Echo Factory Demo
Echo Factory is a classic idle / incremental game about building and optimizing a self-sustaining factory.
You start by clicking to generate Echoes, then invest those Echoes into machines that automate production. As your factory grows, you’ll unlock upgrades and systems that let you optimize efficiency, scale faster, and make meaningful progression choices.
The game focuses on:
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Automation over repetitive clicking
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Gradual progression and optimization
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Upgrades that change how your factory behaves, not just bigger numbers
Your goal is to build the most efficient Echo Factory possible through smart upgrades and long-term planning.
Give Feedback
Your feedback helps shape the game!
If you notice pacing issues, balance problems, or have ideas to improve the experience, I’d really appreciate hearing from you.
Click here to give feedback: https://forms.gle/QMNPsc42s7HhvijMA
Wishlist Echo Factory on Steam
https://store.steampowered.com/app/4205450/Echo_Factory/
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 2.8 out of 5 stars (4 total ratings) |
| Author | LookAndDestroy |
| Genre | Simulation |
| Made with | Unity |
| Tags | Automation, Clicker, Dark, Idle, Incremental, Minimalist, Sci-fi, Tycoon |
| Links | Steam |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Pacing and Save System FixedJan 21, 2026




Comments
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great music. who/what made it?
Nice music. Good use of generator-boosting upgrades to give the player a little choice in their next step to greater point generation. Showing the next unlock's condition, and the subtle "fill this up, something will happen!" bar near the echo count all provide incentive to keep playing in the early game.
By about the Amplifier unlock point it starts to drag a little, and by the Harmonizer unlock it feels like the player is waiting for ages for extremely minor incremental gains. Active play is no longer valuable at all - exponential click-boost costs mean that the value of clicking has become negligible, and the increase in echo per second for purchases that take two minutes or so of idling is also barely noticable. That "2 minutes" stretches as the exponential costs go up, getting longer and longer... It feels like the post Harmonizer pacing is designed for "leave your computer/phone for two hours and check in later" style play. Maybe that's the goal - Trimps and Kitten Game make that work - but it occurs simultaneous to hitting the "my next few purchases aren't really going to make much of a difference, I've gotten to the top of the 'linear vs exponential' power curve these games have already" point, so engagement suddenly drops.
My game also didn't actually save, so when I checked back in after a little less than ten minutes selecting 'continue' started me over from scratch. I didn't clean my cache or anything in the interim.
Hi,
Thank you so much for the detailed feedback and for appreciating the game's design! It's incredibly helpful to hear your thoughts.
I have great news: Update v0.3.1 is now live, and it directly addresses the issues you encountered!
I hope these changes solve the issues you faced. I'd love for you to give it another shot!
Thanks again for helping me make the game better.
Ah, I wondered why I lost my save. New version does seem a bit smoother.
Is there a way to unlock more of the prestige tree? I only seem to have three things available to buy, so prestige doesn't seem to do anything, but there's a screenshot with a bigger tree. Do I just need to save up more points?
This is just the demo version of Echo Factory, so the main game will have a much larger tree than this. I am working on that