstrom upgrade) made it super easy, but also sooooo satisfying to watch the board fill itself in mostly by itself. Great stuff you've got here!! 

Thank you thank you :))

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Really cool concept ! I called it after I beat the third boss, I had all the items and 45 minutes on the clock so I didn't expect to see much more if I kept going. I'm admittedly a picross sicko, but I'm curious to see how you approach difficulty (and the excessive items you receive) if you continue working on this! 


The separation of health and the timer feels like it really rigs the game in the player's favor; I'm not sure if your systems would or should accomadate it, but some of the best picross games I've played combine the health and timer, docking more time off the clock for each subsequent mistake. I'm a consummate misclicker so I've found it frustrating in those games, but it also seems like it might be a good fit here. 


In any case it's a delightful game, thank you for making it!

Thank you for the kind words,, I’m glad you enjoyed it!! I definitely need to work more on the balancing of the health, time, and items so I’ll definitely keep this is mind as something to try out, thank you!

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Very nice. I love nonograms so probably bit biased but this was quite enjoyable. 

Had a solid first run and was surprised how well it all works. 

Still not too sure how I sometimes lose my health but then again I didn't read any instructions. Guess that's also a big plus - that you can just jump in and figure it out as you go.

Nice work, thanks!

Thanks! I’m really glad you enjoyed it!! I haven’t put too much thought into how intuitive it is yet so it’s actually quite reassuring to hear that it’s already at a good (starting?) point :)

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Fun game, love it a lot and spend too much time with this already :D

Figuring out the different items and what they do offers a nice replay-value but an overview what can be unlocked (and once you have, what they do) would be helpful.

I also ran into the problem that once the items interact with each other so that they sometimes basically solve a puzzle on their own, it gets solved wrong. Not the best screenshot, sorry, but you can see what i mean here. I didn't solve most of that - i couldn't have made that many mistakes without dying anyways. Not sure if that's a known issue but i'd be interested to know how that happens?

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Ah so more or less,, (bit of a technical breakdown, sorry in advance) when making the boards it does the following steps:

  1. Random fill
  2. Generate labels based on fill
  3. Solve the final board solution based on the labels. This ends up with filled, crossed out, and ambiguous(!) cells
  4. Test ambiguous cells to see if they're really "abiguous" by filling and crossing and seeing if both solve nicely (if one doesn't, then it's state is the other one!). This step is currently what messes up as, for 20+ rows/columns mainly, even when it places and tests it doesn't solve completely!
This means that after you place one or two onto the so called "ambiguous" cells, they're not actually ambiguous in the final solution and thus you get the weird "mostly crossed out" bug and the game doesn't treat it as an error as it doesn't know (thinks it's ambiguous)!! (some form of recursive test is whats needed to fix this directly but that fairly computation intensive so....)

The broken ones usually look like this (as you might’ve encountered!):

Anyways, thank you so much for playing and having fun with it!! :)

Thank you for the breakdown! That makes sense and i get why it's not that easy to fix

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Enjoyed what I played of it!  Got through three rounds so far, but at this point I've bought everything available to me, have so much time saved up on the clock (40+ minutes), and the upgrades I have solve so much of the puzzle on their own that I'm putting it down.  Will be interested what a cleaned up version is like; I think you'll have to carefully consider how to still make it worth it to actively solve puzzles vs just letting the auto-triggering upgrades do it for you.

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I like this! Might be worth having some indication that an item is part of a larger "set" / needed for other items so players don't immediately balk at the "No effect" text and disregard the item.

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Just played a run in which I got all the items, quit after the third boss because I thought it was gonna go on forever... then I read the description and found out there's a 3rd tier of hammer, and the fourth floor is the last one. Noooo! 😂 Guess I'm going back in again, haha

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Hehe nice! I’m glad you look to be enjoying it so far :)

The item pickup order bug is a pain,, but getting around it with a pickup order (in-case you need it!) of the following (spoiler tag - click me) should get you there!
[Hammer] then all 10 [Nails] then [Maelstrom]

and in parallel

[Fire] and [Wind] then [Lightning]

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Thanks! I'm back from a complete run. A few things I noticed:

- If you have multiple items that consume the same item(s) onscreen (shop or post-level), you can take all of them if you have enough choices left (e.g. the Personal Computer abilities, elemental combos)

- The domino effect of hammer activations seems to break the hint system. Only noticed this with Mjolnir on the final boss

- Might just be me, but I had severe lag clicking on highlighted ambiguous tiles on the final boss

- By around halfway through the second floor in most runs, I'm starting to drown in money lol

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Thank you for the report, I really appreciate it!!

  • I hadn't encountered, even after multiple playthroughs and tests, the "multiple items that consume the same item" issue until you mentioned it! I did double check in engine and yup your right! This was probably just RNG and I was sure there code that prevented this but whoops ig, thanks! (I've added it to the list)
  • The "incorrect domino effect" / "severe lag on clicking the ambiguous cells in larger boards" are actually the same issue! I went a lil' bit more in-depth on this post/reply but its mainly because the board state is "too ambiguous" and it struggles to get solved by my solver!
  • Yeah the game is generally unbalanced but yeah the gold is especially bad xd
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considering we have minesweeper roguelikes, I guess it would make sense that someone would invent a nonogram roguelike. perhaps one day, the Ven diagram will be complete.

I like the idea behind it, but I prefer to do these puzzles leisurely so a timer puts pressure on me that I do not like.

Neat! Will you finish it?

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Once the jam’s voting period ends, I’m planning on finishing off the content / fixes I didn’t have to time to implement during the jam!

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Sweet!

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This was nice. I will probably revisit this in the future, i could've done definitely better

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I did not realize how stressful solving nonograms against the clock could be. XD I like the health mechanic and how it lets you risk in exchange for potential health loss. It's also nice that running out of time isn't an instant game over.

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This is a really fun idea and excellent proof of concept. I was skeptical of the idea and within the first 2 puzzles I was instantly sold.

Unfortunately halfway through the second stage I entered a puzzle and the game stopped accepting any inputs from me. This happened right after acquiring the "Golden Key" item, so possibly has something to do with that?

same thing happened to me, but i never got this golden key, but i still could interact with the meno buttons, 

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Exciting!

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fun wee game your shop is broken tho you can buy items you cant afford and it puts your money into the negative. also the really tall puzzles are not as much fun as its hard to parse maybe a highlighting of the row and column you are hovering over.

Nobody I’ve had play it caught onto the shop bug, so thank you for pointing it out! I totally agree that the row and column should highlight based on the block you are hovering because it’s real rough with larger nonograms~~ Thank you for enjoying it!

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this is fun to play through & i love the different upgrades you can get!

Thank you!!

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This is awesome!