Acrolyte
A downloadable game for Windows
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Wishlist the game on Steam!
Now featuring controller support!
Disclaimer: The contents of this demo are still in development, and do not necessarily represent the final quality of the full game. Some content subject to change.
Acrolyte is a 2D action-adventure platformer which brings the player through vast, mysterious alien landscapes. Awaken from your dying rest in an endless pursuit of revenge against ancient forces beyond your own comprehension.
CREDITS:
- Art - Mccad00
- Programming - Mccad00, Kasuromi, Dex
- Audio - SynaMax, Psychoangel, FierceFalcon, Mccad00
CONTROLS:
- Move: WASD, Left analog stick
- Jump: Spacebar, A button
- Dodge: Shift, B button
- Aim: Mouse, Right analog stick
- Fire: Left mouse button, Right bumper
- Grenade: Right mouse button, Left bumper
- Switch Weapon: Middle mouse wheel, D-pad
- Interact: E, X button
- Throw Weapon: G, Y button
- Pause: Escape or Enter, Start button
- Map: Tab or Backspace, Select button
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 4.9 out of 5 stars (34 total ratings) |
| Author | mccad |
| Genre | Platformer, Action, Adventure, Shooter |
| Tags | 2D, Atmospheric, Pixel Art, Sci-fi, Side Scroller, Singleplayer, Unity |
Download
Download NowName your own price
Click download now to get access to the following files:
Acrolyte.zip 81 MB
Development log
- Minor demo update48 days ago
- Acrolyte - Azure Valley Demo50 days ago
- Acrolyte - Demoday 62 BuildMay 01, 2025
- Acrolyte - Controller Support UpdateApr 17, 2025
- Acrolyte - Demo UpdateApr 06, 2025







Comments
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Fantastic atmosphere and gameplay! The fluid movement feels great and the enemies pose an actual threat, which is really appreciated! Only gripe I have is that the jumping feels like it carries a bit too much momentum, even if you only press the buttons for a short time, which led to me overshooting platforms quite a bit. Otherwise a really polished and promising demo!
This looks very cool! It's reminds me a DOTCOM title called "Abuse" mixed with Metroid 2.
love the visual and ambience. brutal enemies. got some slowdowns in rainy areas, but overall the game is pretty good.
mind sharing your hardware specs? Just want to get a general ballpark of how the game is performing for most users. You can reduce your fog quality setting to medium or low to hopefully get a fairly substantial performance boost
32gb ram, Intel I5-6500t, Hd graphics 530. Running on 800x600 with the available settings on "Low". Overall it runs nice, just some slowdowns in the rainy areas
Love the style and visuals, fun to play even though my aim is bad personally.
Great demo, hope to see it develop well.
Fantastic demo, even just being around 40 minutes. I do think there should be aim assist for controller, as the enemies are quite fast. I enjoy there being a high degree of accuracy needed, but I had to swap to MnK to not get frustrated.
I think my favorite thing about this game is that through all of its aesthetic beauty and polish, it has a wonderful amount of mechanical depth. I love the damage recovery thing you can do after getting hit, I love how the slide jump works, and I love all the things with the dash like the backflip and dash-crouch-jumping. Can't wait to see the rest.
Really fantastic aesthetics. The gameplay's good too, haven't really gotten a handle on it yet though. Just wanted to pop in to say it's on my wishlist and give a bit of feedback. For context I just got to the slide kick upgrade, literally just in the room. A few things:
First, I keep getting knocked back thru loading zones by those big spider walkers and its rather aggravating because the room resets each time.
Second, about 10-15 minutes in, I died before reaching the first save point and had to redo the whole atmospheric walk sequence, which was a bit of a pain.
Third, I'm playing on controller exclusively because I saw you supported it. It's mostly fine so far, just sometimes the precision required on the stick is a bit much to deal with, and having to hold the stick in a direction all the time to kill even basic enemies is starting to make my hands ache.
Anyway, enough of the complaints, yall got something really REALLY cool going here, and I can't wait to see where it goes. I'll spread the word where I can!
Have a good one!
Had fun with the demo, best wishes on the project!
Is mccad alive?
Weapon switch bugged, once I got Shock Gun I'm unbale to switch back to anything else.
Same bug here. The weapon switch keys do nothing.
On previous versions it worked until i tried to rebind the keys, at which point they stopped working and i couldn't put them back on scroll.
Looking forward to this game, please keep this game on Itch Io updated and DRM free. I also just wish listed this on steam, hope your project goes well
thank you! I plan to continue updating itch with demos as I go, we should hopefully have a new one up both on itch and steam within the coming months. I’ll also definitely consider releasing the game onto itch alongside steam once it’s ready
This game is sick, but is something supposed to happen after I defeat the Consumed Garden boss? I just killed it and after that nothing happens, I'm just stuck at the bottom of the pit.
Odd, never seen that issue before, you're supposed to get a completion stats screen after the boss dies. I'll have to investigate, thanks for the report
I was able to load back into the save and after defeating the boss it did play, so not sure what happened. Another bug: on a second playthrough I went to pick up all of things I missed and after picking up the pulse cannon, I could not switch from it no matter how I rebound the weapon switch keys. Oddly enough, even after picking up the shock gun it did not switch to that weapon automatically but instead left me locked on the pulse cannon; the only time I was able to switch back to the pistol was by dropping the combat rifle and on one instance it sent me back to the pistol instead of the pulse cannon. So bug fix needed here. That being said this is probably the most interesting game I've seen in a long time; I love 2D freeaim shooters and the atmosphere feels truly terminally abandoned, as if it this facility has been so long in ruin that upon awakening the character's existence feels displaced to what is actually there now.
Had a great time with the demo, would have liked a bit more feedback on enemies taking damage though. Made all the weapons feel a bit weak and gave the impression that enemies had brief iframes after taking damage.
I love the design of the main character, the UI looks gorgeous, the music fuckin' rocks, and it feels so good once you get shmovin' with all the equipment upgrades. I also really like that you can throw temp. weapons to save on ammo.
Only somewhat negative thing I have is that I didn't really vibe with the Shock Gun and never really used it, but that wasn't a big deal. That, and I kept flickering my flashlight when trying to throw my weapon. I changed it to R, which was easier being closer to my index, but if the full release has reloading weapons with R that might be tricky.
Those are frankly really small nitpicks because this demo was great, it feels like Metroid from a different timeline.
Nice Abuse remake!
everyone keeps telling me about this game but i still haven’t tried it yet 😅
Rating: ⭐⭐⭐⭐⭐
Acrolyte is hands down one of the most immersive and innovative Demos I’ve played in years. From its stunning visuals to its engaging movement, it effortlessly hooks you from the start. The world-building is exceptional; every corner of the game feels alive and rich with detail, making exploration a joy.
The gameplay mechanics are fluid and satisfying, with a perfect balance of action and puzzle-solving. The combat system is intuitive yet rewarding, allowing for both tactical and fast-paced encounters. The skill progression feels meaningful, and there’s always a sense of growth as your character evolves.
100% certified kino
cool game, looks insanely nice and plays well, got filtered by the green jellyfish
A game made by The Real Mccad00 Studios. 100% guaranteed customer satisfaction or your time back via time space dilation. An incredible work of art, years in the making. Impossible to not enjoy unless you achieve skill deficiencies with your mouse and keyboard skills. Truly a masterpiece. 5.2/5 stars