ImageFilter.blur constructor
Creates an image filter that applies a Gaussian blur.
The sigma_x and sigma_y are the standard deviation of the Gaussian
kernel in the X direction and the Y direction, respectively.
The tile_mode defines the behavior of sampling pixels at the edges when
performing a standard, unbounded blur.
The bounds argument is optional and enables "bounded blur" mode. When
bounds is non-null, the image filter substitutes transparent black for
any sample it reads from outside the defined bounding rectangle. The final
weighted sum is then divided by the total weight of the non-transparent samples
(the effective alpha), resulting in opaque output.
The bounded mode prevents color bleeding from content adjacent to the bounds into the blurred area, and is typically used when the blur must be strictly contained within a clipped region, such as for iOS-style frosted glass effects.
The bounds rectangle is specified in the canvas's current coordinate
space and is affected by the current transform; consequently, the bounds
may not be axis-aligned in the final canvas coordinates.
Implementation
factory ImageFilter.blur({
double sigmaX = 0.0,
double sigmaY = 0.0,
TileMode? tileMode,
Rect? bounds,
}) {
return _GaussianBlurImageFilter(
sigmaX: sigmaX,
sigmaY: sigmaY,
tileMode: tileMode,
bounds: bounds,
);
}