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Juaneiro

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A member registered Jun 08, 2019

Recent community posts

I had played the game close to its initial release and just came back to it kind of randomly and was delighted to find it was still receiving updates. Very nice project!

I have now completed all the content (minus winning the jackpot and maxing focus levels, cause idc about that lol). I might do another playthrough rejecting the leatherworker at the start just to see how much of a difference it makes (also read in a comment you haven't had someone beat nix farfields in hard mode, so that might be an achievement to try and grab)

A couple bits of feedback from my playthrough (I restarted my save file when I came back):

-Diamonds are extremely strange in terms of progression, their rarity and pricing makes sense before farfield gets unlocked but after that they remain a strange roadblock. I forget if it was for an extra light or extra power upgrade but getting the 15 diamonds for it was such a hassle that by the time I got that particular upgrade I had enough "rarer" resources from farfields to immediately unlock the next 3 or 4 steps of progression along that upgrade line.

-Cobalt and vermillion both seem extremely abundant for how much of them you need, with copper/iron/gold/titanium I think there's a very good balance of initial scarcity, following abundance, and scarcity again once you start running low on quartz and realize they can still have some use through selling. Cobalt and vermillion suffer pretty greatly from not being sellable. Getting your first few pieces is very difficult and rewarding without farfield upgrades in general but once you get a single farfield tool you can quickly get much more than you need and it's sad to consistently ignore these initially precious metals while titanium still has some decent value.

-It would be nice if more tools had niches to fill. It's interesting that the diamond pick still has some use in the very end game, and it would be nice if other older tools still had some incentive to be present later on. Maybe even just some awkward quests for special resources needed for endgame progression or just achievements for using inappropriate tools would be nice. 

-I wish power progression was a bit more spread out, currently the spike from 5(6?) to 10 just feels too extreme and while you don't actually get it all at once you spend such a comparatively long time stuck at the max level pre-farfields so once you slightly get going there you get whiplash rocketing forward. Even though the final upgrade wasn't trivial to get it also wasn't that painfully necessary to survive as the previous ones.

Overall I love this game and really appreciate the work you've put into it. My wall of feedback comes purely from a place of love <3

The core game loop is done! You can now jump over food, bark at doors, surrender to  big dogs and yawn at humans to make them fall in love. There is a lot of polish left to be done but for the time being it's playable. I've also added a timer and distance meter so there's a goal to reach. The goal is to get to 500m as fast as possible! I got there in 1:28. Can you beat it? No gifs as there is just a link to the actual game now ;)

https://juaneiro.itch.io/mayas-collage-runner

WOW THIS GAME IS NOT DEAD

Hi all sorry about not updating for a while, quite a few things happened including losing a bunch of progress due to not saving properly and getting frustrated over it, but here's some progress! I went and rewrote a bit of code to fix an annoying bug that kept giving me warnings but not being game breaking. Besides that, I've added 2 more inputs for a total of 3 out of the desired 4! You can now bark at doors, jump over food and surrender to big dogs. Here are two gifs, one of maya crashing into everything and one of maya acing the 3 different types of obstacles. (also the gifs were too large to embed in here, woops) (also also the gifs are on very low framerate so you can't quite appreciate the incredible animations, sorry)

CRASH

https://gfycat.com/silkywillingdaddylonglegs

ACE

https://gfycat.com/digitaldelectablegnu

I'll look into it, thanks! I couldn't quite figure out how to do it before with the tool I'm using to get the gifs but I might just change tool :D

Thanks a lot for the support on the last devlog! For this one there's nothing too showy that's quite ready, but quite a few important things have been added:

1. Maya now actually runs! Pretty important for a runner game.

2. The background moves along with Maya but drags back a bit so over time it seems to move slowly.

3.  The ground below repeats so the camera can follow Maya with things looking good for a long time ( eventually you run out of background though)

4. You can now smash into the doors! This will slow you down, however. Room for polish when this happens with something like a screen-shake effect or something, definitely not a priority right now though.

Finally here's a gif of all these things put together to show maya running into a door :) https://gyazo.com/b1bb99029b2fc8061a86caee831b3ffa (no animals were hurt in the making of this gif)

First update! Many cute photos have been taken, some have been cut out and now production begins.  In terms of in engine work I just got the basic run animation going (without any actual movement happening), introduced the first obstacle (doors), and the ability to fight off the evil doors by barking at them and making them open! Here's a gif of Maya using her powerful bark to open a door (but not all doors!) 

https://gyazo.com/306ea5509373b27298f7ddde783b43e7

Hey all, so for the jam I wanna make a runner type game with my dog. Essentially the same as the you don't have internet game but with collage-like aesthetics and more inputs! I've already kind of sketched out the idea on a piece of digital paper, but surely things will change as I develop it and come across obstacles or new ideas surface. 

THE GAME

You're my dog (Maya), and you run! As you encounter obstacles you must react accordingly with the four arrow keys (or wasd if that's your thing) to do the action you need to do to avoid/minimize the time loss of that obstacle. This would be for example jumping over food (or you lose time eating it, you're a dog remember), barking at doors for them to magically open, surrendering to big dogs to avoid trouble, or yawning at humans for them to fall in love with you (giving you points? I'm not sure yet how that specific bit would work since surely yawning should slow you down a bit)

I'm honestly not sure what else to add here so just let me know if you got any questions! Otherwise, I'll hopefully be posting updates as the game progresses!