I don't want death in the game, but the other stuff you mentioned makes me ashamed to find hot.
MeeperMooper
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The reason that people don't switch jobs is that there's currently no way to get a degree other than by choosing to start with one.
As a result, you just pick the job with the highest starting salary and go from there because spending all the money for the qualifications at the college isn't really worth it unless you're already so rich that you can blow away thousands of dollars and not care (which defeats the purpose of the job system to begin with).
If it weren't for that, I might at least consider say, getting a temporary job while in university to get a degree and then switching to that degree's job.
Plus of COURSE peoole are going to stay at the same job because they wanna fatten the girls there over time and read the dialogue lines of the ladies commenting on eachother's weight.
I wanna be able to fatten up (or be fattened up by) the woman who's described to be wearing a pink suit. The one who comes to take a lady from the care home to the Dizzy's facility.
It's my headcanon that she and the sadistic feeder that you meet if you fatten yourself into the Dizzy's facility without a feeder is actually the same person.
If nothing else, that would be a way to add that sadistic feeder personality into the rest of the game rather than having it only appear in that one niche scenario.
At the very least, I think it would be interesting if being a (metaphorical) whale to them and buying up their content caused their weight gain to speed up due to you effectively funding their gluttonous lifestyle.
As it is currently, I have a new save that I made for this update that's been going on for over 800 in game days and the top model on that save still hasn't moved from severely fat (where she started) to barely mobile. It's so incredibly slow and full of nothing that the models aside from the girls you have model and/or your own character might as well not exist.
I also definitely agree that it would be cool to be able to meet them, date them, or otherwise influence their gains in person.
On mobile, when the text changes dependent on the current bar level, like the "keep going", "perfect amount", and "too much" messages can cause the button you need to be clicking/not clicking to move. This has caused me to slip up and fail to click the button before it got maxed out and ended the minigame multiple times.
It isn't hard. The button moving dependent on the changing of the text can just be a little annoying.
Big trueing about the health issues system being great foundation for expansion.
I don't want outright death in the game, but my messed up mind think it would be hot if you or one of your (lets be real about what we're doing here) victims could end up hospitalized due to a heart attack or chronic kidney disease developing into kidney failure.
I have no idea why it's so hot to me (and I am a little ashamed about it), but I unironically wanna be able to get the player character or a lady to the point where she's dependent on oxygen, face covered in pimples, armpit and crotch hair thick and bushy because she refuses to let the care staff shave her, constantly covered in food detritus, and health so bad that she ends up in the hospital for something weight related at least once every month or two and all the doctors at said hospital know her as THE land whale and they have no idea how she's still alive.
But yet, most crucially, still happy despite it. It isn't fun anymore if they're not having fun. It's why I still really hope we eventually get the option to "corrupt" personalities into more feederism oriented versions of themselves, because they all eventually get to the point that they're clearly afraid, upset, and practically begging you to stop doing what you're doing to them, which both makes me feel bad and turns me off.
I've had this thought too. A mere 1% per level isn't even close to worth all that clicking to level a skill even close to 100.
Like you said, the only ones that are potentially worth it are the ones that give job success chance and the one that gives co-worker affection because for some reason, the co-worker affection skill gives 3% per level instead of 1%.
Pretty ladies making more on OnlyFans than they would at a normal job is just true to life.
I'd rather the dev not change that because I don't really want to engage with the tedium of clicking through the job stuff over and over again. I'm here to crank my lever while making ladies fat, and the OnlyFats being very profitable is the very quick way to get to what I'm here for.
If the dev does change it, I'd like them to also add a cheats menu for those who'd like to use them. Like a money cheat, an XP cheat, affection with a specific lady cheat, and so on. Like I said, I'm really only here for the fat fetish stuff, not the life simulator stuff. I just speed through everything on the way to that.
I also just noticed that you can't go beyond the first blob stage. I don't know if it works on the girls, but I know it doesn't for the player. The mechanism that results in you getting points for a weight stage in the Dizzy's facility isn't present at the player's home, so it never ticks over to stage 2 or beyond.
How come you can't stream or use the auto feeder when immobile? I feel like your carer (or lover) should probably be able to either help you to the auto feeder/streaming setup, or bring the auto feeder/streaming equipment to you.
As it is, it essentially means that enormous is the maximum size you can stream at, as that's the highest weight class that can still use a mobility scooter in order to use the streaming setup.
Also, I think housebound blobdom could use a slight depth increase. Like, have Dizzy's contact you and have you sign a "contract" or whatever in such a way that you earn the points towards being able to buy the Dizzy's products just like you can from the facility, except they're ordered online and delivered same day rather than buying them in an in-person gift shop. And if the player character is a blob in their own home, since you retain far more autonomy as a blob in your home than you do at the facility, you could even potentially let the player earn points off of their own gains, corporate dystopia style, where the company "rewards" you with more fattening products the more you ruin yourself.
How do you get the health issues stuff to trigger? I set it to on for another new player character that I actually set to 1% fitness like I wanted and I've already got her to the immobile stage and I haven't seen anything of note.
Do you have to do specific things or does it only trigger at even bigger sizes? I'm genuinely at a loss to figure it out.
I'd love that because if I understand correctly, it could be used to be build an absolute monstrosity of a woman. Like, a 600 pound, wide, tall, and padded with fat woman, but technically "thin" in a relative sense.
You could even let the player (during character creation) set the averages of each stat for the world to guide how the randomly generated girls come out on average, which would let me create a whole world of very fat mini-giantesses who weigh an average of 600 pounds each and look every pound of it, but are perfectly healthy at that weight and thus classed by the game as "thin".
I'd love to have more control over how my character gains in character creation as part of a future update then.
I wanna make a lipedema character that TRULY only gains in the ass, thighs, and hips to the point of being completely disproportionate. (Think Squidward having eaten too many Krabby Patties, except really hot instead of grotesque looking).
I have a feeling that the guy just filled up his save space. It happened to me once too a long time ago.
Every once in awhile, you have to move cities, save, and then delete the save of the old city in order to give yourself more space, or else you get the save error they reported. The more often you save, the more often you'll have to do this.
It would be great if we had multiple save slots per character instead of having only the most recent save. That way we could keep on top of what saves we're keeping and getting rid of instead of the saves seemingly all piling on top of eachother.
I like the idea too. Throughout like, 99% of the game, it remains completely neutral concerning the player's weight gain. Then, all of sudden, in the Dizzy's facility, some of the descriptions mention the player character being scared.
And it's like, uhm... No? I'm stiff AF right now pal, not scared. With that in mind, I think the system could serve to be expanded by allowing you to essentially choose how your character feels in game about their weight and gaining/losing weight.
Such as perhaps, a system where you can be either neutral (basically the current text throughout the game where it describes, but never applies emotion), positive (where all the weight descriptions and pink text could be far more positively charged and potentially outright horny), and negative (where the player actively despises their weight gain. Basically the idea for this one is the "I just can't stop myself!" type of fat fetish story.)
Found what I think is an oversight. So, when you have a (non feeder, normal personality) partner and they move in with you (player WG on in this scenario, for context), then become immobile, you can normally usually only have your partner eat and gain with you, or choose to make only your partner gain, entirely depending on whether you choose to eat with her or not. As you know, there's no option to eat independently of them due to the fact that they take place of the carer and don't have the order food option, effectively meaning there's no way to make yourself the fat one in the relationship. HOWEVER...
If you get yourself addicted to Dizzy's before becoming immobile (either by opening the Dizzy's yourself or by having a feeder girl leveled up high enough to open it up before dumping her for the normal personality girl), you get the option to order Dizzy's delivery, which has ONLY the player be the one eating.
As a result, it's entirely possible to theoretically keep a normal personality girl mostly skinny whilst you, the player, blow up, depending on how much you have to feed her for the affection gains so she'll agree to move in.
Problem is, and this is why I think it's definitely an oversight, is that there's no dialogue for this situation, AND if you eat yourself into the care home, whilst your partner WILL continue being your carer (likely left over code from the feeder girls), all the girl's dialogue will still be the same as when you are living at home with her.
Although this clearly wasn't intended, I hope you lean into this oversight instead of removing it. It's essentially a happy accident that moves us closer to the possibility of being the "fat one" in a relationship with a non feeder girl instead of ALWAYS having to be the feeder or mutually gaining.
It's not about "changing" it's about "adding". As it stands, all the personalities are pretty one-note. Adding in nuance to how each character interacts with or doesn't willing interact with the feederism kink could go a long way to giving them depth.
See my example I gave concerning the bratty personality. That is the way I envision that specific personality type would engage with the kink if you, the player, were to get them into it via persuasion/them having an unrelated sexual awakening to the kink by accident/circumstance as they see themselves and/or the player getting larger.
You could even have that factor into the gameplay a bit, as perhaps different ladies of the same personality type could have differing reactions to their weight gain and/or the player's weight gain as it occurs. Some of them might not be into the kink at all and actively fight against it and disapprove, some might be SUPER into it in one way or another, and some might not be personally into it, but accepting and enabling the player's kink out of love, either getting fatter for the player or agreeing to be the player's personal feeder.
I find it personally delicious in feeding kink stories when the feeder character is low-key kinda not into it, but enabling the very much into it feedee character, for example.
Thus, say, the anxious personality, for example, would also have a completely different and unique way of interacting with the kink than the other personality types.
So on and so forth for all the personality types. I'm not suggesting for their personalities to be "changeable". I'm suggesting that MORE could be added to them.
Oh boy, several more hours of gooning for me! Also, after playing this update for a bit, successfully turning a dominant feeder into a blob, inspiration struck me.
I kinda wanna be able to do the opposite. As in, encourage a feedee or normal personality to take on a feeder role in a relationship. And perhaps also be able to get them to take on the feedee role without being reluctant the whole way through anymore.
Obviously, I understand that this would be more work. I'm just giving you suggestions that you aren't at all obligated to follow up on or respond to. Basically, the way I see it, all current feedee and feeder personalities in the game have their role as basically their only personality trait. Eager feedee is a zero resistance target through and through, nurturing feeder is always mommy coded 100% the time, and so on.
I'd love if you could give the normal personality types some personality specific lines depending on whether they take on the feeder role, feedee role, or don't participate in the kink and are supportive or not supportive.
That way there are some options for the player when they want the girls to be an active participant in the kink, but also don't want that to be their only personality trait. For context, I'm 100% envisioning the brat personality who has become convinced that weight = status and makes that assertion everyone else's problem.
Or, of course, the other way around where you getting fatter for the brat is a demand. But not a dominant sort of demand like the dominant feeder. The sort of "demand" where the one making it is clearly full of privilege and entitlement, but otherwise have zero ability to actually enforce anything, making it the player's choice whether or not to enable her.
Y'know, stuff like that, but unique to each personality type. I think it's a (even putting gooning potential aside) interesting idea to explore how someone's personality changes how they go about interacting with their kinks, like how in BDSM, some doms are gentle and soft, whereas others are outright sadistic.
This has become a massive message, but final point being: different people interact with kinks differently. I'd love to see that concept explored.
If I absolutely have to pick just one, then it has to be option #1. It's by far the most comprehensive and the national obesity rate mechanic, as it stands currently, is rather underbaked, so it could very much use being expanded upon.
I also like the home upgrade stuff you mentioned in option #3. That being said, I still would love to see my ideas concerning mobility scooters being added.
But again, if I have to choose ONLY one option, it's definitely option #1.
That actually makes me kinda sad. There was dialogue specifically for an immobile carer talking about "the person they hired to help me help you" and other such lines of dialogue.
These lines only appeared when they became immobile, so now there's no way to see them because they're immediately sent to Gentle Meadows and get the dialogue lines for fattened up care home staff when you visit them.
Now there's no way to see those lines anymore. I think this is one of those things that could be fixed by my mobility scooter idea, as it would allow the carer to stick around and thus, allow those lines to be used again.
Better yet, that particular model could include portable medical equipment like an oxygen machine and whatnot, allowing even enormous and ultra obese characters to move through the town as long as they're escorted by a carer or a fiancee, then return to the Care Home at the end of the day or whenever you're done doing stuff in town. Of course, ultra obese would be THE upper limit even with the fully upgraded model in this hypothetical.
You could have mobility scooter/hover chair upgrade packages unlockable either with feeder level, feedee level (if that ends up being added), or purchaseable with cash. The latter most option would get exponentially cheaper as the town's obesity rates and the nation's obesity rates go up as local subsidies and national subsidies come into play to assist a burgeoning populace get around.
Eventually, at really high obesity rates, you can get to the point where almost every girl starts barely mobile or immobile and has a mobility scooter of some degree of upgrades depending on personal income level and personality type and actually skinny women are as rare as gemstones. And best part? They would know it, having dialogue about feeling insecure being so small compared to everybody. (A bratty personality type might be more likely to have a higher upgraded model to start with, with the implication being that her dear old daddy/mommy bought it for her.)
The idea being that what starts as a simple mobility scooter would end up being this advanced contraption stocked with medical equipment, a portable feeding tube (usable on dates at any location on both girls and/or yourself), item storage, and whatever else our collective gooner brains can cook up.
I put way too much thought into gooner stuff bro... I hope the dev at least sees this so my embarrassing horny thoughts at least get used for something other than humiliating me.