Obsidio
OBSIDIO
The towers don't fight — you do.
Skill-Based Tower Defense · Drag · Aim · Survive
Forget placing towers and watching them fight. In OBSIDIO, you manually aim and fire every projectile using a satisfying drag-to-aim mechanic. Feel the weight of each throw, master the arc of your arrows, and survive 15 increasingly brutal waves.
Your aim matters more than tower placement. You are the weapon.
Weapons & Combat
🪨 Rock — Unlimited, but weak and short-range. Your fallback when arrows run dry.
🏹 Bow — Reliable precision at distance. Every arrow costs coins, so aim counts.
🗡️ Knife, Axe & Spear — Unlock these as you progress. Each has unique physics and demands a different strategy.
⚔️ 3 Enemy Types — Grunts, armored soldiers, and knights. Each requires a different approach to take down.
🏰 Wall & Tower Defense — Upgrade, repair, and hold the line. Lose the tower and it's over.
This Demo Includes
Waves 15 escalating challenges
Weapons 5 to unlock and master
Enemy Types Grunts, armored knights
Upgrade System Wall & tower repair
Economy Coins, arrows, upgrades
Controls
| Action | Input |
|---|---|
| Aim & Shoot | Left Mouse — drag to aim, release to fire |
| Switch Weapon | Q |
| Buy Arrows | B |
| Pause / Upgrade map | Escape / TAB |
All controls are remappable in Settings.
About
Built in Godot 4.6 by a solo developer over 3 months. OBSIDIO was born from a simple question: "What if tower defense was about player skill, not tower placement?"
Feedback Welcome
This is an early demo — your feedback shapes the full release. What weapon is your favorite? How far did you get? What confused you?
Status Demo — In Development
Platforms Windows · Linux · Web
Engine Godot 4.6
Full Release TBA 2026

Comments
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Enemy defense is way too high and wall health is too low. Best I could do is clear wave 2 but they still broke the tower the moment they reached it.