<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Diepound Devlog - itch.io</title><link>https://lightpotato.itch.io/diepound</link><description>Roll the dice, land with impact.</description><item><guid>https://lightpotato.itch.io/diepound/devlog/409162/diepound-update-2</guid><title>Diepound Update #2</title><link>https://lightpotato.itch.io/diepound/devlog/409162/diepound-update-2</link><pubDate>Wed, 27 Jul 2022 08:51:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[Updated on 7/27] Jump range indication is more accurate Changed bullet sprite for &#039;sniper&#039; enemy Reduced brightness of background...</p>]]></description></item><item><guid>https://lightpotato.itch.io/diepound/devlog/409161/diepound-update-1</guid><title>Diepound Update #1</title><link>https://lightpotato.itch.io/diepound/devlog/409161/diepound-update-1</link><pubDate>Wed, 27 Jul 2022 08:47:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[Updated on 7/25] Smaller hitbox Highscore is now separated according to difficulty More visual juice Dice number 2 is now accurate (most important)...</p>]]></description></item></channel></rss>